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Posts posted by bubs79
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hey aslain after installing the modpack the game loads up to the point to the banksloader restart point for the audio mods , when I click restart the game restarts as it should but then I get to the same point and the banksloader asks to restart again . every time I restart it keeps coming up , one thing I notice I the box is smaller and it doesn't have the list of banks in that needs changed thanks in advance
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On 10/23/2019 at 6:51 AM, Hossman84 said:
Apparently none of the gun sounds work with the engine sound mod anymore. If i disable the engine sound mod, the gun sounds work. Any idea on what's changed?
that's wat is happening with mine , for some strange reason none of the gun sounds work with engine sounds , the only 2 the gun sounds that do work with the engines is the new ones that were recently added to the modpack
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in the menu options is the size of the lights and wether they r like traffic lights or across
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u have to have _EU after it or u can browse for it , it happens to me nothing wrong tbh
shud look like this C:\Games\World_of_Tanks_EU
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little update ive tried everything I can think off im still getting crashes its nothing to do with crosshairs as ive uninstalled all mod crosshairs battleassistant etc
still crashed . so ive uninstalled game uninstalled the modpack done a fesh install of the game played game In vanilla no crashes at all .
but ive noticed these logs a lot in the python log , do u know what they mean @aslain?
:48.843: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:39:48.843: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleDamageIndicatorApp.swf'
2019-09-11 20:39:48.952: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:39:48.952: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battle.swf'
2019-09-11 20:39:48.988: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:39:48.988: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battle.swf'
2019-09-11 20:39:49.497: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:39:49.497: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleCrosshairsApp.swf'
2019-09-11 20:39:50.037: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:39:50.037: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleVehicleMarkersApp.swf'
2019-09-11 20:39:50.038: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace()
2019-09-11 20:40:07.169: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace()
2019-09-11 20:40:07.766: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:40:07.766: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleVehicleMarkersApp.swf'
2019-09-11 20:40:07.904: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:40:07.904: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleCrosshairsApp.swf'
2019-09-11 20:40:07.905: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent'
2019-09-11 20:40:07.905: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleCrosshairsApp.swf'im going to reinstall the modpack and see how it goes .
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9 hours ago, Aslain said:
2019-09-06 23:40:04.105: ERROR: [EXCEPTION] (scripts/client/predefined_hosts.py, 173):
Traceback (most recent call last):
File "scripts/client/predefined_hosts.py", line 164, in run
File "scripts/common/Lib/urllib2.py", line 127, in urlopen
File "scripts/common/Lib/urllib2.py", line 404, in open
File "scripts/common/Lib/urllib2.py", line 422, in _open
File "scripts/common/Lib/urllib2.py", line 382, in _call_chain
File "scripts/common/Lib/urllib2.py", line 1214, in http_open
File "scripts/common/BWAutoImport.py", line 78, in do_open
URLError: <urlopen error timed out>Your antivir/firewall/router blocking the mod access to internet and that may cause a crash. However the datestamp is 23:40 for you, and you said logs are after crash, which means you crashed at 00:29, at the last error from that datestamp is about damage panel. So you can try to play without Damage Panel Zayaz. It's a long shot.
thanks for taking time out to look for me @aslain much appreciated , ill give it a try without the damage panel and any timer mods that go with the panel and ill let u know how t goes .
also I actually don have any antivirus installed just the basic wndows 10 built in crap ,
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still crashed god knows wats causing it tbh im totally baffled
but heres the logs str8 after the crash see if u can find anything that cud be causing it
it is only when I play arty
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well its defo battle assistant that's causing the crash , I played numerous games with battle assistant off no crashes , turned it on and 1st game it crashed . maybe a conflict with another mod but who knews
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5 hours ago, Aslain said:
I cannot read WG crash dumps, maybe WG has tool to open that, so no need to attach them.
Try to not mix Zorgane gun sounds with Echoes of War engines, at least try not to. Try to play without that two mods for now. Additionaly remove ATAC! as this mod may crash the game sometimes (ultra rare but happens in certain mod combinations).
thanks @aslain
the crashes happened even when I didn't use zorganes gun sounds, I used echoes gun sounds but for some reason they didn't work so checked to see if zorganes worked which they did along with the engines sounds so that was fine .
but for some strange reason I think its battle assistant as haven't had a crash since I disabled it through in game settings although the mod is still active during game .
which confirms y it only crashes during arty games
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@aslain well 2nd battle in it crashed im going to give u all the logs even crash report from wg , I actually got a feeling its battle assistant as it seems to happen when playing arty .
ive added wg crash dump see if u can spot wat is making it happen
136a6cd1-b3a1-4353-922c-25bd52e4f9e2.zip Aslains_WoT_Logs.zip
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On 9/3/2019 at 3:50 PM, Aslain said:
Always test it on the latest modpack.
I crashed after the latest modpack , but after it I thought ill do a wg check and integrity check and it looked like it downloaded some missing files , since then ive not had a crash. ill check out tonight how it goes
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update had another crash again , ive got a feeling its the crosshair im using , as I changed to the one im using currently , im going to go back to the crosshair I use to use and see if still happens
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7 hours ago, weedilt said:
here is a Embarrassingly Horrible example....but frustrated and trying to tweek arty settings....but you can get the gist..as the the sights...many were my bad in this rotten game... but a few were NOT..and those are the 1's im talking about...this was a I dont care RUSH /TEST..game to post here...i didn't even move my arty around :) this arty did NOT used to miss this badly .
I played a game inarty lastnight and strangely 70% of my shots missed after aiming circle was fully timed , strange behaviour tbh
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think ve fixed the problem myself , ive done about 8 battles since last crash but I had changed the scale from wat I normally use , 0.85 it crashed , changed the scale to .8 and everything seems to be fine so far , maybe a mod didn't like the different scale
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I play a lot of arty too , and I have noticed that when ive pinpointed my aim at tank it misses by a mile and im like wtf how he heck did that miss , but as dart said it cud easy be server delays and ive noticed once both aim circles r stopped I wait a few secs before shooting and usually hit my target .
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got a crash during grand battle , cashed st8 to desktop then a box appeared asking to send bug report wg +xvm
heres the logs anyway
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update ive tried a good few tanks and still I getting standard gun sounds , really loved these sounds too , looks like I can no longer use them
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On 8/25/2019 at 10:03 AM, Aslain said:
Installed same mods and it works fine. I cannot help more, everything is installed correctly on my pc. Maybe not all tanks are covered.... I randomly tested on 2 tanks and its ok.
wat tanks did u test it on ? ill try other tanks to see if its just some tanks not updated thanks for help though
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after installing the new mudpack my gun sounds aren't working ,
I use the second world war day after day guns sounds and engine sounds , first time its not worked in a very long time .
engine sounds r fine its just the gun sounds
logs attached .
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ah great was wondering y I cudnt see shells firing from my tank . I thought it maybe had been the engine and gun sound mods
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strange that my xvm minimap works with Minimap images with spots for SPG/TD/Passive Scouts
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update yup gun sounds aren't working engine sounds r ok
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3 hours ago, romincic said:
Gun sounds still won't work. I uninstall and clean up, re-install and restart the game twice. At least the engine sounds still work. I have run through each of the three gun mods the same way to no avail. Thanks for getting back to me though!
im just installing the mudpack just now, ill be installing the engine and gun sounds , iil check to see if they work and get back to u, bear in mind ive just did a full recovery reset on my laptop and fresh install of windows ,
restart loop
in Issues & bug reporting
Posted · Edited by bubs79
I just played a couple of games only sound mod that works is crew sounds. gun sounds engine sounds and first kill etc sounds don't work at all