-
Posts
914 -
Joined
-
Last visited
-
Days Won
11
Posts posted by bubs79
-
-
its defo not the modpack , as its happened to me on vanilla client . even doing reinstall and uninstalling ever single folder associated wth wg xvm and aslains modpack ,
it still does it with vanilla client . as its not happened to me during a battle its not really an issue , but for your case it wud be frustrating..
wat leads to me to thin its a graphic problem is that we both have NVidia graphics
- 1
-
ive also seen this happen to me , but its never done it during a battle ,only when loading into the game from launcher or in garage , very rare it happens though, it only happens every once in a while .
I'm also using NVidia graphics , so cud be nvidia
-
8 hours ago, Aslain said:
It was working fine because previous version of engines wasn't based on the soundinjector, this one is, it's based on different mod files and might be incompatible with some mods like that gun sounds from Zorgane it seem. Unfortunatley Guderian is not providing non-injector version anymore like it was in december.
spot on mate as u said as it is , I tried different set ups ,the only setup that didn't make the engine sounds work was with zorganes
so now I'm just using the engine sounds and gun sounds from same author and everything is fine , just crew voices are a bit silent but can adjust volumes a bit to make em better
-
6 hours ago, Aslain said:
Looks like the engine sounds mod don't like Zorgane's gun sounds.
ill try it with the other guns sounds too but that was my first impression , they worked together before but since update they seem to conflict,
zorgane was working on his engine sounds but has stopped because of the new major patch in few months which will break all sound mods again
-
engine sounds don't seem to be working , noticed in python log that this appears
2018-01-08 21:23:21.624: INFO: [SOUND_ERROR] Cannot load sound bank: engines_dzd.bnk. Code: 21
-
2 hours ago, Aslain said:
Are you installing something extra?
2018-01-07 06:09:48.441: ERROR: Traceback (most recent call last):
2018-01-07 06:09:48.441: ERROR: File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 102, in getBbox
2018-01-07 05:37:59.666: ERROR: Traceback (most recent call last):
2018-01-07 05:37:59.666: ERROR: File "X:\Projects\PFMods\rfs\app_factory.py", line 1364, in <lambda>
2018-01-07 05:37:59.666: ERROR: File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 463, in hookShowDamageFromShot
2018-01-07 05:37:59.667: ERROR: File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 87, in onVehicleShowDamageFromShot
2018-01-07 05:37:59.667: ERROR: File "X:\Projects\PFMods\rfs\lstore\spghunter.py", line 54, in p__trajectoryBacktrace
2018-01-07 05:37:59.667: ERROR: ZeroDivisionError: float division by zeroSPGHUNTER - search and visual display of the location of enemy artillery
Displaying a mark on a minimap with a signature
Displaying a chat message (only for a player)
Displays the calculated location after a player or ally hits the tank
Visual mapping of the trajectory of the projectile after hitting
Detailed customization of appearance
I was playing with same mods like you had installed from my modpack and got no problems with remembering EAI positions after each battle.
is this not a forbidden mod??
-
woks fine on my part , maybe its yer setup with other mods that it conflicts with , author has said it might not work with certain mods
- 1
-
oh I just noticed yers is teampool hahaha doh
-
-
have u tried changing the settings in game battle observer settings??
-
installed latest mudpack and still no American or british crew voices ,
heres the logs
one thing I noticed though , when the game client asks u to banksloader by py restart .....
when installing british or American crew voices gnome zorg guns .bnk isn't threre .
if I use grandpas voices gnome zorg guns.bnk is there
-
52 minutes ago, Aslain said:
How about now, do you have this problem? Latest modpack ofc. Post logs anyway.
I'm stll on 7 as was no need to go to 9 , but ill try it now for u
-
i also had this problem I tried American and british and both didn't work
-
i currently have avast and malwarebytes installed and I have no problems so far
-
after more investigation ,
I took out all sound mods and added them 1 at a time .
its guederins gun sounds that is causing the problem . zorganes gun sounds are fine and guederins engine is fine ut announcer is fine too .
I'm just checking if they work together
-
12 hours ago, Aslain said:
How about without engine sounds? Maybe that mods from Guderian are affecting this?
good shout ill try that out
-
my crew voices (vanilla)seem to be very quiet during game play , but when I test it on the test button the volume is ok .
ive tried lowering the effects , vehicle volume etc right down to 15 and turning my main laptop volume up to hear the crew voices which don't make that much of a difference .
my ut announcer is correct volume gun sounds r ok engine sounds r ok , at start of battle the volume is fine , its during the game I can hardly hear the crew voices and my sixth sense voice. never had this problem before as I usually use grandpas voice mod but took that off to see if it was just this mod , but its happening with vanilla crew voices.
any suggestions wud be helpful
logs attach
no sound errors though
-
15 hours ago, Aslain said:
I guess this question is more for the engines mod author. Have you tried to not install gun sounds and keep the engines sounds mod only? If you still have problem, then definitely contact mod author in his thread: http://forum.worldoftanks.eu/index.php?/topic/644465- (it's worth to show him your python.log too, however I see no bugs there).
the guy who does the engine sounds second world war one had said that his mod sometimes clashes with other sound mods and some sounds wont work .
I noticed this when using his engine sounds and zorganes (gnomefathers )gun sounds together that sounds were missing namely engine sounds and some gun sounds , when I took zorganes gun sounds off and only used the gun and engine sounds from second world war mod they worked fine .
-
theres a fix for this !!!1
go into game settings and then sound setting. where it is set for speakers , if its set at 2.1 set it to 5.1 then hit apply , then put it back to the setting u had it before hit apply and it shud b sorted
its a wg bug once again, wat this does is reboots the sound engine as far as I'm aware
-
On 21/12/2017 at 4:51 PM, Predator_1 said:
Thanks
Ye just realized that now.Couldn't get to my positions in airfield or redshire....Really sad about them blocking it tbh but oh well
eh?? u think I just realised this now??? lol I'm telling the poster about it ,. I for one loved the hill climbing . the problem was too many people were abusing it and it was affecting gameplay for teams .
-
i got the mp3 of it , I'm gonna try it out
-
19 hours ago, Aslain said:
I can make a badger 6th sense sound at least, but it will work for all tanks
that wud be funny lol good idea
-
the mod is useless , wg have blocked almost every hill climb even ones that were in maps for years . a few people cried about it and ths wat happens even the normal hill routes got blocked now
-
numbers and letters problem
in Issues & bug reporting
Posted
ok I'm using the ui scale at 0.85 , which it looks like its causing this on the panels etc , is there a way to fix it or do I have to live with it or is there a way I can sort it out .
every other font in the game is fine , its just the icon set fonts seem messed up.
not sure logs will help though but ill post them
Aslains_WoT_Logs.zip