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Phantom6905

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Phantom6905 last won the day on March 16

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  1. I updated the mod for 13.3. The installation remains the same. Three ships have been added: T9 Japanese Cruiser Chikuma II Golden, T10 Pan-Asian Cruiser Incheon, and T9 Destroyer Frank Friday. T7 British Battleship Duke of Bronte has been removed (removed from the game.) T7 British Battleship Rodney has been added. all_ships_in_tech_tree_13_3_1.zip
  2. Small fix for Maine's position. T11 US Battleship Maine has been placed after Montana. all_ships_in_tech_tree_13_2_2.zip
  3. I updated the mod for 13.2. The installation is the same as before. Three ships have been added: T6 French Cruiser Montcalm, T6 British Cruiser Orion '44, and T7 British Battleship Duke of Bronte. Ships in the new Commonwealth tech-tree cruiser line have been moved to the first column. Their arrows, the "Cruiser" tag at the top, and the rest of the Premium ships were adjusted accordingly. all_ships_in_tech_tree_13_2_1.zip
  4. I'm glad to hear the update helped. I did not know that the previews relied on the ship_id_str (the seven-character ID) instead of the ship_id (the long ID number.) I don't know if there is a reason why WG would use two separate ID types for each ship anyway. Well, I guess we learn a new thing every day. I hope everything is going well and my best wishes to you for your future updates!
  5. First of all, thank you for your kind words. I'm very happy that I can help others by maintaining this mod. I have just checked this problem in-game. From my end, I can't see an issue with the preview. Those green lines with the ship names (<!-- code line -->) are comments to clear up which line corresponds to which ship in the game. I added those to make it easier and quicker for me to update the mod for upcoming updates. It also makes finding specific easier for others. I attached an updated version of the mod below; however, the only change was fixing that comment line. If you still have any issues with the preview, can you post a comment in detail, as others and I may figure out the issue? Thank you for bringing up the problem. The ship_id_str of T9 Pan-Asian Cruiser Tianjin has been fixed to match the Developer API. (Adding this here just in case, because it surprised me when I was just looking for the issue. If Mengchong's camo does not match the one seen in the preview image in the tech tree, it is most likely because of the settings of the "special camo filters" in the gear icon on the bottom right of the port screen.) all_ships_in_tech_tree_13_1_2.rar
  6. I updated the mod for 13.1. The installation is the same. Five ships have been added: T9 Japanese Cruiser Chikuma II, T10 American Battleship Wisconsin, T10 Dutch Cruiser Prins van Oranje, T5 Commonwealth Cruiser Red Fort, and T7 Commonwealth Cruiser Uganda. all_ships_in_tech_tree_13_1_1.rar
  7. I must've missed that in my testing for 13.0. Both issues have been fixed now. The updated version is attached below. T10 British Cruiser Monmouth's ship_id has been updated. all_ships_in_tech_tree_13_0_2.rar
  8. I updated the mod for 13.0. The installation remains the same. Ten ships have been added: T9 Spanish Battleship Victoria, T8 German Cruiser Wiesbaden, T1 Commonwealth Cruiser Sutlej, T2 Commonwealth Cruiser Port Jackson, T3 Commonwealth Cruiser Caradoc, T4 Commonwealth Cruiser Dunedin, T6 Commonwealth Cruiser Hobart, T8 Commonwealth Cruiser Auckland, T9 Commonwealth Cruiser Encounter, and T10 Commonwealth Cruiser Cerberus. The new US Carrier line has been moved next to the old Carrier line (T6 Carrier Independence, T8 Carrier Yorktown, and T10 Carrier Essex.) all_ships_in_tech_tree_13_0_1.rar
  9. The mod has been updated for 12.11. Everything with the installation is the same. Three ships have been added: T10 Italian Battleship Sicilia, T9 Japanese Destroyer Minegumo, and T7 British Destroyer Jupiter '42. Piemonte is now placed at the researchable cruiser line. all_ships_in_tech_tree_12_11_1.rar
  10. I have updated the mod for 12.10. The new file is attached below and the installation remains the same. all_ships_in_tech_tree_12_10_1.rar
