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Showing content with the highest reputation on 03/02/19 in all areas

  1. Hello, I have been using this mod pack for a long time, as it is very easy on the eyes and I can at a glance tell under what kind of detection I am. however, I assume WG added a new icon in the latest patch, namely a "proximity detection" icon, because whenever I am closer than 2km to an enemy ship, I get a stock detection icon, instead of the large ones from the pack. If you are in contact with the mod creator, Aslain, can you ask him to add a new icon for this event in the pack? I am adding 2 screenshots of a training battle where I tested this, you can see the detection mod working as intended when over 3km from the enemy ships, and the stock icon when closer. if there is an icon in the pack for this event, please let me know and I will send you the log files for the installation. thank you for your continuous dedication to the modding scene, aslain!
    1 point
  2. I'm far from a training expert, but since the Matilda BP is your only trainer, it might help for you to look first at the Black Prince wiki page. Of special interest to you is down in the Performance section. Here's a quote that will sort of set the stage for everything else that you do: "Besides the tier IV Matilda, the MBP is not great for training British medium tank crews, as its playstyle is very different. The lack of a radio operator position further diminishes its effectiveness as a crew trainer. Its crew layout is only compatible with high tier British medium tanks like the Centurion Mk. I. However, the loader will be unable to use radio operator skills." That's a bit of bad news, but not unexpected with the BP. For me, I have a decent time in the base Matilda. Teleport me a tier higher into the BP and suddenly I'm outclassed by everyone. But then, it may fit your playstyle so if you enjoy it by all means wear it out! HOWEVER, the only other medium you can comfortably move back and forth to from the BP is the Matilda, at least in my experience, so by all means leverage up to one of those! If you want to keep the BP, become a Matilda guru. Train yourself to bleed at 22kph. You will rapidly gain crew XP and you'll end up having fun. But if you want maximum training, then you need a better trainer. There's just no other way of putting it. And unfortunately, the ideal setup is a light, medium, heavy, td, and arty trainer in every tree you play. Of course some trees don't even have some of those classes...but you get where I'm going. Whatever class of tank you play, in whatever tree, in the perfect world you'll have an equivalent trainer for it. If you're not scared to spend gold you can find a trainer that's fun for you and no matter what class it is you can retrain the crew you've developed to another class, but it's a pretty wasteful tactic. I can say that because I've screwed up and done it before. Oh, well... Evaluate the class of tank you enjoy the most, and think about buying another premium. It's annoying, but right now it seems that Russian tanks are the defacto best because of bias, so unless you've just vowed to not play them, get one. You'll train faster. My advice on WHAT to train the crew in is usually pretty simple, remembering that every tank you own needs sixth sense above all else...however there are conditions. If it's a light tank that I can zip around in or a passive spotter or a sniper, go for camo first UNLESS you like aggressive flanking. Camo won't help you a whole lot when you're in someone's face. For flanking I train my driver in smooth ride and my gunner in snap shot with the others going camo. Once the commander trains to 100%, you can reset his skill toward sixth sense, but notice that unless you use gold the best you will change him over to at that point is 97% by spending 20,000 credits. You then have to maybe dump 3% worth of free XP on him to finish sixth sense out, OR you could play him to 103% to start with, then when you spend the 20,000 he'll end up at 100%. My move at that point is to immediately reset the rest of the crew for BIA, then start training them again in their respective skills, and assign BIA to the commander for training. I'm sure that's not what others do ever, but it works for me. By the time I've reached that first skill, I know the tank well enough to compensate for the lack of camo or whatever without being uncomfortable during the BIA period. After I've gotten sixth sense and BIA, I don't strain. Nothing after that will totally make or break me anyway. My mediums get pretty much the same skill breakdown with only a few exceptions, Matilda being one of them since it's slow. She got full camo first, sixth sense, and then skills that would maximize view range so I could snipe without being seen better since I couldn't really run. But do remember that hard cover and bushes always trump your camo level because it's a rare tank that keeps much camo at all after firing. Heavies, forget camo. You're doomed there anyway. The gospel is to go for repairs first, then sixth sense, and maybe situational awareness and recon to help most heavies' terrible view range. Yes, I know you aren't going to snipe in a heavy (or you shouldn't), but the further out the view range goes the quicker you will see camoed targets. It's like your increased view range simultaneously decreases their camo factor. For peek-a-boom I do like the snap shot and smooth ride on soft heavies like the US T5, since I'll try to not be too up close. For brawlers like a lot of well-armored Russian heavies I'm more about protecting my ammo and firefighting. TD's...refer to what I said about sniping. Arty...I've always hated arty, but I won a Lefty in a loot box at Christmas, so I gave it a try. Meh. At least now I might finish some missions, but I don't care for it. You have to go into arty games knowing that you're going to get killed. I don't like that. But...view range and camo. And duh, sixth sense. If you're devoted to the Brit lines, then you'll be good with the BP once you get up to the Centurion. But that's a day or two away. In the meantime, think about what I've said. And I'm glad to answer any questions I'm able to. Peace.
