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zzarac

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Posts posted by zzarac

  1. 3 hours ago, steffenagermann said:

    i did install the latest modpack yesterday and i alos use Battle Observer but it dosent show up ingame at all and sometimes the chat dosent work and i have to restart the game to fix this anyone got any clues?? 

    The Battle Observer in the modpack is not complete or old version. Download the latest one HERE and copy to your 'mods' folder. Note: it still doesn't work for grand battles (you can't see the result during the match and can't type in chat.) Random battles are fine.

  2. Well yes, 'master ambush' does give an unfair advantage so I am not at all surprised that it is illegal. However, there is nothing about path mods that trigger FPP even in the slightest.

     

    With that said I really hope WG will patch the maps to disable boosting because it is ruining the random matches. Recently I played a Sacred valley match and 6 (six) of the tanks on my team went boosting. Needless to say, we lost pathetically, but 4 of the boosters stayed alive after the enemy capped our base and were rewarded more experience points than those who fought properly.

  3. LOL, 'a storm in a glass of water'. I mentioned FPP because you said suspicious mods come from that particular website. While that is true it is a non-issue because now we have a universal FPP in place, and by that virtue, it is 'out of the question' (my original point). It could come from a dark web for all we care, and we can quite easily check whether it is legal or not. Now, security-wise it is a whole other ballpark.

     

    Nice chatting with you guys. See you on the battlefield. Over and out.

  4. Oh come on people.... First of all, @Quaksen, why would you even mention the times before the FPP? This mod is brand new, came out long after the new FPP was announced and enforced. So, according to the amended FPP, this mod is obviously legal on all Wargaming servers. I wasn't sure if you were serious because you mentioned the word 'straightforward' after my comment as if it were not a fact (or it just seemed that way to me). Just read it again and you might notice it kind-of sounds like mocking. I am really sorry if I crossed some line here.

     

    Well, never mind now. The mod made it to the modpack and that was my only intention here.

     

    Polite discussion on the net is nice too.

     

    Cheers fellows, have some nice games.

  5. On 17/08/2017 at 10:50 PM, Quaksen said:

    Yeah, I love the Fair Play Policy, and how it is straight forward, and same rules for all servers - instead of different rules for different servers :)

    Can't tell if you're being serious or sarcastic. Anyways, Wargaming has amended their Fair Play Policy about half a year ago and the rules are the same for all servers.

     

    Cheers.

  6. On 8/16/2017 at 2:38 PM, Quaksen said:

    The former isn't really out of the question, as the site you link to, is hosting pretty much every single mod that isn't allowed out there - while also hosting a lot of mods that are just fine.

     

    And many other mod websites out there, not just for World of Tanks, but other games, are probably suspicious in the fact they have weird download hosting, with tricky clicks and what not.

     

    Well, Wargaming fair play policy is quite straight forward in explaining what kind of mods are forbidden. There is no "gray area" with this mod - it is completely legal, no doubt. That site hosts mostly ALL mods - legal or not, so the fact a mod is there doesn't say anything about its legitimacy. It could be forbidden, or it could be legal.

     

    Tricky clicks and other security issues, on the other hand, are a real threat and that is why I really like Aslain's pack and don't use any others.

     

    Well, never mind. As we were discussing it, Aslain added the mod to his modpack :)

    • Upvote 1
  7. On 11/08/2017 at 6:16 PM, Capt_Reginald_Black said:

    problem with the russian site so many of the mods there are deemed suspicious.

    When you say 'suspicious', do you mean it as 'potentially illegal' or as 'flawed security-wise'? The former should be out of the question, as per Wargaming fair-play policy, and the latter is always the issue with non-open sourced software. I mean, most of the mods we use are Russian-created and non-open sourced, so what would be the difference here?

  8. "Navigator" is not the same mod as "Pathfinder". They do the same thing, but not from the same author. Navigator download is quite large (~80MB) and contains boosting paths for jus a few maps. Pathfinder is a much smaller download, contains more paths on more maps, but is quite taxing on the system and causes noticeable FPS drops.

     

    But, there is a third option called "Tank Trajectory", which Aslain added to the modpack recently. It has the most paths, it's small, not causing FPS drops, AND has the option of recording your own paths.

     

    Try them out, they're completely legal.

  9. Hello Aslain!

     

    Noticed that you added the "pathfinder" mod to your modpack. There is another one of those (making it the third mod of this kind, after "navigator" and "pathfinder"). Here's the website (russian): https://4cheat.ru/showthread.php?p=1148598#post1148598

     

    This one adds the ability to record your own paths, which is great because not all paths are good for all tanks.

     

    Maybe you could add all of them to the modpack and let the user pick one.

     

    Thanks.

    • Upvote 1
  10. Even though the v.9.19.1_00 changelog states that the aforementioned icons are updated, in the installer they are marked as outdated. Tried installing them anyways thinking it is just a cosmetic issue, but icons are not showing anywhere in the game client. After inspecting the DLC cache folder looking for the man1aq zip file, found it but noticed there is a typo for the folder name inside (res_mod instead of res_mods), so the files get copied to the wrong destination. Manually moving them to the correct folder fixes the problem. I guess there is no need for the logs here, as the problem is quite obvious.

  11. 6 hours ago, Aslain said:

    I wanted to show full names there but the PP background has limited size and everything look ugly when I set it like this. Hence the sollution with truncated names.

     

    Aslain, I have absolutely no problems with players panel as it is, just needed the option to show full nicknames (and clan tags). Since there is a way of doing that (as Quacksen pointed out) there is no reason to change your default settings. Editing one text file really isn't a big hassle, and in your place I would ignore the whiners.

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