  11. I normally used Exactive's All Ships in Tech Tree Mod. However, they haven't published a new update for the mod since the 12.7 update and I am unsure about DragonTM. As a result, I decided to update the XML files for the tech-trees for update 12.9. I used the old XML's from Exactive's mod and added all the newly added ships found on the API Reference. I also added comments of the ships to each shipid within the XML file, which increased the size of the files from Exactive's original files; however, this makes it much easier to maintain and for others to modify the files. The .zip below should be extracted into World_of_Warships\bin\[file with the largest number]\ So that the 4 files within the folders (shiptree_ASIA.xml, shiptree_EU.xml, shiptree_NA,xml, and shiptree_RU.xml) should all go into [file with the largest number]\res_mods\gui\lobby\ Alternatively, this can be installed using the custom mod feature included in Aslain's WoWS Modpack Installer. (The file path inside the .zip should be in the correct format for this to function.) If there is a way to add this mod to the Modpack, I'd be happy to keep it maintained for future World of Warships updates. all_ships_in_tech_tree_12_9_2.zip
  12. I don't know how to code etc. and there is probably who can better describe and do how to do this but my exact procedure is: --Get an access token for the account with the ships in its port (also gives the account_id): API Reference > World of Tanks > Authentication > OpenID Login Directly send request Login with the account that has subs or the special ships you want to get the ID's for. This gives you your acount_id and access token --Use the access token and account_id in order to get the port information of the account: API Refence > World of Warships > Account > Players Personal Data Enter in account_id: The number you got in the previous step access_token: The access token you got fields: private.port You'll get the list of ship_id's in the port of the account --Use the ship_id's you got in the api so that you can identify the ships that return with ''null'': API Refence > World of Warships > Encyclopedia > Warships Enter in fields: name,nation,tier ship_id: The list of ship_id's you got in the previous step (there is a 100 ship limit per request) Search for "null" in the console All of the id's with null are the ones which are event ships, submarines (maybe superships in the future) etc. --Test these ingame to see what the ship_id's represent: Use these id's ingame from the tech tree files (I use Exactive's Tech Tree mod) "World of Warships folde/bin/(to the most advanced number?)/res_mods/gui/lobby" This is the path for Exactive's All Ships in Tech Tree mod, you can edit the files in here to modify the tech tree I tried these ID's one by one until I found the subs and you can do this for any other ship in the game You can later use these ID's to add them in the tech tree I will also try to update this post with new ship_id's for supership additions and other subs (if they release more)
  13. While I was exploring the WoWs API I found the submarine ID's and the ID's for the event ships in 0.10.9 Submarine ship_id's: USA: T6 Cachalot: 4183209968 T8 Salmon: 4181112816 T10 Balao: 4179015664 Germany: T6 U-69: 4183209776 T8 U-190: 4181112624 T10 U-2501: 4179015472 Other event ships (They are all event ships but I ahven't tested them all to find which is which): 4293801232 4293866768 4186846480 4186912016 4187927824 4189009168 4291704080 4188976400 4290721040 4291736848 4293834000 4187895056 I have tested these ID's in the Tech Tree and they haven't caused crashes and all subs (and the event ships that I have tested) worked properly. With this I can also put in ships that are in player ports but aren't directly in the API (only ship_id's present) that will be added in other updates Finally, I don't know how will these age between updates but I'll try to check them after updates.
  14. I don't specifically know what he did to solve it, but I after installing the mod (the one by Arnak) from a previous mod-pack (10.3.0 #1) I modified the folders inside the main game folder/bin/3747819/res_mods/gui/lobby. I changed all of them just to be sure. It works for now, but I don't know how it will hold up. I could only add the ships from this dev blog (in addition to the ships present in the previous versions of the game) https://blog.worldofwarships.com/blog/131. This didn't fix the issues with clan and event ship tabs. You could also add other ships if you know the Ship ID's but I don't know the ID's for the event ships.
  15. I just checked and the game crashed but I could get HSF Harekaze II to show up instead of the blank space in the IJN tech tree.
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