Battlenat0r
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Posts posted by Battlenat0r
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On 22.12.2016 at 11:13 AM, Maetel said:
the game was updated today
You are talking about PT... The 0.5.16.0 is not on LIVE servers.
Why bring up PT related stuff that has no MOD support? -
So in the installer description it said you could change the position of the damage logger.. but can't find what section to edit.
Looking for X, Y but I only see pixel.. Any help? :-D
Just for the sake of saving time, if anyone can tell me bottom left corner near the compass.. would appreciate it! :-) -
Most of those comments are either troll or just ignorance..
Been using those mods + a lot more and I'm not banned or have been told otherwise.
Navigator, Running Lights etc are perfectly legal!
These ONLY helps you to know if they turn etc or adjusting speed.
MODs that are considered banned are cheats, where you get a 80%-100% prediction on where to aim etc.
If the MODs you have requires some skill to handle, they are not banned from using.- 2
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2 hours ago, Aslain said:
- added Detailed Damage Indicator [read mod description!]
As for the minimap issue:
Minimap with ship names
Display customized minimap circles (uncheck it)aha.. wasn't an issue last update
And also the minimap.. but thanks will do as told -
Unable to hit the wheel on the panel to open the settings.
Also the minimap is creating some weird issue with the range numbers, it's not displayed.
Please fix these issues. -
On 17.12.2016 at 3:21 PM, mikeldj77 said:
great but only work with qwerty keyboard ... i have an azerty ...
You can change that in the config...
From MAIN.pyAPI_VERSION = 'API_v1.0'
print 'SmokeDurationCounter loaded'
from smoke import time as SmokeTime
import KeyssmokeType = None
smokeSlot = -1
smokeCounterCreated = False
battleStarted = False
layout = 'QWERTY'
noInput = False -
Been looking for this and know many wants it.
https://woeramods.wordpress.com/2016/12/15/v1-0-smoke-counter/ -
I really like using the new BADoBEST panel, found it at ProShips.. can you include the latest one in your MOD? :-)
LINK- 1
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I really love MODs for this game, and there seems to be many different edits to them.
Possible to always all the commands or the protocols so it's easy to add other MODs over the folder? -
Hi.
So I missed some MODs and it's updated.. but can't get it to work with Aslain's files..
Tried adding extra from the battle_elements.. but I don't know if this is causing the issue.
Also tried to use the battle_layout from Aslain's pack, but doesn't seem to help.
Looks like the issue is battle_elements, anyone who knows how to fix this?
battle_elements
<battle_elements.xml>
<!--
enabled - false, if component is disabled
autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested
autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested
this file is beeing used by:
\tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py
-->
<elementList>
<element name="blank_ears" class="flash.display.Sprite" url="ml-ears-world-of-warships.swf"/>
<element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/>
<element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf">
<properties hitTest="true"/>
</element>
<element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/>
<element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/>
<element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/>
<element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf">
<properties x='0' y='0'/>
<properties hitTest = "true"/>
</element>
<element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons">
<properties hitTest = "true"/>
</element>
<element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/>
<element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo">
<properties hitTest = "true"/>
<methods stop=""/>
</element>
<element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/>
<element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/>
<element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
<properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/>
</element>
<element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs">
<properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/>
</element>
<element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs">
<properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/>
</element>
<element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs">
<properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/>
</element>
<element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/>
<element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
<element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
<element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
<element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
<element name="voiceChatIndicator" class="voiceChatIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/>
<element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/>
<!-- shipdoll elements -->
<element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
<properties alpha='1'/>
</element>
<element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
<element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll">
<properties showAllGuns="true"/>
</element>
<element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf">
<properties dangerClipClassName='AlarmSignalClipCenter'/>
</element>
<element name="alarmClipCompass" class="AlarmClip" url="dangers.swf">
<properties dangerClipClassName='AlarmSignalClip'/>
</element>
<element name="damageClip" class="DamageClip" url="dangers.swf">
<properties damageIndicatorClassName='DamageIndicatorLittleClip'/>
</element>
<element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/>
<element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/>
<element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/>
<element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/>
<element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/>
<element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/>
<!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> -->
<element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/>
<element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/>
<element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/>
<element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/>
<element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/>
<element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/>
<element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/>
<element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/>
<element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/>
<element name="payloadIndicator" class="PayloadIndicatorClip" url="task_progress_track.swf"/>
<element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/>
<element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/>
<element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/>
<!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
<properties hitTest = 'true'/>
</element>
<element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears">
<properties hitTest = 'true'/>
</element-->
<element name="combatLog" class="CombatLog" url="combat_log.swf">
<properties hitTest = "true"/>
</element>
<element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf">
<properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/>
</element>
<element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons">
<properties spacingHor='-3' spacingVert='-5' multiline='true' maxCount='8' direction = 'horizontal' hitTest = 'true' scaleX='0.8' scaleY='0.7' x='60'/>
</element>
<element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf">
<properties hitTest = 'true' spacingVert='-50' x='90' scaleX='0.75' scaleY='0.75'/>
</element>
<element name="ml_ears_worldofwarships" class="MLEarsApplicationView" url="ml-ears-world-of-warships.swf">
<properties hitTest = "true"/>
</element>
<element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/>
<element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false">
<properties hitTest = 'true'/>
</element>
<element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/>
<element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false">
<properties hitTest='true' />
</element>
<element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/>
<element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/>
<element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/>
<element name="minimapClip" class="MinimapClip" url="minimap.swf">
<properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/>
</element>
<element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/>
<element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf">
<properties x='24' y='24' />
</element>
<element name="battleHint" class="actionPanelHint" url="battle_hints.swf">
