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Showing content with the highest reputation on 01/30/17 in all areas

  1. v9.17.0.3 #06 (30-01-2017): - updated XVM to 7112 [nightly build] * services initialization refactoring * squad: fix min/max tiers calculation * minimap: fix "motion" and "blindarea_motion" circles * battleLoading: re-implemented "highlightVehicleIcon" option - removed WG FM Radio [suspected for game instability] - removed Arty Log Mod [unstable, in conflict with ekspoint mods, req. upd.] - removed session stats: Patrol
    1 point
  2. Well, I was in a group discussion on facebook about the info panel extended after someone posted a picture and other people reacting on it. And in short; Wargamings fair play policy is listing this as illegal: "Modifications that alert you when spotted vehicles are reloading or show enemy vehicles’ reloading timers" So my argument was: "The info panel only shows you the time it takes to reload and doesnt give you an actual live counter or tell you when the enemy is reloading, therefore it has to be legal". (unlike the OTM reload counters) I also used an analogy about it being the same as just writing down the reload time of different tanks on a piece of paper and having it by the computer. But then I decided to install it on a second account just to test it and after looking into it in more detail, the Info panel extended actually shows different reload times for the same tank depending on what loadout the tank has equipped. And that means it cannot be legal. You are not supposed to know what crew and equipment the enemy is using and what their actual reload time is. Knowing this gives an unfair advantage. However, IF this mod only showed the fastest possible reload time (BiA on crew, Vents, Rammer and Consumables) on all tanks (like you just take it for granted that everyone has maxed it) OR it showed the same info as you can get in the garage, then it would be legal. But it dont, it actually changes depending on the loadout. I will include some pictures to show you that it actually differs depending on what equipment enemy tank is using. - Norwegian DuFFman
    1 point
  3. I requested a base reload version from ekspoint, we shall see what he says, but I have a feeling he will say what he said before, that the mod is showing everything approximated. If you feel insecure you can edit the config and remove {Reload} macro for now. When I checked O-Ho with mounted gun rammer + ventilation + 100% crew Gun reload time 14.34sec, while Info Panel showed 13.45s, so it's not 100% accurate in this case.
    1 point
  4. @Nor.DuFFman I will remove reload indicator from the config until he fixes it. ps. what app have you used to write on pictures?
    1 point
  5. v9.17.0.3 #05 (28-01-2017): - updated XVM to 7108 [nightly build] - updated session stats: YasenKrasen - added to XVM floating dmg: Skull & Bones for both ally and enemy v2
    1 point
  6. v9.17.0.3 #04 (27-01-2017): - updated XVM to 7102 [nightly build] - updated Skins & remodels package from Milkym4n [+M4A1 Revalorisé Remodel, M47 Update] - updated Battle Observer [fixed fps loss, updated config] - updated crosshair: Standard in White - added minimap images from WoT 9.17.1 CT - added Custom shell, consumable, module icons and more (by willow2000) - fixed installation of Type 59 HD
    1 point
  7. v9.17.0.3 #03 (26-01-2017): - updated Personal Missions Helper - updated battleLabelsTemplates.xc - updated AutoAim Indication+ - added tracks & engine repair + extinguisher on 'T' key to AutoAim Indication+ branch
    1 point
  8. v9.17.0.3 #02 (25-01-2017): - added Golden Type 59 HD (KukieJar) - updated XVM OTM demon2597 - updated Session Stats by _Patrol
    1 point
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