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Ress

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Posts posted by Ress

  1. darker_contour_icons.png.a61988fb2e8e18c0bbc37954b7be687b.png
    DISCLAIMER: Icons are inspired by Wizard's Contour icons.

    Downloads

    Spoiler



    Mirror links
    wgmods.net
    mega.nz

    darker_contour_icons_legacy.png.503552d9c8a0a80fad7aa41cf881f67c.png


    Mirror links
    wgmods.net
    mega.nz

     


    Tank Icon Maker profiles (for modders)

    Spoiler

    TIM profiles.zip

    Mirror links
    mega.nz


    Requirements

    Spoiler

    non-xvm users : anti-mirror icons mod (by night_dragon_on link / wgmods)

    xvm users : inside battle.xc set
    "mirroredVehicleIcons": false,

    xvm users - optional : mirrored enemy icons: inside iconset.xc set
    "battleLoadingRightAtlas": "battleAtlasEnemy",
    "playersPanelRightAtlas": "battleAtlasEnemy",
    "fullStatsRightAtlas": "battleAtlasEnemy",


    Install Guide

    Spoiler

    extract/place Darker.Contour.Icons_X.X.wotmod inside your World of Tanks/mods/<version> folder


    Preview TIM All Tanks (1.9.1.2)

    Spoiler

    preview.thumb.png.d18c25a45ec4dc1f61ba0348e2a5e924.png
     
    Legacy

    preview_legacy.thumb.png.368dc3d9aaed1e14b4cbe764f9c7c4e7.png
     
    Legacy
    (Aslain's edit)
    preview_aslain.thumb.png.36ea0416e418ed3826c5a58a28df0eed.png


    Changelog

    Spoiler

       v0.9 (28.07.2020)

    • Collector tanks marked as premium/special
    • Reduced name reflection (less distracting)
    • icon_v08.png.2af9d5eba6f411323cc5e3c78cca5820.png > icon_v09.png.fd6cfab1b3176020d9db88102c79cbbf.png
    • icon_v08_mirrored.png.bf5f0d02a740630c87699783e036b697.png > icon_v09_mirrored.png.2577fcb6ad832595639585f11e3ff3e2.png
    • TIM: removed unnecessary/re-checked all layers (incl. legacy version) for any changes since 1.6.1.2 update

       v0.8 (07.06.2019)

    • Switched to lighter background image + outline
    • Tweaked premium/special stripe, nation icons, texts
    • Added extra icon for noImage, Unknown, Observer
    • TIM: removed all unnecessary effects and old v0.7 layers
    • csv: added remaining non-drum tanks (USSR, Germany, USA) [758/758 #1313]
    • *no more exclamation marks for non-drum tanks inside TIM*
    • Mirrored profile: added remaining layers/effects
    • somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png > icon_v08.png.2af9d5eba6f411323cc5e3c78cca5820.png > icon_v08_mirrored.png.bf5f0d02a740630c87699783e036b697.png

       v0.7L (06.06.2019) - Legacy version

    • preserved v0.7
    • updated HasDrum.csv [full #1313]
    • Images: v0.8 naming format (Drum1A, Drum1B, nation_china, nation_czech,...)
    • TIM: added v0.8 check.csv
    • TIM: v0.8 layers naming format

       v0.8 (WIP3) - Complete overhaul

    • Replaced background with new custom image
    • Replaced class color indicator text with image
    • Replaced premium/special indicator text with image
    • Tweaked tank name and tier texts (font, size, position, smoothing)
    • Added tank name reflection effect (experimental)
    • TIM: Sorting and optimization
    • TIM: Added separated layer for nations icon (individial tweaking)
    • TIM: check.csv reworked, added image (orange=hasdrum, green=inside csv)
    • checkcsv2drum.png.8185460722336960196e299a7e3e61a5.png checkcsv2.png.bbbc1d2b7a40fab2bb846430b4860d09.png
    • csv: added non-drum tanks (Italy, Poland, Sweden, Czech, Japan, China, UK, France) [patch #1313]
    • csv: total 370/758 tanks (still missing non-drum tanks for USSR, Germany, USA)
    • Mirrored profile: Only core stuff applied (still missing some layers)
    • somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png > somua_v08wip3.png.534a8dfe7d36190c2501edb9894256e9.png

       v0.7 (14.04.2019) - TIM cleanup/optimization

    • TIM: removed old autoloader text indicators
    • TIM: added Arabic Tank Tier (optional/placeholder)
    • TIM: added "check .csv" (for testing if custom HasDrum.csv needs updating)
    • TIM: all images are moved inside Images/Darker

       v0.6 (13.03.2019)