<properties hitTest='true' />
</element>
<!-- <element name="statsPanel" class="lesta.dialogs.battle_window._stats_panel.StatsPanel" url="stats_panel.swf" autoPerfTest="false">
<properties x="0" y="0"/>
</element> -->
<element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/>
<element name="headerShipsList" class="HeaderShipsList" url="battle_stats.swf"/>
<element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons">
<properties hitTest='true' />
</element>
<element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons">
<properties hitTest='true' />
</element>
<element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf">
<properties hitTest = "true"/>
</element>
<!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false">
<properties hitTest='true' />
</element> -->
<element name="navigator" class="NavigatorElement" url="navigator.swf"/>
<element name="altHud" class="__ModLoader" url="alt_hud.swf"/>
</elementList>
<controllers>
<controller class="MLDatahubController" clips="ml_ears_worldofwarships"/>
<controller class="MLDatahubController" clips="ml_markers_worldofwarships"/>
<controller class="MLDatahubController" clips="damage_application"/>
<controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
<controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/>
<controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/>
<controller class="lesta.dialogs.battle_window_controllers.MinimapController" clips="minimapClip"/>
<controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/>
<controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/>
<controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/>
<controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,atbaOffIndicator,voiceChatIndicator,weatherIndicator"/>
<controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/>
<controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,headerShipsList,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText,payloadIndicator"/>
<controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/>
<controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/>
<controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/>
<!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/-->
<controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/>
<controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/>
<controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/>
<controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass"/>
<controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/>
<controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/>
<controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/>
<controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator"/>
<controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/>
<controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/>
<controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/>
<controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>
<controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/>
<controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>
<controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/>
<controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/>
<controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/>
<controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/>
<controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/>
<controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/>
</controllers>
<animation>
<key delay="0" clips="crosshairDefault.cross"/>
<key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/>
<key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/>
</animation>
<grid/>
</battle_elements.xml>battle_layout
<battle_layout.xml>
<element>
<id>minimapClip</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>4</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>4</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>battleHint</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>6</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>minimapClip</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>8</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>indicatorSpeed</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>245</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>34</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>shipStateBars</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>16</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>224</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>combatLog</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>6</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>318</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>allyEar</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>29</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>enemyEar</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>29</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>ribbonContainer</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>100</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>30</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>ribbonAppear</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>60</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>minimapClip</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>-10</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>indicatorAngle</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord></glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>modulesBar</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>-17</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>modulesBar</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord></glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>barReloadContainer</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>3</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<!-- <element>
<id>quickCommandHelpPanel_h</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord></glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>barReloadContainer</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element> -->
<element>
<id>quickCommandHelpPanel_v</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>100</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>40</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>captureBase</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord></glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>logPlayerState</glueElementID>
<glueElementCoord/>4<glueElementCoord/>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>26</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>headerPlayersNum</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>5</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>headerShipsList</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>15</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>cameraText</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord/>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>40</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>observedPlayerLabel</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord/>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>17</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord/>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>286</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>convoyContainer</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord/>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>40</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>battleProgress</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord/>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>30</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>payloadIndicator</id>
<hasAnimationInside>True</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord/>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>headerShipsList</glueElementID>
<glueElementCoord>6</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>16</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>prebattleText</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>battleProgress</glueElementID>
<glueElementCoord>6</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>16</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>deathPanel</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>1</type>
<glueElementID>compassClip</glueElementID>