    1 point
  3. Zacznijmy od tego: Mój modpack jest oficjalnie zatwierdzony przez WG na ich stronie wgmods.net. Wszystkie mody z tej strony zostały sprawdzone przed dodaniem ich tam dlatego spokojnie można ich używać się bez strachu że dostanie się za nie bana. Jeśli wydaje ci się że dostałeś bana za używanie modpacka, to niestety muszę cię zmartwić, nie jest to przez moją paczkę ani za żadnego moda ze strony z modami na hubie WG. Ponadto jestem w kontakcie z Wargamingiem i sprawdzam z nimi mody przed ich dodaniem do paczki aby zabezpieczyć użytkowników paczki. Jeśli wydaje ci się że dostałeś bana za moją paczkę i nie instalowałeś w ciągu ostatniego roku innych modów to musisz zadać sobie następujące pytania: czy dzieliłeś komputer z którego logujesz się do gry z kimś innym kto potencjalnie mógł zainstalować coś bez twojej wiedzy czy zgody? czy logowałeś się do gry używając nieswojego komputera? czy logowałeś się do gry używając niezabezpieczonych sieci (np. wifi z restauracji itp.) ? czy udzieliłeś komuś hasła i loginu do swojego konta np. znajomemu albo swoim klanowiczom ? czy często brałeś udział w bitwie bez czynnego udziału w niej ? (afk itp.) czy instalowałeś inne aplikacje które zmieniają grafikę gry (Tundra, ReShade, SweetFX i podobne) ? Jeśli na którekolwiek pytanie masz odpowiedź twierdzącą, to już wiesz skąd wział się twój ban. Jak się zabezpieczyć aby nie dostać kolejnego bana i utracić swoje konto na zawsze? Większość ludzi którzy mnie obwiniają za swojego bana myślą dość prosto: że przestaną go używać. Błąd! To tylko fałszywe wrażenie które prowadzić może do kolejnego bana, bo to nie mój modpack spowodował bana i prawdziwy powód dalej tam jest! Po prostu należy nie instalować cheatów i nie robić rzeczy o które pytałem w tekscie na czerwono. Jeśli się to zignoruje to następnym razem utraci się konto dostając permabana. Naprawde myślcie zanim zrobicie coś głupiego. Polecam też zmienić hasło do gry. Mój modpack jest bezpieczny jak sam Fort Knox i nie można za niego dostać bana ! Pytanie: Ok, więc skoro to taki bezpieczny modpack dlaczego tak często czytam i słyszę że ktoś za niego dostał bana? Odpowiedź: Wynika to z prostego rachunku prawdopodobnieństwa: jest to najpopularniejszy modpack na świecie do World of Tanks, szansa że ktoś go używa jest bardzo wysoka, rośnie więc też szansa że wsród jego użytkowników znajdzie się ktoś kto złamał regulamin gry. Pisanie do mnie w sprawie pomocy odwołania się od bana czy wyjaśnieniu za co on był, w tym pisanie o tym na moich forach i czatach nie ma sensu, gdyż nie jestem wstanie pomóc. W tych sprawach należy się kontaktować z supportem WG. Nie ja nałożyłem bana i to nie ja miałem z nim cokolwiek wspólnego. Dziękuję za uwagę.
    1 point
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