Battlenat0r
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Posts posted by Battlenat0r
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Thats odd... I have done fresh reinstall of Windows 11 last week and fresh install of WoWs like 4 days ago...
I'll try to delete profile etc to see if the issue persists. -
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Works perfectly now, thanks!
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Many of the mods are crashing the game.
Crew mods are not able to be selected on ships, in the end game becomes unresponsive and crashes.
I have so many errors in the log its insane..
2024-04-01 23:10:00.322: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:00.331: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:00.336: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:00.734: WARNING: [Scaleform] Warning: Debug swf found: 'E:/Spill/World of Warships/bin/8151735/bin64/../res_mods/PnFMods/DamageMeter\Main.swf' 2024-04-01 23:10:01.203: WARNING: [Other] Command queue size is 1440557 2024-04-01 23:10:03.969: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:03.977: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:03.981: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:04.686: INFO: [Script] [BROWSER] wgni token requested; (, 47476889484940, 12) 2024-04-01 23:10:04.686: INFO: [Script] [BROWSER] wgni token requested; (, 47476889484940, 12) 2024-04-01 23:10:04.686: INFO: [Script] [PrimeTimeContext] init; (, 47887625669, 62) 2024-04-01 23:10:04.691: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:04.735: INFO: [Script] [PreBattlePlayerSystem] in context; (, 31680441377798, 139) 2024-04-01 23:10:04.737: INFO: [Script] [root] UserDataGate.onGetConnection; (, 9264415420723, 43) 2024-04-01 23:10:04.737: INFO: [Script] [UserDataGate.onGetConnection():] 511605137, ([Entity: id:22179 ['accountSimple', 'accountName']],); (, 9264953540070, 214) 2024-04-01 23:10:04.738: INFO: [Script] [Account] receiveNotification: args:, ([0], 'ClientUpdate'); (, 1736268138341, 127) 2024-04-01 23:10:04.738: INFO: [Script] [ShutDownCommon] ShutDownCommon.onShutdownTime:, (0, 0, 0, 'PlayerAccount'); (, 78830130796401, 79) 2024-04-01 23:10:04.771: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:04.780: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:04.784: ERROR: [Vivox] VivoxMediaVxa::VxaDeviceFactory::GetDefaultCaptureDevice(91): vxa_list_capture_devices->num_devices == 0 2024-04-01 23:10:04.951: ERROR: [Script] [RouteSystemUIStatisticsCollector] Caught invalid UI statistics template: "route:emblem"; (, 50728288803740, 18) 2024-04-01 23:10:04.951: ERROR: [Script] [RouteSystemUIStatisticsCollector] Caught invalid UI statistics template: "route:symbol"; (, 50728288803740, 18) 2024-04-01 23:10:04.951: ERROR: [Script] [RouteSystemUIStatisticsCollector] Caught invalid UI statistics template: "route:patch"; (, 50728288803740, 18) 2024-04-01 23:10:04.951: ERROR: [Script] [RouteSystemUIStatisticsCollector] Caught invalid UI statistics template: "route:signals"; (, 50728288803740, 18) 2024-04-01 23:10:04.951: ERROR: [Script] [RouteSystemUIStatisticsCollector] Caught invalid UI statistics template: "route:background"; (, 50728288803740, 18) 2024-04-01 23:09:26.993: ERROR: [Script] [ModuleStateViewer, ModsAPI] Module State Viewer kill 2024-04-01 23:09:27.038: WARNING: [Moo] TextureManager::delInternal: could not find texture shipSideWetnessRT to delete it 2024-04-01 23:09:27.038: WARNING: [Moo] TextureManager::delInternal: could not find texture shipTopWetnessRT to delete it 2024-04-01 23:10:05.694: WARNING: [URLRequest] RC changed from 0 to 302 2024-04-01 23:10:05.706: INFO: [Script] [BROWSER] 'auth_wgni' authentication responded with code 200; (, 47485957770800, 20) 2024-04-01 23:10:05.706: WARNING: [Script] [DirectEventDispatcher] no handlers for event:, ('webBrowser.onSetCookie', 'with data:', [PyWebCookie at 0x00000239BC50EE80]); (, 51458847540749, 217) 2024-04-01 23:10:05.707: WARNING: [Script] [DirectEventDispatcher] no handlers for event:, ('webBrowser.onSetCookie', 'with data:', [PyWebCookie at 0x0000023A7FA912C0]); (, 51458847540749, 217) 2024-04-01 23:10:05.707: INFO: [Script] [BROWSER] 'auth_wows' authentication responded with code 302; (, 47485957770800, 20) 2024-04-01 23:10:05.707: WARNING: [Script] [DirectEventDispatcher] no handlers for event:, ('webBrowser.onSetCookie', 'with data:', [PyWebCookie at 0x0000023A7FA912C0]); (, 51458847540749, 217) 2024-04-01 23:10:05.707: WARNING: [Script] [DirectEventDispatcher] no handlers for event:, ('webBrowser.onSetCookie', 'with data:', [PyWebCookie at 0x00000239BC50EE80]); (, 51458847540749, 217) 2024-04-01 23:10:05.707: WARNING: [Script] [DirectEventDispatcher] no handlers for event:, ('webBrowser.onSetCookie', 'with data:', [PyWebCookie at 0x0000023A7FA912C0]); (, 51458847540749, 217) 2024-04-01 23:10:05.734: INFO: [Script] [Account] received stream, path: ('onGetClientSettings',); (, 1886465106482, 107) 2024-04-01 23:10:05.736: ERROR: [Script] [SoundSystem] Forced modification, ('HighschoolFleet', 'can not be selected'); (, 27518064199755, 42) 2024-04-01 23:10:05.736: ERROR: [Script] [SoundSystem] Forced modification, ('Azur_Lane', 'can not be selected'); (, 27518064199755, 42) 2024-04-01 23:10:05.736: ERROR: [Script] [SoundSystem] Forced modification, ('Arpeggio', 'can not be selected'); (, 27518064199755, 42)
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I have the same issue
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Well since I dont use other mods than one listed for modpack 14, its kinda obvious to me. But thats me.