    • replaced autoloder indicator text with image
    • somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png > somua_v06.png.cd27ed2e1ff4dd941ed079eea07b3e6c.png
    • somua_v05_mirrored.png.a505a0484e6ab89ae3aff66077a4d5ea.png > somua_v06_mirrored.png.382263fcb8f63116ae674fee8ddc2b6b.png

       v0.5 (31.10.2018)

    • added optional icons (BattleAtlasEnemy) with mirrored background (xvm only)
    • somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png > somua_v05_mirrored.png.a505a0484e6ab89ae3aff66077a4d5ea.png
    • to apply it, inside iconset.xc change "battleAtlas" > "battleAtlasEnemy"
    • (recommended for "battleLoadingRightAtlas", "playersPanelRightAtlas", "fullStatsRightAtlas")
    • zero changes to main icons (non-mirrored), only version bump (same as v0.4)

       v0.4 (15.08.2018)

    • finally fixed corruption inside .dds files (Aslain, Thanks for tip)
    • removed nation icons by DEbranded (70x70)
    • added nation icons by Wargaming (128x128)
    • tweaked/replaced font
    • tweaked nation icons
    • icon_v03.png.7b9fb738da5f8a7347b29d1ffb458796.png > somua_v04.png.aede592ce9f64fa974f088e52e2bfbc5.png

       v0.3 (09.07.2018)

    • remove background transparency
    • disabled premium/special glow
    • shifted premium/special stripe
    • applied light shadows on nation icon, tank name & tank tier
    • applied overall sharpen in hope to remove some blurriness
    • icon_v02.png.fe99499e2259bf8f9da7c1dc3faeaed2.png  > icon_v03.png.7b9fb738da5f8a7347b29d1ffb458796.png

       v0.2 (18.06.2018)

    • fixed nation icon position
    • fixed battleAtlas.dds and vehicleMarkerAtlas.dds (less blurry now)

        v0.1 (17.06.2018)

    • initial release (still figuring how TankIconMaker works)

     

  2. On 6/7/2018 at 4:39 PM, simi_id said:

    Anyway, I was referring if you can add some predefined layouts....

    You know you can always edit battleMessage format with notepad++ inside config file ( mods\configs\spoter\marksOnGunExtended\marksOnGunExtended.json)
    and set it as you prefer right?

    example current percent only:

    "battleMessage": "<font size=\"18\">{c_battleMarkOfGun}</font>"

    example percent+current damage:

    "battleMessage": "<font size=\"18\">{c_battleMarkOfGun} {c_damageCurrent}</font>"

    example percent+current damage+status icon:

    "battleMessage": "<font size=\"18\">MoE: {c_battleMarkOfGun} {c_damageCurrent}</font><font size=\"16\">{status}</font>"

     

     

  3. What about Auxilium?
    ...inside config set "DamageIndicatorDuration": to 14.0 ? That should work right?

    EDIT: if you don't wanna use Auxilium you should be able disable most of stuff anyway..and leave it bare bone with damage indicator part only.
    (at least that's what most of damage indicator mods have on wotsite)

  4. Pretty much what @Quaksen said.


    Plus all 36 images with original names must be created if you wanna disable original images or use single image as background, because game rotates all 36+ images randomly.
    So if you wanna use single image you have to create 36 copies of it with names Quaksen provided.

    On plus side you can have more then 36 images (50,100...), as long as you follow naming format ( back_NUMBER_without_sparks.png)
    As for resolution, 1920x1200 used to be best resolution for it, but tbh idk...cuz of black borders issue when using full screen image (that's why original images have fade in/out effects).

    login.jpg

  5. Noticed that CircleCross is not in modpack,
    i used to use that crosshair in past as alternative to jimbo and vanilla white.
    Thought some people might like it so i decided to make request.

    link

    Sidenote:
    I think you might need to install 2 extra fonts (Cuprum regular+bold) if you are on windows7/8,
    or you will have white boxed instead of reload numbers.

    CircleCross02.jpg

  6. 4 hours ago, simi_id said:

    ...Long time ago there was a mod...Left ALT...between the tank and bottom panel...info about ammo and penetration...

    hmm...so basically damage log area?

    Usually xvm damage log and damage log mods use that hotkey.
    So its some sort of log mod then? that shows info about shell type and penetration of shell that hits you?

    You said long time ago, are you talking about old Multi hit log mod? that mod is outdated...but that mod didn't show penetration


    Don't think such mod exist these days. At least not under damage log mods, info about shell type sure, but actual pen of shell? ...no

    Only mods i can think of are info panel and received damage announcer, but not 100% accurate. (both inside Aslain's modpack)

    edit:I don't know...unless you are talking about your ammo/pen...maybe penetration indicator?

