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Battlenat0r

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Posts posted by Battlenat0r

  1. Most of those comments are either troll or just ignorance..
    Been using those mods + a lot more and I'm not banned or have been told otherwise.
    Navigator, Running Lights etc are perfectly legal!
    These ONLY helps you to know if they turn etc or adjusting speed.
    MODs that are considered banned are cheats, where you get a 80%-100% prediction on where to aim etc.
    If the MODs you have requires some skill to handle, they are not banned from using.

    • Upvote 2
  2. On 17.12.2016 at 3:21 PM, mikeldj77 said:

    great but only work with qwerty keyboard ... i have an azerty ... :(

    You can change that in the config...

    From MAIN.py

    API_VERSION = 'API_v1.0'

    print 'SmokeDurationCounter loaded'

    from smoke import time as SmokeTime
    import Keys

    smokeType = None
    smokeSlot = -1
    smokeCounterCreated = False
    battleStarted = False
    layout = 'QWERTY'
    noInput = False

  3. Hi.
    So I missed some MODs and it's updated.. but can't get it to work with Aslain's files..
    Tried adding extra from the battle_elements.. but I don't know if this is causing the issue.
    Also tried to use the battle_layout from Aslain's pack, but doesn't seem to help.
    Looks like the issue is battle_elements, anyone who knows how to fix this?


    battle_elements

     

     


    <battle_elements.xml>
    <!--
        enabled - false, if component is disabled
        autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested 
        autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested
        
        this file is beeing used by:        
            \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py
    -->
      <elementList>
        <element name="blank_ears" class="flash.display.Sprite" url="ml-ears-world-of-warships.swf"/>
        <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/>
        <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf">
        <properties hitTest="true"/>
      </element>
        <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/>
        <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/>
        <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/>
        <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf">
          <properties x='0' y='0'/>
          <properties hitTest = "true"/>
        </element>
        <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons">
          <properties hitTest = "true"/>
        </element>
        <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/>
        <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo">
          <properties hitTest = "true"/>
          <methods stop=""/>
        </element>
        <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/>
        <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/>
        <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
          <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/>
        </element>
        <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs">
          <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/>
        </element>
         <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
          <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/>
        </element>
        <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs">
          <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/>
        </element>
        <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/>
        <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
      <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
      <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
      <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
      <element name="voiceChatIndicator" class="voiceChatIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
        <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/>
      <!-- shipdoll elements -->
        <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
          <properties alpha='1'/>
        </element>
        <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
        <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
          <properties showAllGuns="true"/>
        </element>
      <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf">
        <properties dangerClipClassName='AlarmSignalClipCenter'/>
      </element>
      <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf">
         <properties dangerClipClassName='AlarmSignalClip'/>
        </element>
        <element name="damageClip" class="DamageClip" url="dangers.swf">
            <properties damageIndicatorClassName='DamageIndicatorLittleClip'/>
        </element>
        <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
        <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/>
        
        <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/>
        <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/>
        <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/>
        <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/>
        <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> -->
        <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/>
        <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/>
        <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/>
        <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/>
        <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/>
        <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/>
        <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/>
        <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/>
        <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/>
        <element name="payloadIndicator" class="PayloadIndicatorClip" url="task_progress_track.swf"/>
        <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/>
        <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/>

        <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/>
      <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
        <properties hitTest = 'true'/>
      </element>
      <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
        <properties hitTest = 'true'/>
      </element-->
        <element name="combatLog" class="CombatLog" url="combat_log.swf">
         <properties hitTest = "true"/>
      </element>
      <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf">
        <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/>
      </element>
      <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons">
        <properties spacingHor='-3' spacingVert='-5' multiline='true' maxCount='8' direction = 'horizontal' hitTest = 'true' scaleX='0.8' scaleY='0.7' x='60'/>
      </element>
      <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf">
       <properties hitTest = 'true' spacingVert='-50' x='90' scaleX='0.75' scaleY='0.75'/>
      </element>
      <element name="ml_ears_worldofwarships" class="MLEarsApplicationView" url="ml-ears-world-of-warships.swf">
        <properties hitTest = "true"/>
      </element>
      <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/>
        <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false">
        <properties hitTest = 'true'/>
      </element>
      <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/>
      <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false">
        <properties hitTest='true' />
      </element>
      <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/>
      <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/>
      <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/>
      <element name="minimapClip" class="MinimapClip" url="minimap.swf">
        <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/>
      </element>
      <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/>
      <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf">
        <properties x='24' y='24' />
      </element>
      <element name="battleHint" class="actionPanelHint" url="battle_hints.swf">
          <properties hitTest='true' />
        </element>
      
