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coffee

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  1. Hey there! I have two short questions. 1. I tried to use the Aslain and XVM OTM again - is there a way to not lose the new communication feature where you don't have to precisely click on the tanks (contours)? Without the OTM mods you can just click near them. 2. Anyone else lost their repair sound feedback recently? So when I'm using my repair/med kit, there is no sound on activation. I couldn't figure it out why so far (possibly not even mod related). Thank you!
  2. @Quaksen I know that, but there is quite a big difference between the two. This only indicates for a second when something got spotted. No constant indication, no names, distance or line of sight check. As far as I remember, this was still in the ModPack long after that "multiple arrow stuff" was already removed. But yeah, it is not in the list now, I just don't know what was the reason. Legality, or it wasn't updated, or crashes, or something else.
  3. This mod didn't work for a long time, but I just checked (with replays) and it looks updated. I know it was legal and part of the ModPack in the past, but I'm unsure about it now. Thank you.
  4. I think I was misunderstandable, I didn't mean your settings, but the in-game sound settings in general. I'm also on zero on the other stuff, almost zero on "vehicles" as well. ;)
  5. @zzarac Thank you for your answer - interesting! Going high up in-game, but low in windows maybe one thing I didn't really try. I guess it looked more logical the other way around, but there are a lot of weird things with that volume control... I'm going to experiment with it more!
  6. Can you elaborate on this? This was always a problem for me in some extent. The sometimes scary, sometimes deafening hit sounds in first person view (aka in my tank). Yes, especially arty hits. I don't want to waste anyone's time with a long history, but I tried endless variations between the in-game sound settings, volume controls, master volume and the windows(7) mixer, and I never got a satisfying result. I also used 3 different headset/headphone in the meantime. So the most important sound for me is the gun sounds. I simply want to hear loud and clear if someone fires around me. If I can determine the type/size of the gun, that's even better! Yeah, well, I can't do that, because the firing sounds in the same in-game category - effects - as the hit sounds. So I either jump out from my chair when I'm aiming and arty hits me or I have to use a generally really quiet setting. And that's it. No solution for me. I even wrote to the support about it, but they couldn't help whatsoever. Actually, they are not even acknowledging it as a problem, doesn't matter how many players (some streamers, content creators too) having issues with this. At this point, I would be way happier if I could just totally erase, mute the incoming hit sounds all together! The visual feedback would be just good enough on that, but once again, I can't do that, because I can only mute all the effect sounds or nothing. So if anyone knows a way to change/get rid of the incoming hit sounds without changing other effect sounds, please-please let me know! edit: I found it. [game directory] --> res --> packages --> audioww-part1.pkg - open with WinRAR or similar program --> find and delete "impacts_full.bnk" And no more annoying hit sounds of any kind. Literally any kind. That is the problem with this, it includes all the impact sounds not just the hits on my vehicle. Hits on the enemy or allied tanks, hits on the ground behind me, everything. So if something out of my view, then I'm loosing information. Pretty big drawback, but it is probably worth it for me. I'll consider it. I have no idea if someone can edit this file or not, I can only delete it or not delete it. Anyways, I guess I should write to the wot.eu mod forum, if I wish a less radical solution.
  7. This was a thing at one point. I remember that something similar was in the modpack as well. I think, the extra "middle screen indicator" even glowed up, when we aimed to the right direction. Is anything like this available atm? I love my dashed style reticle (https://i.imgur.com/UI1mC6v.jpg ), and I really don't want to use the diagonal style. At the same time, I'm missing out on a lot of accurate blind shots, because I don't have a "middle screen reference point" at all. To be clear, all I would need is that one little line in the middle of the screen: in the red circle Yes, I could draw a line with a pen to the middle of my monitor, but... you know. Any info or tip is appreciated! edit: My best idea atm to use something like the Danger Lights or MoE mod and position their hud in a way so I can use them as reference point to aim accurate blind shots. But that kinda defeats my general goal to use a clean/minimalistic setup.
  8. I'm not using XMV mods anymore, I have only spam blocker by Champi and destroyed tank icons from the minimap section, but every time, when my battle loads up a proxy/50m circle shows up on my minimap, then disappears after a couple of seconds. Where is that coming from? Can I make it permanent? :) Somehow? Also, I couldn't find a separate mod for it anywhere. This is the only feature I'm really missing from the xvm minimap.
  9. Can someone translate this menu? : ) I know that the first one simply removes the onscreen lights and the second is size and direction (vertical/horizontal), but I didn't figure out the other four.
  10. Same. 1.0.1 #00 Tried it with standard and with improved graphic settings + windowed and full screen. Instant crash every time. Aslains_WoT_Logs.zip
  11. Same. Instant crash since the first 1.0 version. (SD + standard graph) On another note: the fps limit 120 not doing anything for me. The 60 and 144 is working, but with 120 it goes even above 200. Logs later, if it matters.
  12. I'm late, but thank you very much for the aim circle addition! Btw, I separated the files and I'm using this circle from 9.21.0.1_00: I really like it. Most of your shots going into the smaller area anyways, so yeah. (The outline is green when you loaded, white and red when you are reloading. The inner stuff is always white.) If somebody want to try this circle, just install everything normally, then overwrite the attached file in the world_of_tanks/mods/9.21.*.* directory. crosshair_controls.wotmod
  13. In the last version. It worked liked that for months! It is still working, if I install it from your v9.21.0.1 #01 modpack. The separate option would be awesome!
  14. I'm not sure I was understandable. I want to use a solid aiming circle with loading indicator! Like on the first picture: my circle is half red, half white, because my gun is loading in that moment. In that version, if I set my aiming circle to "solid", then it worked liked that. In the latest version: it is just solid. (I like the solid version, cause it more visible. But at the same time I want the loading indicator with it, cause... that's usually in the middle of my screen )
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