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RamboSushi

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  1. @RaJCeL Hello again, after a year, where do you at on this project ? best regards.
  2. At the end of the battle in a skirmishes or advence, in the battle result panel, the mod displays the total damage of the Artillery Strike (your team and the enemy team, does not show damage done to each tank). This can be calculated with : "Damage Artillery Strike team A" = "total damage of team A tanks" - "total team B health points tanks" - "team B's remaining life points tanks" thank you in advance.
  3. https://wgmods.net/3271/ This mod is never updated on time. Every time a new version of the game is released and I have to wait for it. Will it be possible that you add it to your mod library, and keep it up to date with every update? Thank you in advance.
  4. Hello Aslain, I am sorry for my level of English, I am French. I've been looking for a very simple mod on the internet for a while now, but I can't find it. The mod displays on the screen (in a box that can be moved with ctrl + right click for example, like the mark of excellence mod, see at the end) the positive or negative roll percentage of our last shot fired, as well as the total percentage during the game. It is also possible to think about displaying the percentages of the rolls of the shots received. The mod display is only done in battle. For example, suppose I am playing IS7. I fire the first shell on a tank and do 451 damage. The mod displays : Last shoot roll damage : -8% Total shoot roll damage : -8% I fire a second shell on a tank and do 573 damage. The mod displays : Last shoot roll damage : +17% Total shoot roll damage : +4,5% ( (-8+17) / 2 ) and so on, and so on... Certain shots should therefore not be taken into account, such as non-penetrating shots, or those causing only critical damage, or shots which cause deaths (indeed, my supposed damage can be 490 in IS7, but I do not only do 236 damage because my opponent only had 236 HP left). Of course, in all cases, the mod does not take into account non-penetrating explosive shots (HE for example). For the part concerning the shots received, to know if the last shot by the enemy is a high or low roll damage, we must take into account the alpha of the shot that hits us, so the tank that shoots us. Otherwise the mod works like the example given above. I think this mod is not complicated to program, but requires constant updating every time cannon damage is changed. I don't know if you know of anyone who can program this mod. If so, I would be happy to see it on Aslain mod pack and I think it will be used by a lot of people. Tell me if you need any more informations. Thank you for the work you do every day. Best regards. (moe mod, just look at the little box) @RaJCeL
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