     <!--  <element name="statsPanel" class="lesta.dialogs.battle_window._stats_panel.StatsPanel" url="stats_panel.swf" autoPerfTest="false">
          <properties x="0" y="0"/>
        </element> -->

      <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/>
      <element name="headerShipsList" class="HeaderShipsList" url="battle_stats.swf"/>

       <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons">
        <properties hitTest='true' />
      </element>
        <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons">
            <properties hitTest='true' />
        </element>
      <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf">
        <properties hitTest = "true"/>
      </element>
     
      <!--  <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false">
        <properties hitTest='true' />
      </element> -->
      
         <element name="navigator" class="NavigatorElement" url="navigator.swf"/>      
       <element name="altHud" class="__ModLoader" url="alt_hud.swf"/>      
      </elementList>
      <controllers>
        <controller class="MLDatahubController" clips="ml_ears_worldofwarships"/>
        <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/>
        <controller class="MLDatahubController" clips="damage_application"/>
        <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
        <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/>
        <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
        <controller class="lesta.dialogs.battle_window_controllers.MinimapController" clips="minimapClip"/>
        <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/>
        <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/>
        <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/>
        <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,atbaOffIndicator,voiceChatIndicator,weatherIndicator"/>
        <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/>
        <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,headerShipsList,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText,payloadIndicator"/>      
        <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/>      
        <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/>
        <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/>
        <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/-->
        <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/>      
        <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/>
        <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/>
       <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass"/>
        <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/>
        <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/>
        <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/>
        <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator"/>
        <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/>
        <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/>
        <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/>
        <controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>        
        <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/>        
        <controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>
        <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/>
        <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/>    
        <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/>    
        <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/>    
        <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/>
        <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/>
      </controllers>
      <animation>
         <key delay="0" clips="crosshairDefault.cross"/>
        <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/>
        <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/>
      </animation>
      <grid/>
    </battle_elements.xml>

     

     

    battle_layout

     

     