<glueElementCoord>3</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>35</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>30</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>alarmClipCompass</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>alarmClipCenter</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>crosshairDefault</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>damageClip</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>crosshairDefault</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>frustumClip</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>120</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>gunRotatorClips</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>shipDollClip</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>compassClip</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>pingometer</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>3</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>3</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>helpHint</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>5</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>3</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>battleTimer</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>175</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>1</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>gameVersion</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>3</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>-30</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>tacticalMapHelp</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>70</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>40</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>autopilot_indicator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>286</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>161</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>logEvent</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>-300</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>115</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>expectedAction</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>24</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>logPlayerState</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>indicatorAngle</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>5</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>logPlayerAction</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>180</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>indicatorGunsLocked</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>crosshairDefault</glueElementID>
<glueElementCoord>6</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>65</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>crosshairSpectator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>indicatorCollisionText</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>logEvent</glueElementID>
<glueElementCoord>6</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>21</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>deathList</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>3</glueElementID>
<elementConstraintType>3</elementConstraintType>
<glueElementCoord>0</glueElementCoord>
<distanceFromGlue>24</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>minimapClip</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>10</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>crosshairDefault</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>barReloadContainer</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>weaponsPanel</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>-5</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<!--weaponsPanel-->
<element>
<id>weaponsPanel</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>2</elementConstraintType>
<distanceFromGlue>20</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>16</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>indicatorGKAI</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>430</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>140</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>atbaOffIndicator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>1</type>
<glueElementID>weaponsPanel</glueElementID>
<glueElementCoord>1</glueElementCoord>
<elementConstraintType>3</elementConstraintType>
<distanceFromGlue>-10</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>weaponsPanel</glueElementID>
<glueElementCoord>6</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>23</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>voiceChatIndicator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>1</type>
<glueElementID>combatLog</glueElementID>
<glueElementCoord>3</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>12</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>6</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>319</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>shipVisibilityIndicator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>200</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>-200</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>weatherIndicator</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>280</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>6</elementConstraintType>
<distanceFromGlue>-190</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>compassWithNose</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>crosshairFPS</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>0</type>
<glueElementID>horizCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>gunMarkerPlaceholder</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>0</type>
<glueElementID>vertCenter</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</vglue>
<hglue>
<type>1</type>
<glueElementID>crosshairDefault</glueElementID>
<glueElementCoord>4</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>0</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
<element>
<id>invitationContainer</id>
<hasAnimationInside>False</hasAnimationInside>
<vglue>
<type>2</type>
<glueElementID>1</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>1</elementConstraintType>
<distanceFromGlue>5</distanceFromGlue>
</vglue>
<hglue>
<type>2</type>
<glueElementID>4</glueElementID>
<glueElementCoord>0</glueElementCoord>
<elementConstraintType>4</elementConstraintType>
<distanceFromGlue>5</distanceFromGlue>
</hglue>
<scaleX>1.0</scaleX>
<scaleY>1.0</scaleY>
<active>True</active>
</element>
</battle_layout.xml> -
I really miss these mods.. :-D
Gotten the newest updated Panel with the rating system from Monstrofil, but the battle_elements doesn't match yours so it messes thing up a bit :-)
- added Detailed Damage Indicator [read mod description!]
- added Player's Panel with HP bars + stats (by monstrofil) [read mod description!] [I'm not sure if stats are limited to RU only] -
logs only show installed mods, had the same mods just excluded v3.. doesn't tell where the issue is.
hence why I didn't include them. -
Used Haka v3 panel... were unable to enter the battle.. should be looked at.
And on that note, could be the other revisions that has this issue also. -
Have updated to your latest rev and excluded HP+Nick... no longer any lock-ups, it's either this MOD or there is compatible issue.
-
Installed just a few addons now, no lockups or crashes yet... over 1 hour gaming atm.
My guess it's either one of these that's doing it:- Zoom Sniper 25
- BADoBEST HP + Nick
- Black Citadel v4 Chain
- Hit Markers 1
- Port MODs
- Training Room
- Tech Tree
- Carousel
-
I have several MODs, since there were MODs crashing in your installer I used the newer ones from Haka.
Something messed up the navigator and the minimap, therefore I have been installing navigator and minimap as normal after that.
I have tried your MOD pack before I mixed two packs, but there is something causing the crash.
Not my computer, new SSDs, new Windows 10, newly downloaded WoWs.. it's the mods or the engine/battle_elements/layout that is causing it.
Get crash in port, and I use Dragon DLC only.- 1
-
doesn't help.
-
So the game just locks up and crashes... Don't know how the WGCheck works, but by these reports
Typeerror and error.. can't be good. -
I have deleted the MODs and Cache folder when installing, I can still not set the ports.
Only 8 is available, which is default from the game. -
Just making sure it's known.
Just saw someone posted a comment about it on warships forum.
Getting a response before it becomes a shit storm helps a lot :-) -
Object not found!
The requested URL was not found on this server. If you entered the URL manually please check your spelling and try again.
If you think this is a server error, please contact the webmaster.
Error 404
eu25.gamersplatoon.com
Apache/2.4.17 (Win32) OpenSSL/1.0.2d PHP/5.6.21
Torrent, direct links etc doesn't work....
Will this issue be fixed soon? -
Hope you will add these in the upcoming updates :-)Insert other media
-
Just install that MOD and see, may interfere with other MODs.
-
I appreciate your MOD and would like to make it better! :-)
- Crosshair section
- Gun Markers
- Detection Markers
- Ribbons
- HUD (Lock Marker)
- Brighter Icons (Ships, Awards and Commander Awards) by Mebius_LW
-
Modified Cursor by MTX
Can you please add these into your MOD, would really appreciate it!
- 1
5.16.1#05 Error downloading) Not Found
in Issues & bug reporting
Posted
Master Port Collection can't be downloaded...