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Looking for a lead Delphi programmer with a spare time.
Szukam doświadczonego programisty Delphi z czasem, który może poświęcić.


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zzarac last won the day on June 9

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  1. @Aslain I have tried your test installer and it works pretty much the same as #17 did. No problems with the two monitor setup, at least for me. The progress bar is still there though, but for a much shorter time.
  2. Yup, the order has been restored. Thanks, master @Aslain
  3. The same thig is happening to me as well. Also, that small window with progress bar before installer opens is actually centered between my two monitors, so I can see half on one monitor, half on the other. The modpack installer itself loads on a "wrong" monitor, but that has started happening only a few iterations back, just like with @ZoeBallz I have also tried closing and reopening, but no change. This is not a big deal for me because I have my both monitors powered on the whole time, but I can see how it can frustrate if you have the secondary powered off.
  4. Oh, never mind. I know my settings are strange, no need to sugarcoat it (just kidding.) Yea, in-game settings are not very straight forward as you can't really tell which sounds fall under which category. Not to even mention bugs such as arty hits disaster. BTW, here's the video I was telling you about. It is really interesting. Definitely worth a look:
  5. Actually, the weirdness comes from TruVoodoo's recommended sound settings. If you look at his YouTube video about it you will see he has some valid points.
  6. Well, I must admit I have a weird sound settings combo, but it works for me. Here is a screenshot of my in-game sound settings, but note that WoT is set to only 10% in windows Volume Mixer (screenie 2.) That way there is noting coming from WoT that could startle me. I am on Windows 10 though. Not sure if you can change per-app volume in Windows 7 Volume Mixer.
  7. I use Julie voice mod as well and I also noticed she does not like being quiet. The only way is to lower the WoT volume in windows mixer. Of course, you need to setup other in-game sounds before, so you don't end up hearing her voice only. EDIT: Arty hits on your tank also can't be made quieter, so windows mixer solution works for those as well.
  8. Just my two cents on this subject. I tried the mod yesterday (both before and after the positioning patch), and while the second version worked, it would overlap with ammo and consumables after the first battle, becoming the same as the first version. Also, after installing that mod i had a problem with disappearing damage logs (xvm ones, not native in-game), so i had to delete damage logs folder in %appdata% to get it back.
  9. Yes, definitely. I saw some streamers with that issue, and they use completely vanilla client.
  10. My internet security would block it from accessing in my web browser then too. However, I can reach the URL using Chrome, Firefox and Edge.
  11. For the past few days (maybe 2 or 3 last iterations of the modpack) I've been having this strange issue where the file "xvmscales.json" from "mods/config/rajcel/" folder gets reset to 0 bytes on game startup. As a consequence, "On battle results statistics by RaJCeL" does not work. The file gets installed fine during the modpack installation, but gets its content deleted on game startup. Here's the corresponding python.log portion: 2020-03-16 17:59:43.458: INFO: [rajcel.core] Unable to access https://static.modxvm.com/wn8-data-exp/json/wn8exp.json 2020-03-16 17:59:43.759: INFO: [rajcel.core] xvmscales.json updated to 2020-03-16 2020-03-16 17:59:43.764: ERROR: Exception in thread Thread-2: 2020-03-16 17:59:43.764: ERROR: Traceback (most recent call last): 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/threading.py", line 810, in __bootstrap_inner 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/threading.py", line 763, in run 2020-03-16 17:59:43.764: ERROR: File "coreRajcel", line 1, in initData 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/json/__init__.py", line 290, in load 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/json/__init__.py", line 338, in loads 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/json/decoder.py", line 366, in decode 2020-03-16 17:59:43.764: ERROR: File "scripts/common/Lib/json/decoder.py", line 384, in raw_decode 2020-03-16 17:59:43.764: ERROR: ValueError: No JSON object could be decoded 2020-03-16 17:59:43.764: ERROR: However, the URL from the python.log (https://static.modxvm.com/wn8-data-exp/json/wn8exp.json) is working fine for me when I paste it into a web browser. The workaround is to change the file's attributes to "read only" before starting the game. That will prevent clearing the file's content. For now, I compressed the read-only version of the file and placed it into "Custom_mods" folder, so I don't need to change the attributes after every modpack installation.
  12. I am currently waiting for a 3D render to complete on my computer so I can start gaming. I will be able to test in about 2 hours :(
  13. "Custom_mods" folder resides in your "Aslain_Modpack" folder which is in the root game folder. Pack your needed files (e.g. sounds.xc) into a zip archive with full path, and they will automatically be copied after the modpack installation has finished. Here is Aslain's README file content for that feature:
  14. Hey Devon77, nice find. You can use Aslain's "custom mods" folder to automate the sound.xc copying after each update. Have you managed to find the way of lowering the volume of arty hits? It is driving me crazy.
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