  7. 2 hours ago, PraetorianShadow said:

    ...I am not to sure how to open .bnk files.

    1. Get banks .bnk file you wanna sound from
    2. Download bnk extractor link
    3. Drag .bnk file on top bnkextr.exe (you should get extracted .wem files)
    4. Download Divinity Sound Converter link
    5. Copy/drag all extracted .wem files inside Divinity Sound Converter folder and run divinity_converter.exe (inside NUMBERED/NON-NUMBERED folder you will get .ogg converted files)
    6. Now all you need to do is simply convert .ogg to mp3/wav and you are done (any converter should do it, i think even online converter link)

     

  8. The simple way, in game turn colorblind on, turn off XVM markers (markers.xc) and XVM minimap (minimap.xc).  :tounge_xd:
    but if you wanna use XVM markers/minimap, you have to play around with colors.xc config and replace color for enemy team with violet/purple hex color.

    http://www.color-hex.com/color-names.html


    EDIT: res_mods/configs/xvm/<config>/colors.xc
    remember to save as UTF-8, if you use regular notepad to edit.

    Untitled.jpg

  9. 19 hours ago, pnzr_149 said:

    ...shows the experience required for a crew member to make the next perk in green on the crew list.

    CrewExpExtended v5.01 from wotsite still works just fine with 1.0.1.1 and shows same stuff but different colors.

    by default: battles + exp required for 1%
    on mouse over: battles + exp to reach 100%

    Believe its the same version in Aslain's Modpack as well (under "Garage mods")

    Untitled.jpg

    Untitled2.jpg

    • Upvote 1
  10. On 4/23/2018 at 1:52 PM, Direkin said:

    ...Is there a config file somewhere I can edit so it stays in one location permanently?

    As 98whiteMC pointed out, edit marksOnGunExtended.json file, best with notepad++
    But first make backup of it, just in case if you somehow manage to corrupt your config while saving.

    in your case, you mostly care about "UI", "visible", "drag" and "y,x" position settings
    but you can also play around with "battleMessage" format.

    Untitled2.thumb.jpg.02ee75647044aaef2a6d81097f2e194c.jpg

     

     

  11. 4 hours ago, DaKiwi said:

    I find them annoying, Anyone know how to remove these?

    You can do it by manually editing XVM config.
    Go to res_mods/configs/xvm/<your_config>/playersPanel.xc  (open with Notepad)

    First find (CTRL+F) enemySpottedMarker definition.
    looks like this:   
     

        "enemySpottedMarker": {

    right bellow add:

          "enabled": false,


    So it looks like this:

        "enemySpottedMarker": {
          "enabled": false,


    Then do the same for xmqpServiceMarker (CTRL+F)

        "xmqpServiceMarker": {
          "enabled": false,


    When you are done don't just close save it,
    go Save As > name:playersPanel.xc > type:Text Documents.txt > Encoding UTF-8 > Save

    This is the most simple way, just toggle it off, so you don't have to edit every extraField for each panel by removing ${"def.enemySpottedMarker"}, you can just leave it.
     

    spotted.jpg

  12. In previous versions there was config inside mods/config/oldskool/enemy_indicator.json but very limited and colorblind only so no color change.

    From current v1.0.1 modpack you only need: enemy_indicator, izeberg.modsettingsapi, poliroid.modslistapi (from mods) and modsSettingsApi.json (from config)
    you get few settings in game nothing special, if that's the only mod you wanna use...:smirk:


    PS. enemy indicator is legit as long as it shows ONLY 1 detected enemy at a time... if you get version of indicator that shows like 3 or more with range and all... that's illegal

  13. Maybe i can help? :)

    Checked your logs and noticed BanksLoader, think that's the issue here...at least with Gnomefather's Gun Sound (by Zorgane)

    I personally use BanksLoader, even SoundInjector and i did try experimenting using only Engine Sound mod (that use loader and injector)
    with Zorgane Gun Sound or Shimada's Gun Sound and i had same issues (missing engine sound)
    Same goes with UT Announcer (that use only loader)

    So my solution was to stop using sound mods that have custom scripts/configs inside res_mods or they create/edit audioww/audio_mods.xml
    OR
    remove mods that use BanksLoader and SoundInjector

    ATM my sound setup is: Gnomefather's Engine and Gun Sounds(by Fedor), UT Male Announcer(by Andre_V), Julie Voiceover and Reload "UP" Sound

    Hope this help? ;)

     

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