Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won

  • Country


Everything posted by Battlenat0r

  1. There hasnt been ANY time to repair mod... Time that shows damaged modules until repaired is the GAME. Btw to show HP and nameplates in the game WITH disabled modules, you need alternative interface enabled to full.
  2. The dropdown has been there for ages... At least 4 years.
  3. Not what I asked.... The voiceline was extracted from the game and worked. But they changed the audio commandlines, so it didnt recognize the commands. Mod file was updated and worked.
  4. Think all of these have a server timer included.
  5. When using different mods, the settings from every mod can make the game either loop or not load any mods. Had it before, but you delete settings for all ships. If you still have the file you can add all your ship settings at the bottom.
  6. Well it is in the HP panel mods
  7. So I haven't seen this mod for a while, why isnt this still in the modpack? Un-updated or defined as illegal mod? This mod dropped out Aslains_WoWs_Modpack_Installer_v.8.5.0_00.... Why?? Its not listed in the changelog.
  8. Age of Empires 3D etc is working on the carousel, if you dont want weeb I mean.
  9. Ship icons arent the same as the carousel. Ship icons can be added via modstation if you want.
  10. Crosshair works, you need to enable it in the game
  11. well you wont need a mod like that if you research ship for ship.. And if you want to use FreeXP its basically around this: Total is like 840K ish Experience T10 ~280k T9 ~210k Tt8 is 150k T7 is 100k T6 is 60k t5 is 30k T4 is 10k
  12. They can probably do something with the ship armor viewer that's out there and make GIFs of it, but extract 320 ships and add it... Takes time, and dont think someone will do that.
  13. Would rather have like World of Tanks, armor layout when hitting a target, not before shooting. Before shooting that comes with experience and how you are as a player.
  14. delete preferences.xml, there are files that store your information and mod information that screws it up. or just reinstall the game and dont move any old files into the new installed game. Had the same issue with damagepanel not working, its buggy files.
  15. Hi. So it was way back I noticed ProShips had an option to run the game at a higher process level, think the game was set at high or above normal. For me it worked back then and still does now, but now I have to manually do it every time. Do you know if it was engine_config or preferences/scripts that was modded? It was called in the modpack: Run WoWs with higher process priority
  16. Hi. Is there a reason for Steven Seagal voice pack got removed? Downsizing the installer and server load, or just removing it? I'm using it, so wonder if I need to back it up to a site if you arent going to add it back.
  17. It will not display the proper value to a non mod user. But sometimes it registers players when using 16km torps etc, don't know if the player is using the HP panel, but it shows correct value then. If the ¨sharing data¨ is only triggered if mod is install on users, i don't know.
  18. This MOD will be like MonstroMarkers, I dont think this will be allowed to use. Seeing information about enemy ships like consumables and AA I think it will be bannable. And this isnt someone will use unless they are CV mains... the demand is really low.
  19. redownload the entire game, dont transfer ANY of your files to the new install and install the mods. Preferences.xml, profile folder and game_info.xml can make mods corrupted. Make sure these things arent in the newly installed folder.
  20. https://worldofwarships.eu/en/news/public-test/public-test-086/ Fixed a bug which caused the rudder not to return to the default state in case speed was changed while the collision avoidance system was active; Fixed a bug which caused the collision avoidance system to incorrectly choose the route to bypass islands; https://worldofwarships.eu/en/news/public-test/bulletin-086/ The automatic collision alert system will divert ships from islands more reliably, with manual control always being a priority. If you would have read the patch notes you would have known
  21. WG problem, nothing to do with the MOD section
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.