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Devon77

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Posts posted by Devon77

  1. 57 minutes ago, Theolitius said:


    did take me a while to figure this out.
    i do get the issue, when you try to unlock the target it will snap onto it again since you have activated 2 snap systems.

    res_mods\1.16.1.0\scripts\client\gui\mods\mod_autoaim_indicator_hotkeys.txt
    is where you can find hotkeys, i would not use something that is already been used ingame.
    "toggleKeyCode": 2,  = key 2, think that is for ammo

    i used "toggleKeyCode": 71,  and that was working fine for me (KEY_NUMPAD7) 
    in the chat you can see if it is active or not

    ghJucGr.png



    let us know if this is working for you, maybe we could add the on/off key by default for this.
     

    Brilliant! it works - thanks very much. I was on the right path then but figured 2 would be the numeric keypad 1.. But that didn't work. 71 did wonders for me 🙂

    • Upvote 1
  2. 8 hours ago, Quaksen said:

    EBR's have the old snapping built-in these days... (the snapping feature that was made illegal - was added to the EBRs, lol)

     

    The mod requires highlighting, so it wouldn't help you at all on the EBR.

     

    EBR should already do it better by default 🙂 

    Exactly why I want to disable this mod when running with the EBR - but how? 

    I don't want to reinstall the mod with/without whenever I want to play an EBR game 😉

  3. Did you get this to work ?? I simply cannot get the toggle to work

    I have this in my json file
        "toggleKeyCode": 2,
        "toggleStateOn": true,
        "toggledOffMsg": "<font color='#FF0000'>Autoaim indicator/snapping turned OFF</font>",
        "toggledOnMsg": "<font color='#00FF00'>Autoaim indicator/snapping turned ON</font>",

     

    2 should refer to numpad 1 as far as I can see?? 

     

    Also the pressing of 'T' to autoselect target near is not working either.. Trying to play better with wheeled and autoaim is making that really difficult

  4. 34 minutes ago, Quaksen said:

    You should see the stuff they change in the language files (text files, used in YasenKrasen for example)... it's the dumbest shit ever they change, and there is zero consistency... one place has one type, another place has another, third place has something else.. madness, haha.

     

    As for the garage issue: It might be solved in next modpack, due to XVM being updated there too - so have a look with next modpack (when it's out) and if issue persists, make a reply here.

     

    YEah I know some about programming, and this is done purely to make mods stop working.. It is completely foolish

     

    Anyway all the bugs I had are gone now with latest update - A huge thanks go out to Aslain - you're my hero!

  5. Exact same issues here

     

    Why the hell does WG have to change the code for mods every single update.. They only do it to annoy the shit out of mod-users.. If they don't want us to use mods, then just remove the option instead of just changing the code every single time!

  6. Indeed... :(

     

    Just as I find it very strange, WG keeps changing the file setup every update so nothing works after an update.. I remember when I used to do your job and update all these small mods myself.. It was a hassle!

     

    Your work is appreciated very very much!

  7. Haha, well imagine sitting on an airplane and your ears haven't popped yed, so everything sounds kinda distant.. And someone dumps a big bag of potatoes and all you hear is a 'dump' on the floor.. That's the sound I Hear every time a teammate dies :(

     

    And it's not working anymore.. Worked wonders in 1.8.0.0.04.. And I miss it haha :P

  8. Hey Zzarac. I can't seem to find the custom mod folder?

     

    Anyway, I haven't had so much luck in actually making this change work.. It seems to work in some games, but in other games it's very loud when someone dies.. I've changed the sounds.xc file, and changed it to true at the top, but ... ??

    I haven't really looked for the arty hit, but good point. That bothers me as well as sometimes I think I've gone and died because it's so loud haha

  9. Hi

     

    After I finally bought a subwoofer I'm getting this high boom sound when a friendly die in battle, and it's just very annoying to listen to.

    I found this link, which solves it:

    http://forum.worldoftanks.eu/index.php?/topic/583223-09151-remove-annoying-sound-from-dying-tanks/

     

    It requires a very simple change to the sounds.xc file. Any way it could be made in this mod-pack, so I don't have to remember it manually every update? :)

     

    Thx!

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