Been through this a lot, so I get it, but that one change messed up a lot by bad coding. -
I can reproduce this by simply using version 13 modpack.
Just by not using version 14, it will show up.
Nothing else changes other than the res_mods folder.
I have tried 10 different scenarios, issue is the v14 modpack, something is changed or isnt unpacked properly. -
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v.13.1.0_14a was the problem.
I removed files from the profile folder, nothing worked. version 13 worked.
So the version 14 was the problem, either wrong coding or mod conflicts. 14c still doesnt work. -
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Only thing that works on Public Test server is camerasConsumer, engine_config, banks folder, some content mods like Roma perma camo changes, achievements, consumables, crew_commander, ml-consumables, modernization_icons, ship_previews.
Basically nothing that has to load separate. -
That's the issue of the game I think.
The modpack needs to update the files of the mods, so the mods will not overwrite and run I guess until you exit the game.
I don't think there is any chance to do like World of Warcraft addons, where you have a addon list and just reload the addons you want to enable.
Either way its still fast to download and install the new mods when your preferred mods are ticked and ready to install, instead of manually adding them all the time.- 1
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On 1/20/2024 at 10:46 AM, leeuniverse said:
Thank you for this info.... That is DEFINATELY close to what we are needing.
Though, I would still like to see the "Ship".... But I would be fine with a "Secondary" Compact Carousel for those who might not need to "see" the actual Ship Image.This is now added in v.13.1.0_09 modpack.
Carousel Extended + XP to next ship by Capt_Oveur
- Updated Carousel Filters [added a new compact carousel setting in Carousel Filters only visible if the XP to next ship or Nation Flags are installed]
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MonstroMarker a while back had its Comsumables shown for the enemy, this was a mod that was soon shutdown from WG, since it was illegal.
Same would apply to other information given from the enemy team.
Just be more aware of your surroundings, you will learn when to turn and what to expect from firing angles of the enemy, visually and positions. -
Yes by muting ambient sound you dont hear Port sounds.
Then you have to prioritize what you want.. You can adjust the volume once you are in-game if you want.
But I can bet no one wants to make a muted sounds just for Port, since it requires a lot of work.Hover over the sound effects and you know which to disable or lower.
Or change port that is quiet. -
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Cant you just mute ambient etc?
I nearly dont hear stuff in the port with 0 volume on engine, ambient and music. -
There is no need for this mod really..
Check the kill log, minimap tells where the ships are and the ship name that are dead.
Pay more attention to your surroundings, this mod isnt needed really.
I havent had any need for it, and I know where the ships die on the minimap, who kill and etc. -
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if you want the latest version, you can download it here:
https://wows-monitor.com/downloads
Had the version that was in the modpack, and it worked just fine. -
It's not needed, the function that is in the mod is more than sufficient.
Played like this for many years, it's all about your awareness and memory of who was where.
You can sort the icons in larger size. -
IF this was possible instead, it would have been better.
https://answers.microsoft.com/en-us/windows/forum/all/how-to-permanently-set-priority-processes-using/2f9ec439-5333-4625-9577-69d322cfbc5e
Also you could do add and remove reg fil in the installer if needed:SpoilerDeleting Registry Keys and Values
To delete a registry key with a .reg file, put a hyphen (-) in front of the RegistryPath in the .reg file. For example, to delete the Test subkey from the following registry key:
HKEY_LOCAL_MACHINE\Software put a hyphen in front of the following registry key in the .reg file:
HKEY_LOCAL_MACHINE\Software\Test The following example has a .reg file that can perform this task.
[-HKEY_LOCAL_MACHINE\Software\Test] To delete a registry value with a .reg file, put a hyphen (-) after the equals sign following the DataItemName in the .reg file. For example, to delete the TestValue registry value from the following registry key:
HKEY_LOCAL_MACHINE\Software\Test put a hyphen after the "TestValue"= in the .reg file. The following example has a .reg file that can perform this task.
HKEY_LOCAL_MACHINE\Software\Test
"TestValue"=- To create the .reg file, use Regedit.exe to export the registry key that you want to delete, and then use Notepad to edit the .reg file and insert the hyphen.https://support.microsoft.com/en-us/topic/how-to-add-modify-or-delete-registry-subkeys-and-values-by-using-a-reg-file-9c7f37cf-a5e9-e1cd-c4fa-2a26218a1a23
I don't know if you are allowed to use reg keys on your installer or if you should... but this permanently elevates my game to High with 0 clicks.WoWs_permanently-set-priority-processes-high_32bit.reg WoWs_permanently-set-priority-processes-high_64bit.reg
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Appreciate the effort, but to tab out of the game to run a file, is basically the same as open the task manager do to it there.
ProShips it was built into the shortcut or the running of the game.
Something is causing Dockyard to not appear in Port
in Issues & bug reporting
Posted · Edited by Battlenat0r
Seems like its preferences.xml that is causing the issue..
And i dont know why...
Are there new changes that arent being saved to the existing file
Maybe old mod saves may have caused some issues, I have no idea.
Only thing listed in that file after first launch is: