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Posts posted by bubs79
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maybe do a bit of research first , wot even have posts about mods not working after new patch , it was high lighted even when logging into the game
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7 minutes ago, Quaksen said:
Yeah.. and you would have thought they'd do it to WoT, when they did it to WoWs... But nope..
one of the easiest mods to do and most valuable to the garage
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9 minutes ago, Splaticus said:
I had the same problem. When installing the mod pack check off the Beta install. You will still get that 9.15.01 thing but once you change it to the correct 9.15.1 the game will work fine altho many features in the mod pack no longer work such as any multi tiered carousel or all the info in each tank box
you would have thought wg would implement changing the amount of tank rows available, after putting in a filter too . this should have been a standard thing
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4 minutes ago, elementofprgress said:
I feel your pain. I can deal with/fine with most stock things in WoT. However the stock crosshairs along with a few other things drive me up a wall so much that I can only play a round or two at a time. Actually those few things drive me so nuts...its started this whole project lol
yeh its like ive tried every crosshair and then yours came out and it was like try and never go back to others
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can't wait for the cross hair to be working again , I'm using another just now and it just isn't the same as this one , miss it so much lol
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have u tried using ccleaner ?
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4 hours ago, exarish said:
Weird, I never crash/freeze with this mod....
It must be a combination of mods that causes it rather than that single mod surely?
Here's what I use: (played about 400 battles this month alone - 0 crashes)
------------------[ Aslain's XVM config v9.15.34 ]-------------------------------------
Vehicle Contour Icons
Aslains icons [DLC]
Simple with small font
Copy icons to original WoT location (shows up custom icons in garage and other places)
--------------[ Panels & Windows by Aslain (in-battle) ]---------------------
Show client language flags on Battleloading and Stats Tab
Show XVM stats icons on Battleloading and Stats Tab
Battle loading window
Simple battleloading
Statistics tab (under Tab key)
Simple Statistics Tab
Players Panel
Display squad icons
Start mode
short PP
Background transparency
60 (weak) [WoT default]
Enemy spotted markers
Bulb #3 (default XVM)
Hide icons for
not spotted vehicles
----------------------[ XVM Minimap ]-----------------------------------------------
Circles
Show 50m auto-detection circle
thin turquoise circle
Show 445m maximum detection range circle (yellow)
Show 564m maximum drawing distance circle (red)
with bold line
Show dynamic view range circle (blue)
Lines
Show vehicle direction line
long & thin green line
Show camera direction line
turquoise line with dots every 100m
Show gun traverse lines
Labels
Show vehicle names
Full
The alternative minimap mode (when ALT pressed)
Show players name on the minimap
Icon scale
Icon scale: x1.0 (default)
-----------------------[ The XVM player statistics ]-------------------------------
Rating scale
6 colors by Team XVM (with better blue color)
----------------- [ The 6th Sense settings ]--------------------------------------
Custom icons
Stewie Griffin
---------------------[ The hangar XVM settings ]-----------------------------------
The price button in the tech tree & research page
The mastery mark in the tech tree
Enable gold locker
Enable Free XP locker
Change default currency from gold to credits
Display hangar clock
24h
Multilined Tank Carousel by XVM
1 row
Scale of carousel cells
1.0 (default)
Show advanced info on carousel
Mastery Mark + Marks of Excellence + Battle-Tiers (in percent)
------------------------------[ The Mod Pack ]---------------------------------------
Aim Helping mods
AutoAim Indication+ (allows to snap autoaim on tanks behind obstacles)
[might be illegal on EU!]
Disable VoIP switch with G-key
Chat mods
Radial Menu v2.5.7 ENG
Extended config by marvin
----------------------[ Crosshair mods ]------------------------------------------
Battle Assistant for SPG
triggered by 'G' key
Artillery sight on the minimap
2
Damage Logs
Damage Log GambitER #1 (config by Aslain)
Hide player names
Damage done & blocked position
right over damage panel position
Non-XVM hitlogs
Multi Hit Log - InBattle WN8, EFF, Damage (by eskpoint)
MHL: WN8 + DMG
-----------------------[ Garage mods ]----------------------------------------
Garage icons
Tank icons
Tech-Tree & Battle Results
Class colored icons (by Aslain) [DLC]
Tank Carousel
Camouflage colored icons on carousel (by steaxch) [DLC]
Crew icons (many outdated mods here!)
Minion crew mod
Session Statistics
YasenKrasen session stats V1 [EN, PL, KO]
Reset the stats daily (at 6:00am)
Crew Exp Extended by spoter
Replays Manager
Additional tasks:
Installation type
Clean install (clean up res_mods folder - RECOMMENDED!)
Remove the contents of DLC cache (Aslains_DLC_cache folder)I see you use both XMQP service and 'check for updates in garage' - They both crashed game for me back in early June, since disabling - no issues. Not sure if they're still an issue but might be worth looking into.
Also noticed you use extra info and block shooting at wrecks, I just use auto aim+ with disable VoiP with G key options. - the crashes might be within these options and explains why I don't suffer from them perhaps? idk...Just throwing ideas out there as it doesn't seem to be auto-aim+ outright otherwise I'd be crashing too? Hopefully someone will get to the bottom of it for you guys
you are not using the same auto aim mod , we r using auto aim extended by spoter , you are using auto aim indication
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yeh I'm the same ive kept the mod on I played about 40 matches and crashed twice, I can live with it though
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you will probably find that the authors of mods might abandon them or continue and update them , but as aslain is away the mudpack itself will need updated , so we might have to install the updated mods individually until hes done them, I'm sure xvm stuff is nearing completion of readiness of update not to sure though
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think that would require a lot of work to make that happen as there would be lots of different combinations of equipment turrets guns etc , u never know there might be someone who does make one
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I was getting game restarts when auto locking on to tanks and firing but it seems to have stopped and autoaim extended is working fine with me now, sarted working properly after last m update for some reason , maybe conflict in files somewhere
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that's looks a nice mod actually ,as quaksen says doubt it is cheat as there is other skin mods that r legal
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lol never noticed that haha does this mean we drive a tank into a fire hahaha
lol never noticed that haha does this mean we drive a tank into a fire hahaha
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I think its the auto aim indicator try not selecting that if u have it selected
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here's some simple English!!! attach logs!!!
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maybe try update wireless adapter driver?/
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have u went to xvm website and reactivated services?? if not do it
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to be honest mate , when aslain puts mods into modpack he tests them on his pc and checks every mod works with each other , if everything works the way it should and gives him no errors then he releases an update . this is time consuming.
all pc/laptops will be completely different to aslains set up so sometime u will experience an error or a mod not working . you have to give him more detail of the problem so he can investigate himself hence y he needs logs etc
which he has done loads of times for others and then eventually finds the problem and then he posts what to do to rectify whats wrong .
remember this isn't his job he does this off his own time , just show a little respect to him and he will try to help u out
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7 minutes ago, elementofprgress said:
I went back and looked at some old copies. you must be talking about this?
IIRC I did remove it from the most recent build. Mostly because it wasn't functioning fully and I'm not 100% sure where the source was from and I wanna give credit where credit is due you know? I also didn't know that it was something that people/anyone perticurly liked. Maybe I should just redesign something similar same idea but .... "melty-fy" it so it fits with the design of the sights more and replace one that I just realized servers mp purpose.
thats excactly it i actually found it better as the colours didnt get in way of aim circle if u knw what i mean.
im not sure where it was sourced as its the first time id seen it when i first used this crosshair
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1 hour ago, elementofprgress said:
Thank you!
Are you talking about this marker?
If so, its GunMarker: Aimpoint I (with armor Penetration indicator) . Was it not under that name in the previous build? I'm still not fully satisfied with the gun markers and center markers so I fiddle with them a lot so moves like that can easily slip past me and never make into documentation/change log.
The next build will have some scaling options. I also just got my version of advance auto aim working, it will make locking on to tanks that are far away, moving quickly, or behind/partially behind cover much easier. It is really silly how pin point accurate you have to be on a tank to engage auto aim without mods.
If you have any suggestions for center/gun markers let me know.
nah thats not it wish i had a screenshot of it though , it was there before u did the update last week , its defo not another mod as it only came on when i added this mod
im gonna atemtpt to try draw it myself lol wish me luck lol
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On 05/07/2016 at 10:00 PM, elementofprgress said:
Not sure what pen marker your talking about? The markers that say the pen values? If so, they are disabled by default and can be enabled in the ElementCrosshairSettings.xml
Your not a pain lol.
There isn't currently a way to change the size, but that is a good idea.
ill explain the pen marker , when u highlight a tank (aim at) u get a line from centre of crosshair and goes diagonally to bottom right of screen just to the left of minimap and shows u the penetration values in different colours, it worked a couple of weeks ago but since disappeared after your update .
yeh please if u could enable circle size edit, I find it very hard to lock aim on tanks from a far distance distance
thanks in advance , keep up good work on this crosshair , one of the best ive seen if not the best
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sorted thanx
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did a fresh install as new modpack was out , during download got message saying file not found(404) crewvoices_warhammer_chaos_915
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im a pain in the arse but is there a way to make the black circle in the middle of cross hair smaller?? if so can u direct me to where it is and what i need to change
WoT 0.9.15.1 modpack - work in progress
in General Discussion
Posted
I think what he is meaning that people should search the forum first about issues , as we end up with several posts with the same topic therefore the forum gets cluttered,
the info about mods not working after patch was highlighted weeks ago ,
the first thing I did was after updating game was go on the forum have a look at posts to see if there was an update on mudpack , there wasn't but did notice a post saying mudpack in progress , fine ill play in skeleton mode and wait until pack is available .