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Showing content with the highest reputation since 07/15/2022 in all areas

  1. v.11.7.0 #03 (11-08-2022): - updated York's Cameras - updated Advanced Loading Screen by Roslich - updated Valera - updated Lastomer 2.0 - updated 3D Radio Position Finding - updated Consumables Monitor 2 - updated 3D Radar - updated Score Timer 2 - updated Regen monitor - updated clan icons
    2 points
  2. v.11.7.0 #06 (13-08-2022): - re-added Side Panels: BADoBEST v1 (test) - re-added Info Panel - Self - added Minimalistic water splashes from shells [mod #393] - removed outdated: Water splashes from the old game version, No water splashes
    1 point
  3. v.11.7.0 #05 (12-08-2022): - fixed Azur Lane Concept Modpack "ARASHI" (author removed faulty options.swf) - added Class Panel: v2 (by AutoSpy)
    1 point
  4. 🙂 Not sure if you noticed, since it merged the replies together - but I've poked Aslain about excluding chats from cache clearing 🙂
    1 point
  5. yes, both tricks and xvm are having this issue. so probably all mods that will change the carousel to a certain size will cause this.
    1 point
  6. Loaded into a game and realized my detection markers and all of the other Blueman icons were not popping up when detected, plane spotted, etc. Went through all the mods and found when I removed the Teams HP Plus I got it back. Throwing it out there for anyone else
    1 point
  7. Its very likely that you were banned for violating clan wars campaign rules and regulations, not for the mod pack. You were banned in the wave of people that were banned after the campaign for campaign rules violations. https://gist.github.com/Buster-2002/0931ffb533be8ad2858fb9df6c2c5fcf https://thearmoredpatrol.com/2022/08/03/wot-na-ru-asia-list-of-banned-players-from-the-iron-age-campaign-by-buster5741/ Wargaming banned quite a few people for tree down mod and for allowing other players use their accounts during the campaign.
    1 point
  8. Japanese Naval Flag mod updated to 0.11.7.0 [Major][V.1] Japan Naval Flag 0.11.7.0.7z
    1 point
  9. v.11.7.0 #01 (10-08-2022): - updated Turn all camos grey/white - updated Side Panels: Roslich, BADoBEST v2 - updated Server population & resources - updated Karma info - updated Equipment tab improvements - updated Ships Win Rate & XP to next ship - updated Ship Management / Improved Primary Crew (has new look now) - updated Banner switcher / Campaigns in port / Lootbox collecting & opening - updated Crew Assign - updated Carousel Filters - updated Improved Chat v1 - added All ships in vertical tech-tree by Exactive - removed outdated mods until they are updated: side panels: Hakabase, Badobest v1, Class Panel: v2
    1 point
  10. v.11.7.0 #00 (10-08-2022): - initial compatibility with WoWs 0.11.7.0 - many mods has been updated to be compatible with current game version. Further mods that haven't received an update yet will be listed in the next changelogs. - added don't hide original compass option to Battle Expert v2 (center, right) branch - removed outdated mods until they are updated: All ships in vertical tech-tree by Exactive, few custom ports, Regen Assistant, AFK Monitor, Info Panel - self, detection icons: Large Colored - more updates later today or tomorrow in the morning
    1 point
  11. 0.11.7 Original - Dorm, Twitch: updated, Official - Plus [1] updated, Official - Operations [5] broken, Official - Maps (High [16], Mid [11], Low [8]) broken, Hallucination - Salvation [4] broken.
    1 point
  12. if you do not select anything from the first category VEHICLE MARKERS (OTM) you are able to use the request fire and radial menu in a larger area. this only counts when you are zoomed out (arcade zoom), this issue has been there for a while now so do not think xvm team will fix it. it is always possible to check what you prefer, for me personally it is not a big issue. you are the second one with this issue in a short time, while i am sure about the arcade zoom (did plenty of tests during couple patches) i am unaware how it was zoomed in, did some tests yesterday in team training and i really needed to hover over enemy before i could request fire (like locking targets), with and without mods.
    1 point
  13. i tested that earlier today. xvm, specifically the OTM are making the highlight of the enemy smaller in arcade zoom. (when you are zoomed out you have to get closer to the enemy to get the "dot" above the tank thx xvm) in sniper aim you really have to hover over the target to get the radial menu, that is by default.
    1 point
  14. all we can do is notify the mod makers of this and hope they will/can fix it.
