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Ress last won the day on July 26 2019

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  1. xvmlog ... 2020-09-02 02:44:59: [B:003] [XVM:BATTLE] processView: classicBattlePage 2020-09-02 02:44:59: [B:004] [XVM INFO] XVM_VERSION=8.6.1 #0036 for WoT gameRegion=NA configVersion=6.1.0 autoReloadConfig=false markers.enabled=true servicesActive=true xmqp=true statBattle=true 2020-09-02 02:45:00: [B:005] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf 2020-09-02 02:45:03: [VM] initialized 2020-09-02 02:45:04: [VM] registered 2020-09-02 02:45:04: [ERROR] loadUrl failed: timed out File "res_mods/mods/xfw_packages\xvm_main\python\loadurl.py", line 90, in _loadUrl 2020-09-02 02:45:07: [ERROR] [XMQP] on_open_connection_error No connection could be opened: Connection to failed: timeout 2020-09-02 02:45:09: [ERROR] loadUrl failed: timed out File "res_mods/mods/xfw_packages\xvm_main\python\loadurl.py", line 90, in _loadUrl 2020-09-02 02:45:09: [ERROR] Stat request data is None ... pythonlog ... 2020-09-02 02:44:58.576: INFO: [gui.app_loader.loader] App is initializing: scaleform/battle 2020-09-02 02:44:58.725: INFO: [pika.adapters.base_connection] Connecting to 2020-09-02 02:44:58.794: INFO: [gui.app_loader.loader] App is initialized: scaleform/battle 2020-09-02 02:44:58.971: INFO: [root] [XFW/Actionscript] getMods: found: {'xvm_battle': '../../../res_mods/mods/xfw_packages/xvm_battle/as_battle_classic/xvm_battle_classic.swf'} 2020-09-02 02:44:59.351: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace() 2020-09-02 02:44:59.574: INFO: [root] [XFW/Actionscript] COMMAND_SWF_LOADED: xvm_battle_classic.swf 2020-09-02 02:44:59.749: ERROR: [pika.adapters.base_connection] Connection to failed: timeout 2020-09-02 02:44:59.781: WARNING: [pika.connection] Could not connect, 2 attempts left 2020-09-02 02:44:59.802: INFO: [pika.connection] Retrying in 3 seconds 2020-09-02 02:45:02.863: INFO: [pika.adapters.base_connection] Connecting to 2020-09-02 02:45:03.524: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace() 2020-09-02 02:45:03.863: ERROR: [pika.adapters.base_connection] Connection to failed: timeout 2020-09-02 02:45:03.864: WARNING: [pika.connection] Could not connect, 1 attempts left 2020-09-02 02:45:03.865: INFO: [pika.connection] Retrying in 3 seconds 2020-09-02 02:45:06.868: INFO: [pika.adapters.base_connection] Connecting to 2020-09-02 02:45:07.872: ERROR: [pika.adapters.base_connection] Connection to failed: timeout 2020-09-02 02:45:07.882: WARNING: [pika.connection] Could not connect, 0 attempts left ...some connection errors on battle load. If not temp xvm issue, could be your local connection/privilege issue? (run as admin/add to firewall exceptions)
  2. if you installed correctly (i can't tell with bad logs you provided, aside from few conflicts), everything should be preselected correctly. ....anyway, settings for those 2 are: pmod: ...\mods\configs\pmod\defaultZoom.json --> "enable": false, xvm: ...\res_mods\configs\xvm\Aslain\camera.xc --> "startZoom": null, provide better/up2date logs, maybe be more specific, idk screenshot or something, try again less raging, more reading...
  3. Stug IV, Super Hellcat, etc... are not premium tanks {{v.premium}}, they are special reward/giveaway {{v.special}}. They have premium characteristics, but not marked as premium. So replace {{v.premium}}.png with {{v.premium|{{v.special}}}}.png and make copy of your premium.png image as special.png Also since 1.10 i have font glitching on my config, but can't be bothered to investigate. Just load different page (example:techtree) and go back to hangar and its back to normal.
