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IWA Retro Adventure


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This is DEMO version of the game at an early stage of work. The main outline of the project is already implemented. More than a dozen stages are made available (including the first 5 are a kind of tutorial/introduction).

DEMO version of the game at an early stage of work. The main outline of the project is already implemented. More than a dozen stages are made available (including the first 5 are a kind of tutorial/introduction). The game is supposed to be a retro/contemporary “mixed” style platformer. With a fresh approach to the theme presented mainly in the style of games from the glory days of Commodore C64 or Atari microcomputers!The game will, over time, require the player to solve puzzles and plan appropriate tactics, for each board.Over time, the player will gain access to some gameplay enhancements! Current relevant aspects of the game.


1. A game without violence! (suitable for children).
2. Varied boards!
3. Gradually discovered different types of mechanics!
4. Unique music (own composition) I once recorded these music as a modification to another game!
5. Currently more than 20+ different opponents that make it difficult to move around the boards!
6. Unique opponents with special abilities.
7. Active Perks that the player must redeem (after unlocking).
8. Unique bonuses for expeditions (to be purchased after unlocking the Store).
9.Tutorial, Bestiary, Notes.
10. Forces you to think about the optimal passage of the boards (not at the beginning of the game).


And much more.DEMO version allows you to play 17 boards!!! Please note that certain aspects of the gameplay are being developed all the time and may change...The game is really relaxing at first but as time goes on it starts to require more commitment to get to the board exit! Have fun and feel free to comment! This is my first game so please keep that in mind as well 😉 Good luck.

 

greetings Marek (vito74m / A100N) DISCORD >>> https://discord.gg/QhX5qBszu2

Zrzut_ekranu_2024-05-24_183127.jpg

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Posted

I am currently working on adding movement sounds for all opponents. The sounds are positioned dynamically on the models, which adds a lot of variety and depth to the game.

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