    1 point
  15. seems to be a conflict between Little helper collection and Vehicle exp extended. for now you have to delete little helper if you want to use vehicle xp
    1 point
  16. You have no errors in logs. I cannot do anything about this mod, bu if you thing that something is wrong with this mod you can always post in the mod thread on WG forums, if you want someone to take a look at your problem. http://forum.worldoftanks.eu/index.php?/topic/441413-1021-autoaim-indicationaddins-no-proximity-snapping-for-autoaim-but/ but keep in mind the author is long time gone and other modders are fixing it from time time.
    1 point
  17. Jest to mod nielegalny, za który dostaje się bana.
    1 point
  18. v.11.6.0 #19 (05-08-2022): - updated Azur Lane Preview (Waifu) - updated minimap by AutoSpy - added Air burst: transparency - medium - added new mod: 3D Radar (Displays the circle of radar range in 3D world) [mod #480]
    1 point
  19. I'm not sure from which mod it is, prolly XVM, and recently XVM is not fully functional, but you can always complain on XVM server froums 🙂
    1 point
  20. it's long time dead. Only this is available:
    1 point
  21. Not intented, I have used Bado version from Modstation, whoever is updating it there, again forgot to fix it.
    1 point
  22. v.11.6.0 #18 (31-07-2022): - updated Valera [fixed the issue with tooltips on the equipment tab] - updated Banner switcher / Campaigns in port / Lootbox collecting & opening [added "Show all Lootboxes", fixed "Open all Lootboxes" of the lootbox screen]
    1 point
  23. You can ignore the updates if there is nothing you are using in there. Not my fault that WG broke many mods and it takes more work for the modders to adjust their mods. 🙂
    1 point
  24. v.11.6.0 #16 (28-07-2022): - fixed Compact Ship Battle Parameters - updated minimap by BattleFrame (fixed a bug with a non-working buttons for adding players)
    1 point
  25. finally, made 1733 lines of translation. translated 'WoT_en_translation_1.17.1.0_03.ini' to 'WoT_ko_translation_1.17.1.0_03.ini' for kor players, i hope to more people use this modpack i will re-fix some mistyping or direct-translation later(means tomorrow). i hope to see my work soon. WoT_ko_translation_1.17.1.0_03.ini
    1 point
  26. v.11.6.0 #14 (25-07-2022): - added new mod: Air burst: transparent (by Aslain) [mod #391] - added new mod: Signals in Exterior tab (by BattleFrame) [mod #291] - updated Crew Assign [fix for missing ships]
    1 point
  27. v.11.6.0 #13 (24-07-2022): - added new mod: Xairen Crew Voices [DE] [mod #534] - added new mod: Air burst: remove (by Aslain) (mod will remove an anti-air artillery burst) [mod #390]
    1 point
  28. v.11.6.0 #12 (22-07-2022): - updated Lastomer [extended the functionality to another 30 days] - updated Battle Expert: v2: on the bottom left [now works in all resolutions and ui scaling]
    1 point
  29. EDIT: as of Modpack #17, Ship Movement Indicator is back!!! Big thanks to Autospy & Aslain A big thanks to Aslain and all the authors for keeping up with WOWS short-term updating program!! Even more if considering not much help comes from the developers, I believe. Carousel is back!!! Albeit in a reduced way. Upgrades were really handy to glimpse at, and I don't know why Valera switched to signals as well. Ship Management is quite a piece of programming, but it's just too much with no options to enable/disable an excessive number of menus. Btw, I can confirm it still has a minor bug by which Bonuses can be set in there, but the full Bonuses Page is no longer accessible. Beside that, too bad it packs together with Improved Crew. I had to erase the proper files manually after installation. I guess all in all I favor those mods that let me see the (to me) essential info without digging in menus and sub-menus. Speaking of which, now the Tab with flags and camos has become really secondary and mostly irrelevant, but that's a WG problem I won't miss to let them know asap. After all my charade, the one thing I still miss is the Ship Movement Indicator mod. Any news on that or will it ever come back? Thanks again Asalin
    1 point
  30. v.11.6.0 #11 (21-07-2022): - updated Server population & resources [fixed resource tooltips] - re-added minimap by BattleFrame
    1 point
  31. I never had banned mods in the modpack, but even if I had I would tell in the changelog that I'm removing something because it has been forbidden. The mod has stopped to work in the new game update, and the author is no longer playing or modding, so we are hopping that maybe someone else will update it.