  4. @Aslain As i was drinking coffee got idea about this that might work in theory, so i had to try. Since xvm uses battleAtlas for pp icons and not individual contour icons i tried to create empty 1x1 icons and use that battleAtlas to hide icons. it kinda works, but there are 2 drawbacks: (without xvm) 1. losing icons on loading screen 2. losing icons when you check statisticform (TAB) You can bypass them both with xvm/iconset.xc, use other atlas/icons for loading/statistics or vanilla battleAtlas...or use this empty for playerpanel only) Here is example for testing, place inside res_mods\\gui\flash\atlases atlases.7z
  5. a)The "simple" way, inside playersPanel.xc set "iconAlpha": 0, Drawback: icons are still loaded but not visible to you, so all "bindtoicon" stuff on pp kinda "float" away from panel (hpbar, spottedbulb, clan icon...etc) also if using background there is empty space in panel (unless you also hide background "alpha": 0, ) b)Not simple way is to move icons off screen with "vehicleIconOffsetXLeft": 0, ally side and "vehicleIconOffsetXRight": 0, enemy side there are total of 4 panels (not counting none/hidden one), if you use all of them you have to edit all 4. So you move icons off screen then you move extra field stuff that is bind to contour icons back to center with X alignment, if using it (hp,hpbar,hpbg,spotted...) Drawback: time investment until you get everything right
  6. updated for [#391] +missing tanks since [#57] (china-Ch39_WZ120_1G_FT_FL) Drum0 (china-Ch41_WZ_111_5A_bob) Drum0 (france-F114_Projet_4_1) Drum1 (france-F115_Lorraine_50t) Drum0 (france-F116_Bat_Chatillon_Bourrasque) Drum1 (france-F42_AMR_35) Drum0 (france-F97_ELC_EVEN_90_FL) Drum1 (germany-G134_PzKpfw_VII_bob) Drum0 (germany-G62_Roket_Sturmtiger) Drum0 (italy-It08_Progetto_M40_mod_65_bob) Drum1 (sweden-S22_Strv_S1_FL) Drum0 (sweden-S28_UDES_15_16_bob) Drum0 (sweden-S30_UDES_03_Alt_3) Drum0 (sweden-S31_Strv_K) Drum0 (uk-GB107_Cavalier) Drum0 (uk-GB108_A46) Drum0 (uk-GB37_Valliant) Drum0 (usa-A117_T26E5_FL) Drum0 (usa-A12_T32_FL) Drum0 (usa-A128_concept_1b) Drum0 (usa-A129_T6_medium) Drum0 (usa-A130_Super_Hellcat) Drum0 (ussr-R169_ST_II) Drum0 (ussr-R170_IS_2_II) Drum0 (ussr-R171_IS_3_II) Drum0 (ussr-R172_Object_752) Drum1 (ussr-R173_K_91_2) Drum0 (ussr-R174_BT-5) Drum1 (ussr-R175_IS_2_screen) Drum0 (ussr-R177_ISU_152K_BL10) Drum0 (ussr-R178_Object_780) Drum0 (ussr-R97_Object_140_bob) Drum0 Basically run out of games to play, so decided to check on this indie game again (still same old s*fest). I might stick around, keep updating stuff, or return back in my cave, who knows.
  7. updated for [#57] (germany-G144_Kpz_50t) Drum0 (poland-Pl16_T34_85_Rudy) Drum0 (uk-GB99_Turtle_Mk1) Drum0 (ussr-R165_Object_703_II) Drum0 (ussr-R165_Object_703_II_2) Drum0
  8. Sorry i am out of loop lately (since, removed all WoT related stuff from pc. (reason:classic wow ) But gonna look into it later today, once my wot client download. Make sure your .py macros are updated. EDIT: After fresh wot download (non-wgc) and default xvm [8.1.2_4] + infopanel, xvm configs appear to work just fine. Try downloading .py macros again, if you still have issues let me know what version.
  9. Some equipment_ctrl.py & consumables_panel.py errors remaining, might be Shell Info (updated in v1.6.0.2 #01) or as you said repair by izeberg? Something conflicts or something is out of date (need update). Grab new modpack, clean install it, do some test runs (don't burn boosters). If still having issue, post fresh logs.
  10. @John11 Since you have some ConsumablePanel / infoChargedShell.py errors inside logs try without xvm sight, until next modpack: XVM sight Aim Info Sight: Aim Time Sight: Flight Time Sight: change color from white to green Sight: position no. 3 (on the bottom)
  11. -------------------[Other XVM Settings]------------------------------ XVM sight -------------------[Non-XVM hitlogs]---------------------------------- In battle statistics by Rajcel -------------------[Garage mods]-------------------------------------- Battle Hits Viewer
  12. Your sig is showing up, just fine. but if you are not logged in, then you can't see signatures. Well, you do... you need to post/attach logs. saying it's not working or i have problems with this & that is not useful (if no logs attached to investigate).
  13. https://aslain.com/index.php?/topic/9-how-to-report-a-bug-or-issue/ - Run special application: >> Aslains_WoT_Logs_Archiver.exe << (which can be found in the game installation folder or as shortcut on your windows desktop) it will create Aslains_WoT_Logs.zip file, attach that file to your thread, it's mandatory !!! Don't need any other logs, only that particular zip file. Aslains_WoT_Logs.zip can be found in game folder inside Aslains_Modpack directory.
  14. Don't use destroyer, installed it just for screenshot above (crosshair_arcade, crosshair_Controls, crosshair_sniper). I use minimalistic green.
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