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bubs79

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Posts posted by bubs79

  1. its defo not the modpack , as its happened to me on vanilla client .  even doing  reinstall and uninstalling ever single folder associated wth wg xvm and aslains modpack , 

    it still does it  with vanilla client .  as its not happened to me during a battle its not really an issue , but for your case it wud be frustrating..

     

    wat leads to me to thin its a graphic problem is that we both have NVidia graphics

    • Like 1
  2. 8 hours ago, Aslain said:

    It was working fine because previous version of engines wasn't based on the soundinjector, this one is, it's based on different mod files and might be incompatible with some mods like that gun sounds from Zorgane it seem. Unfortunatley Guderian is not providing non-injector version anymore like it was in december.

    spot on mate as u said   as it is  , I tried different set ups ,the only setup  that didn't  make the engine sounds work   was with zorganes 

    so now I'm just using  the engine sounds and gun sounds from same author and everything is fine , just crew voices are a bit silent but  can adjust volumes a bit to make em better

  3. 6 hours ago, Aslain said:

    Looks like the engine sounds mod don't like Zorgane's gun sounds. 

    ill try it with the other guns sounds too but  that was my first impression , they worked together before but since update  they seem to conflict,

    zorgane was working on his engine sounds but has stopped because of the new   major patch in few months which will break all sound mods again

  4. 2 hours ago, Aslain said:

    Are you installing something extra?


    2018-01-07 06:09:48.441: ERROR: Traceback (most recent call last):
    2018-01-07 06:09:48.441: ERROR:   File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 102, in getBbox
     

    2018-01-07 05:37:59.666: ERROR: Traceback (most recent call last):
    2018-01-07 05:37:59.666: ERROR:   File "X:\Projects\PFMods\rfs\app_factory.py", line 1364, in <lambda>
    2018-01-07 05:37:59.666: ERROR:   File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 463, in hookShowDamageFromShot
    2018-01-07 05:37:59.667: ERROR:   File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 87, in onVehicleShowDamageFromShot
    2018-01-07 05:37:59.667: ERROR:   File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 54, in p__trajectoryBacktrace
    2018-01-07 05:37:59.667: ERROR: ZeroDivisionError: float division by zero

     

    SPGHUNTER - search and visual display of the location of enemy artillery

    Displaying a mark on a minimap with a signature

    Displaying a chat message (only for a player)

    Displays the calculated location after a player or ally hits the tank

    Visual mapping of the trajectory of the projectile after hitting

    Detailed customization of appearance

     

    I was playing with same mods like you had installed from my modpack and got no problems with remembering EAI positions after each battle.

     

     

    is this not a forbidden mod??

  5. after more investigation ,

      I took out all sound mods and added them 1  at a time .

    its guederins gun sounds that is causing the problem .  zorganes gun sounds are fine  and guederins  engine is fine   ut announcer is fine too .

    I'm just checking if they work together   

  6.      my crew voices  (vanilla)seem to be very quiet during game play ,   but when I test it on the test button the volume is ok .

    ive tried lowering the effects , vehicle volume  etc right down to 15 and turning my main laptop volume up  to hear the  crew voices  which don't make that much of a difference .  

     

    my ut announcer is correct volume   gun sounds r ok  engine sounds r ok  ,        at start of battle the volume is fine  , its during the game I can hardly hear the crew voices and my sixth sense voice.  never had this problem before    as  I usually use grandpas voice mod   but took that off to see if it was just this mod , but its  happening with vanilla crew voices.

    any suggestions wud be helpful

     

    logs attach

     

    no sound errors though   

    Aslains_WoT_Logs.zip

  7. 15 hours ago, Aslain said:

    I guess this question is more for the engines mod author. Have you tried to not install gun sounds and keep the engines sounds mod only? If you still have problem, then definitely contact mod author in his thread: http://forum.worldoftanks.eu/index.php?/topic/644465- (it's worth to show him your python.log too, however I see no bugs there).

    the guy who does the engine sounds   second world war one     had said that his mod sometimes clashes with other sound mods and  some sounds wont work   .

    I noticed this when using his engine sounds  and  zorganes  (gnomefathers )gun sounds together   that sounds were missing namely engine sounds and some gun sounds  , when  I took zorganes gun sounds off  and only used the gun and engine sounds from second world war mod  they worked fine  .

  8. theres a fix for this  !!!1

    go into game settings and then sound setting.     where it is set for speakers , if its set at 2.1    set it to 5.1  then hit apply  ,  then  put it back to the setting u had it before hit  apply  and it shud b sorted

    its a wg  bug  once again, wat this does is reboots the sound engine  as far as I'm aware

  9. On ‎21‎/‎12‎/‎2017 at 4:51 PM, Predator_1 said:

    Thanks :)

    Ye just realized that now.Couldn't get to my positions in airfield or redshire....Really sad about them blocking it tbh but oh well

    eh??  u think I just realised this now??? lol I'm telling the poster about it ,. I for one loved the hill climbing . the problem was  too many people were abusing it and it was affecting gameplay for teams . 

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