    1 point
  32. Yeah I got same question about ship movement indicator. Could you please let us know when it will be back?
    1 point
  33. v.11.6.0 #10 (19-07-2022): - fixed Banner switcher / Campaigns in port / Lootbox collecting & opening [fixed an issue with selecting containers to open, the animation issue is still to be fixed]
    1 point
  34. v.11.6.0 #09 (18-07-2022): - updated Ship Management / Improved Primary Crew [Opening of EcoBoost window added for right click] - updated Banner switcher / Campaigns in port / Lootbox collecting & opening [potentialy fixed the opening animation issue] - updated Carousel Filters [fixed overlapping issue]
    1 point
  35. Meanwhile updated this mod again, you can re-download modpack #08, it will display remove all now.
    1 point
  36. Forwarded your report to the mod author. You can change Economy bonus on the window you marked in this window. The mod author will add option to open the vanilla economy bonuses window with right click in future.
    1 point
  37. v.11.6.0 #08 (17-07-2022): - re-added Server population & resources - re-added Karma info - re-added Equipment tab improvements - re-added Ships Win Rate & XP to next ship - re-added Ship Management / Improved Primary Crew (has new look now) - re-added Banner switcher / Campaigns in port / Lootbox collecting & opening - re-added Crew Assign - re-added Carousel Filters - updated Compact Ship Battle Parameters - updated Post Battle Progress Numbers
    1 point
  38. Will fix that tomorrow. Thanks for reporting.
    1 point
  39. Good morning guys, here the spanish translation 😀 WoT_es_translation_1.17.1.0_03.ini
    1 point
  40. v.11.6.0 #07 (17-07-2022): - updated Dirt Repellent [as seen below] - updated Hide Fire Screen [the mod works partially only, you'll still see some smoke, just less. It's impossible to remove all the flames because it will remove smoke from ship funnels as well.]
    1 point
  41. sadly yes.... a few posts above is a link for contacting the xvm team, this is has been reported a while ago and still no reply back. we are not even sure if this is intended or a bug.
    1 point
  42. v.11.6.0 #06 (16-07-2022): - updated Dock appearance mod: Full Moon Blue - updated Good News! - updated Permanent Karmaflage - updated Visible Angle of Impact Enemy - updated Dirt Repellent - fixed No funnel smoke in port - re-added Adjustable Division Chat Window - added Hide Fire Screen (by Aslain)
    1 point
  43. Please find CZ translation. WoT_cz_translation_1.17.1.0_03.ini
    1 point
  44. Yeah, you have the locks installed and clicked to lock it in top right 🙂
    1 point
  45. You didn't inlude mandatory logs, see my signature. It's also worth to check if you maybe installed free xp spending padlock in the xvm branch.
    1 point
  46. v.11.6.0 #05 (15-07-2022): - updated contour icons: Hualala, Aslain - fixed the conflict of minimap by AutoSpy with Loading Screen by Roslich
    1 point
  47. Yes... Everything is working fine now. No problem.... reall life is more important than a mod 😄
    1 point
  48. Let's start with this: My modpack is officialy approved on wgmods.net which is Wargaming website, all mods on that page were checked by WG therefore you cannot be banned for using them, even if you think you were, it wasn't because of this modpack or mods from WG mods hub, it's only your wrong impression. I'm in direct contact with WG and I'm checking mods before adding them, to double secure it. If you think you was banned for my modpack you need to question yourself with these: have you shared your computer with anyone who can possible install things on your computer without your consent ? have you logged in the game not using your personal computer ? have you logged in the game using insecure networks ? have you shared your game account with friends or clan members ? have you installed 3rd party mods (from outside of my modpack) ? have you repeatedly played battles without active participation in them (afk, inactivity) ? have you installed applications that changes shaders or graphics in the game (Tundra, ReShade, SweetFX and similar) ? How to prevent yourself with next possible ban? The most people who blame my modpack thinks that they'll simply stop using it. Wrong! It's a false impression and will lead you to the next ban, because the real reason that got you banned is still there! If you will keep doing these things I mentioned earlier or keep the forbidden software installed, you will be banned again! You don't want to lose your account right? So think and think again, and stop doing these things! Never ever! Change your account password too... My modpack is secure like fort knox and cannot get you banned ! Contacting me about your ban or writing to me on my forums, chats or in any topics is pointless, because I cannot help you with removal of the ban, for this please contact WG support about it. Your ban is an indisputable fact and won't be commented by me. POLISH VERSION GERMAN VERSION FRENCH VERSION CZECH VERSION Thank you for your attention.
    1 point
  49. Of course all mods in modpack are legal. The very same mods are on the most famous modpack in RU, that is by created WG moderators and what not. Also nobody can proof that he was banned for using my modpack. People tend to forget that they could use other mods before my modpack, that was registered by WG, and ban could be applied long time after they were actualy using illegal mod. Also I hardly can imagine illegal mod for WoWs other that some aimbot with pre-emption of where to shoot to hit a ship. It was never in the modpack.
    1 point
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