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Phantom6905

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Posts posted by Phantom6905

  1. I updated the mod for 13.2. The installation is the same as before.

    Three ships have been added: T6 French Cruiser Montcalm, T6 British Cruiser Orion '44, and T7 British Battleship Duke of Bronte.

    Ships in the new Commonwealth tech-tree cruiser line have been moved to the first column. Their arrows, the "Cruiser" tag at the top, and the rest of the Premium ships were adjusted accordingly.

    all_ships_in_tech_tree_13_2_1.zip

    • Like 1
  2. I'm glad to hear the update helped.

    I did not know that the previews relied on the ship_id_str (the seven-character ID) instead of the ship_id (the long ID number.) I don't know if there is a reason why WG would use two separate ID types for each ship anyway. Well, I guess we learn a new thing every day.

    I hope everything is going well and my best wishes to you for your future updates!

  3. First of all, thank you for your kind words. I'm very happy that I can help others by maintaining this mod.

    I have just checked this problem in-game. From my end, I can't see an issue with the preview. Those green lines with the ship names (<!-- code line -->) are comments to clear up which line corresponds to which ship in the game. I added those to make it easier and quicker for me to update the mod for upcoming updates. It also makes finding specific easier for others. I attached an updated version of the mod below; however, the only change was fixing that comment line.

    If you still have any issues with the preview, can you post a comment in detail, as others and I may figure out the issue?

    Thank you for bringing up the problem.

     

    The ship_id_str of T9 Pan-Asian Cruiser Tianjin has been fixed to match the Developer API.

     

    (Adding this here just in case, because it surprised me when I was just looking for the issue. If Mengchong's camo does not match the one seen in the preview image in the tech tree, it is most likely because of the settings of the "special camo filters" in the gear icon on the bottom right of the port screen.)

    all_ships_in_tech_tree_13_1_2.rar

    • Upvote 1
  4. I updated the mod for 13.0. The installation remains the same.

    Ten ships have been added: T9 Spanish Battleship Victoria, T8 German Cruiser Wiesbaden, T1 Commonwealth Cruiser Sutlej, T2 Commonwealth Cruiser Port Jackson, T3 Commonwealth Cruiser Caradoc, T4 Commonwealth Cruiser Dunedin, T6 Commonwealth Cruiser Hobart, T8 Commonwealth Cruiser Auckland, T9 Commonwealth Cruiser Encounter, and T10 Commonwealth Cruiser Cerberus.

    The new US Carrier line has been moved next to the old Carrier line (T6 Carrier Independence, T8 Carrier Yorktown, and T10 Carrier Essex.)

    all_ships_in_tech_tree_13_0_1.rar

    • Like 1
  5. I normally used Exactive's All Ships in Tech Tree Mod. However, they haven't published a new update for the mod since the 12.7 update and I am unsure about DragonTM. As a result, I decided to update the XML files for the tech-trees for update 12.9. I used the old XML's from Exactive's mod and added all the newly added ships found on the API Reference. I also added comments of the ships to each shipid within the XML file, which increased the size of the files from Exactive's original files; however, this makes it much easier to maintain and for others to modify the files.

     

    The .zip below should be extracted into World_of_Warships\bin\[file with the largest number]\

    So that the 4 files within the folders (shiptree_ASIA.xml, shiptree_EU.xml, shiptree_NA,xml, and shiptree_RU.xml) should all go into [file with the largest number]\res_mods\gui\lobby\

     

    Alternatively, this can be installed using the custom mod feature included in Aslain's WoWS Modpack Installer. (The file path inside the .zip should be in the correct format for this to function.)

     

    If there is a way to add this mod to the Modpack, I'd be happy to keep it maintained for future World of Warships updates.

     

    all_ships_in_tech_tree_12_9_2.zip

  6. I don't know how to code etc. and there is probably who can better describe and do how to do this but my exact procedure is:

     

    --Get an access token for the account with the ships in its port (also gives the account_id):

    API Reference > World of Tanks > Authentication > OpenID Login

    Directly send request

    Login with the account that has subs or the special ships you want to get the ID's for.

    This gives you your acount_id and access token

     

     

    --Use the access token and account_id in order to get the port information of the account:

    API Refence > World of Warships > Account > Players Personal Data

    Enter in

    account_id: The number you got in the previous step

    access_token: The access token you got

    fields: private.port

     

    You'll get the list of ship_id's in the port of the account

     

     

    --Use the ship_id's  you got in the api so that you can identify the ships that return with ''null'':

    API Refence > World of Warships > Encyclopedia > Warships

    Enter in

    fields: name,nation,tier

    ship_id: The list of ship_id's you got in the previous step (there is a 100 ship limit per request)

     

    Search for "null" in the console

    All of the id's with null are the ones which are event ships, submarines (maybe superships in the future) etc.

     

     

    --Test these ingame to see what the ship_id's represent:

    Use these id's ingame from the tech tree files (I use Exactive's Tech Tree mod)

    "World of Warships folde/bin/(to the most advanced number?)/res_mods/gui/lobby"

    This is the path for Exactive's All Ships in Tech Tree mod, you can edit the files in here to modify the tech tree

    I tried these ID's one by one until I found the subs and you can do this for any other ship in the game

     

    You can later use these ID's to add them in the tech tree

     

    I will also try to update this post with new ship_id's for supership additions and other subs (if they release more)

    • Upvote 2
  7. While I was exploring the WoWs API I found the submarine ID's and the ID's for the event ships in 0.10.9

     

    Submarine ship_id's:

     

    USA:
    T6 Cachalot: 4183209968
    T8 Salmon: 4181112816
    T10 Balao: 4179015664

    Germany:
    T6 U-69: 4183209776
    T8 U-190: 4181112624
    T10 U-2501: 4179015472

     

    Other event ships (They are all event ships but I ahven't tested them all to find which is which):


    4293801232
    4293866768
    4186846480
    4186912016
    4187927824
    4189009168
    4291704080
    4188976400
    4290721040
    4291736848
    4293834000
    4187895056

     

    I have tested these ID's in the Tech Tree and they haven't caused crashes and all subs (and the event ships that I have tested) worked properly.

    With this I can also put in ships that are in player ports but aren't directly in the API (only ship_id's present) that will be added in other updates

    Finally, I don't know how will these age between updates but I'll try to check them after updates.

    • Like 1
    • Upvote 1
  8. I don't specifically know what he did to solve it, but I after installing the mod (the one by Arnak) from a previous mod-pack (10.3.0 #1) I modified the folders inside the main game folder/bin/3747819/res_mods/gui/lobby. I changed all of them just to be sure. It works for now, but I don't know how it will hold up. I could only add the ships from this dev blog (in addition to the ships present in the previous versions of the game) https://blog.worldofwarships.com/blog/131. This didn't fix the issues with clan and event ship tabs. You could also add other ships if you know the Ship ID's but I don't know the ID's for the event ships.

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