    <battle_layout.xml>
    <element>
      <id>minimapClip</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>4</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>4</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>battleHint</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>6</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>minimapClip</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>8</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>indicatorSpeed</id>
      <hasAnimationInside>True</hasAnimationInside>
       <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>245</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>34</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>shipStateBars</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>16</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>224</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>combatLog</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>6</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>318</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>allyEar</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>29</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>enemyEar</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type> 
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>29</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>ribbonContainer</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>100</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type> 
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>30</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    <element>
      <id>ribbonAppear</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>60</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>minimapClip</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-10</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    <element>
      <id>indicatorAngle</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord></glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
          <type>1</type>
          <glueElementID>modulesBar</glueElementID>
          <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-17</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>modulesBar</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord></glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>barReloadContainer</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>3</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <!-- <element>
      <id>quickCommandHelpPanel_h</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord></glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>barReloadContainer</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element> -->
    <element>
      <id>quickCommandHelpPanel_v</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>100</distanceFromGlue>
      </vglue>
       <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>40</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>captureBase</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord></glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>logPlayerState</glueElementID>
        <glueElementCoord/>4<glueElementCoord/>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>26</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>headerPlayersNum</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
          <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>5</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>headerShipsList</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>15</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>cameraText</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>40</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>observedPlayerLabel</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>17</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>286</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>convoyContainer</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>40</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>battleProgress</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>30</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>payloadIndicator</id>
      <hasAnimationInside>True</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord/>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>headerShipsList</glueElementID>
        <glueElementCoord>6</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>16</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>prebattleText</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
        <type>1</type>
        <glueElementID>battleProgress</glueElementID>
        <glueElementCoord>6</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>16</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>deathPanel</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>1</type>
        <glueElementID>compassClip</glueElementID>
        <glueElementCoord>3</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>35</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>30</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>alarmClipCompass</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>alarmClipCenter</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>crosshairDefault</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>damageClip</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>crosshairDefault</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>frustumClip</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>120</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>gunRotatorClips</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>shipDollClip</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>compassClip</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>pingometer</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>3</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>3</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>helpHint</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>5</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>3</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>battleTimer</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>175</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>1</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>gameVersion</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>3</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>-30</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>tacticalMapHelp</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>70</distanceFromGlue>
      </vglue>
       <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>40</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>autopilot_indicator</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>286</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>161</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    <element>
      <id>logEvent</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>-300</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>115</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    <element>
      <id>expectedAction</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>24</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    <element>
      <id>logPlayerState</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>indicatorAngle</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>5</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>logPlayerAction</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>180</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>indicatorGunsLocked</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>crosshairDefault</glueElementID>
        <glueElementCoord>6</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>65</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>crosshairSpectator</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
       <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>indicatorCollisionText</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>logEvent</glueElementID>
        <glueElementCoord>6</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>21</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>deathList</id>
      <hasAnimationInside>False</hasAnimationInside>
    <vglue>
        <type>2</type>
        <glueElementID>3</glueElementID>
        <elementConstraintType>3</elementConstraintType>
        <glueElementCoord>0</glueElementCoord>
        <distanceFromGlue>24</distanceFromGlue>
      </vglue>
       <hglue>
        <type>1</type>
        <glueElementID>minimapClip</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>10</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>crosshairDefault</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
       <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>barReloadContainer</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
        <type>1</type>
        <glueElementID>weaponsPanel</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-5</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active> 
    </element>
    <!--weaponsPanel-->
    <element>
      <id>weaponsPanel</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>2</elementConstraintType>
        <distanceFromGlue>20</distanceFromGlue>
      </vglue>
      <hglue>
       <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>16</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>indicatorGKAI</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>430</distanceFromGlue>
      </vglue>
       <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>140</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>atbaOffIndicator</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>1</type>
        <glueElementID>weaponsPanel</glueElementID>
        <glueElementCoord>1</glueElementCoord>
        <elementConstraintType>3</elementConstraintType>
        <distanceFromGlue>-10</distanceFromGlue>
      </vglue>
       <hglue>
        <type>1</type>
        <glueElementID>weaponsPanel</glueElementID>
        <glueElementCoord>6</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>23</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>voiceChatIndicator</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>1</type>
        <glueElementID>combatLog</glueElementID>
        <glueElementCoord>3</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>12</distanceFromGlue>
      </vglue>
      <hglue>
        <type>2</type>
        <glueElementID>6</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>319</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>shipVisibilityIndicator</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>200</distanceFromGlue>
      </vglue>
       <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-200</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>weatherIndicator</id>
      <hasAnimationInside>False</hasAnimationInside>
      <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>280</distanceFromGlue>
      </vglue>
       <hglue>
        <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>6</elementConstraintType>
        <distanceFromGlue>-190</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>compassWithNose</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
      <hglue>
       <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>crosshairFPS</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
       <type>0</type>
        <glueElementID>horizCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>gunMarkerPlaceholder</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>0</type>
        <glueElementID>vertCenter</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </vglue>
       <hglue>
        <type>1</type>
        <glueElementID>crosshairDefault</glueElementID>
        <glueElementCoord>4</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>0</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>
    <element>
      <id>invitationContainer</id>
      <hasAnimationInside>False</hasAnimationInside>
     <vglue>
        <type>2</type>
        <glueElementID>1</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>1</elementConstraintType>
        <distanceFromGlue>5</distanceFromGlue>
      </vglue>
      <hglue>
       <type>2</type>
        <glueElementID>4</glueElementID>
        <glueElementCoord>0</glueElementCoord>
        <elementConstraintType>4</elementConstraintType>
        <distanceFromGlue>5</distanceFromGlue>
      </hglue>
      <scaleX>1.0</scaleX>
      <scaleY>1.0</scaleY>
      <active>True</active>
    </element>

    </battle_layout.xml>

     

     

     

     

  4. I really miss these mods.. :-D
    Gotten the newest updated Panel with the rating system from Monstrofil, but the battle_elements doesn't match yours so it messes thing up a bit :-)
    - added Detailed Damage Indicator [read mod description!]

    - added Player's Panel with HP bars + stats (by monstrofil) [read mod description!] [I'm not sure if stats are limited to RU only]

  5. I have several MODs, since there were MODs crashing in your installer I used the newer ones from Haka.
    Something messed up the navigator and the minimap, therefore I have been installing navigator and minimap as normal after that.
    I have tried your MOD pack before I mixed two packs, but there is something causing the crash.
    Not my computer, new SSDs, new Windows 10, newly downloaded WoWs.. it's the mods or the engine/battle_elements/layout that is causing it.
    Get crash in port, and I use Dragon DLC only.

    • Upvote 1
  6. I appreciate your MOD and would like to make it better! :-)

    • Crosshair section
    • Gun Markers
    • Detection Markers
    • Ribbons
    • HUD (Lock Marker)
    • Brighter Icons (Ships, Awards and Commander Awards) by Mebius_LW
    • Modified Cursor by MTX

      Can you please add these into your MOD, would really appreciate it!
    • Upvote 1
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