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Sumona

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Posts posted by Sumona

  1. On 4/21/2019 at 4:21 PM, m0nstertr4x said:

    disable the auto equip mod for time being. 

    Yes I do this, but it's a little annoying as sometimes all the mods I normally use aren't checked for installation.. it's a tedious process.

     

    This is why I ask as a request if something can be done, an ingame toggle to stop the auto mounting during Frontlines.

     

    Either that, or is there a mod that you can click a button and makes EVERY TANK in your garage drop its equipment and camouflage? 

     

    Scenario: I lost my toolbox, where is it? A button to put it back into my depot would be nice. ;x

  2. I'm looking for a mod that automatically equips camouflage and mountables, without taking it off the previous tank, unless it's already in use, which it will then move it to my tank selected.

     

    Either that, or the current mod that moves items from tank to tank, but with an ingame option to turn it off. 

     

    During Frontlines event, it cannot allow me to configure multiple tanks without equipment being stripped from all vehicles but one.

     

    Suggestions? 

     

    Thanks. :3

  3. I remember around a few years back, there was a mod very similar then that didn't return EVERYTHING to the Depot, it was smarter, it only removed the items the new clicked tank was missing, and applied it, not stripping the whole previous tank.

     

    Unsure what mod it was, but you had this in your pack, it was awesome, probably around the 8 or 9 version times.. :<

     

    Maybe XVM has one built in, I remember seeing that somewhere.

  4. So there's an issue I have with the Auto Equipment feature, it used to work by leaving set tanks alone, now it unequips EVERYTHING and puts it all into your depot.

     

    Is there a way to go back to the old behaviour where once a tank was setup, it wouldn't be touched UNLESS there wasn't the required items needed for the new tank clicked?

     

    The problem now is all my tanks have nothing on them, because everything's stripped and put into the depot when I click to a different tank.

     

    Thanks ;x

     

    Using Auxilems mod.

  5. So the mod that moves the Camouflage, Equipment and so on seems to be very slow from when I remember it.

     

    It used to keep items on each tank, and you'd not need to load when switching to and from tanks that're already equipped, UNTIL you clicked a tank that needed to be mounted the gear again.

     

    Right now, it seems to unequip EVERYTHING, and remount it per tank.. why has this changed? :c

  6. 6 minutes ago, Aslain said:

    I see, ok I know why, it will be fixed in next modpack. I probably accidentaly set XVM's crew return to true in my configs, so the installer is installing already changed file, and the auto-unchecker cannot do a thing about it.

    wew bugfixing. <3 :3

     

    Umm.. who ever owns the celebrity crew skins, their picture ID's don't seem to match when you change them around.

     

    Unsure if that belongs here, too. Otherwise, there's no critical errors being caused that I can see.. just mismatch of the right face. ;x

  7. 1 minute ago, m0nstertr4x said:

     

    I would cleanup these :)  Too much clutter is distracting you from your game. Unless you are playing arty :)

      Reveal hidden contents

          ----------------------------[ The XVM section ]-------------------------------------------
             -------------------[ Panels & Windows (in-battle) ]--------------------------
                      Show XMQP markers [PP]
             ---------------------[ The hangar XVM settings ]-----------------------------------
             --------------------[ Other XVM Settings ]-------------------------------------------
                Show Team WN8 with Win Chance
                   Team WN8: position no. 1
                   Win Chance only
                XVM sight
                   Aim Info
                      Sight: Aim Time
                      Sight: Flight Time
                      Sight: position no. 1 (on the right)
          -----------------------[ The Mod Pack (non-XVM mods) ]----------------------------
             --------------------------[ PMOD ]------------------------------------
             ATAC! (enemy in proximity 100m warning)
             15m circle mod (displays a 15m circle around your vehicle on F9 key)
             Spotted Extended Light
             Spotted vehicle direction on aim circle
             -----------------------[ Aim Helping mods ]---------------------------------------
             Team HP Pool
                Battle Observer
             Gold ammo visibility mod
                Red
             Real time in-Battle achivements
             ------------------------[ Minimap Mods ]--------------------------------
                Minimap Tankview Directions

     

     

    Nope, it helps me a big deal actually. ;x

  8. 3 minutes ago, Aslain said:

    Battle Loading loves to get stuck when someone is actively (as of talking) using TeamSpeak durring loading. Well at least it was the case, long time ago.

    I was using discord a while back, Push to Talk. But it also happens when not using it..(no call active or anything) so, it can't be voice related. :<

     

    It's just weird it only happens to himmelsdorf, atleast thus far.

     

    New file above by the way.

  9. 16 minutes ago, Aslain said:

    Success, narrowed it down to Champis minimap antispam.

    I'm such an idiot I remember that's the latest new addition to my mods, but I had NO idea it'd impact it this way.

     

    Also, Himmelsdorf loading seems to get stuck at 99% and you have to close and relaunch the client. :f 

     

    Hopefully Anti-Spam is also the issue for that too lol

     

  10. 1 hour ago, m0nstertr4x said:

    agree on cant open battle details after its been closed, not sure either where it is coming from

    Thanks Monster for confirming, if someone can give me info on how to spit a list of my selected mods, I can keep halving them until I find it.

     

    Maybe add your log too, and Aslain can cross reference the same mods we use, that'd narrow things down.

  11. 12 minutes ago, Quaksen said:

    Safe shot only blocks shots if your client crosshair is on the target.. like if you hold down right click and look around, safeshot won't find a target, since you're not looking at one.

     

    Could you perhaps add some screenshots?

     

    And definently attach log files, which is the most important thing to do. (See signature on how to)

    Hello, thanks for your reply.

     

    I tested this by shooting an ally tank on purpose, as well as a wreck.. Safe-Shot doesn't stop me from doing it like it used to.

     

    Also I don't know how to post my mod list, sorry.. Can you explain where it is?

    .
    .        Edit 1
    .
     

    Here's my Safe Shot settings..

     

    https://imgur.com/q1GaKSN

     

    Also my first post was edited.. didn't see your reply prior to it.

    .
    .       Edit 2
    .
     

    Log attached.
     

    Aslains_WoT_Logs.zip

  12. The safeshot mods don't seem to work. I can still hit wrecks and other players on accident. I've tested this also on purpose.

     

    There's also another bug I have no idea what it could be. MAYBE Armor Viewer in Hangar. I turned mine off, testing it now. Something is blocking the use of opening End Battle Results 'Details' button. 

     

    https://imgur.com/a/15WREZi <-- This button doesn't work and I cannot figure out what mod is now breaking it.

     

     

    No idea how to show my installed mods list..

     

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