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Ress

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Posts posted by Ress

  1. 25 minutes ago, castamir said:

    Is it me or is there now two world of tanks folders where mods go in?

    nope, it's you...


    I have one called World_of_Tanks and one called World_of_Tanks_EU
    -are they full clients? did you use multiple clients in the past or do you play on multiple regions?
    also are you using wargaming game center or standalone wot launcher to start game?

    Should I delete one of them?
    -umm probably? if you don't use multiple clients and only playing on 1 region (EU,NA...)
    my guess is World_of_Tanks_EU is the main one, but to be sure best to double check first.

    Compare them in size, version numbers inside mods and res_mods, or look inside version.xml
    ...idk posting logs might help.

  2. 59 minutes ago, williamb06 said:

    Which are the two mods that would violate the new policy? I am just curious...

    closest enemy indicator and minimap gun directions.


    Also marker mods (that renders outside of draw distance).
    https://worldoftanks.eu/en/news/general-news/fair-play-policy-update-april-2019/
    https://worldoftanks.com/en/news/announcements/fair-play-policy-update-0419/
    https://worldoftanks.asia/en/news/general-news/fair-play-policy-update/

  3. @T0m0n
    I am not fully familiar with the system, but i can try sharing some light on the subject of clan icons.

    1. XVM config has nothing to do with top XXX clan icons, it can either display clan icon or not. Simple yes/no and that's about it. (if you have icon for X clan it willl display it)
    2. As Aslain said, don't download clan icons from modpack, you will get all icons. There is no way to get only top XXX icons from modpack.
    3. Your personal settings on xvm site/cabinet is the key (Top clans count rated wGM:XXX).
      As you play/join battles xvm (not modpack or aslain's config) will download/populate those clan images, depending on your wGM settings and if clan is in top XXX.

    Keep in mind wGM icon obtain system is not 100% perfect, but you should have those icons downloaded/populated over time.
    That all depends on xvm (not your config) and whatever/whoever sends those info/icons to your client, wg? wgAPI?

  4. 1 hour ago, Karolin said:

    And im try it edited with notped some files and not working


    Stopped using this mod after v4, but i just tested this v7 and it saves selected style (after game restart or replay ALT+NUM9 scrolling).
    Anyway inside ...mods/configs/spoter/marksOnGunExtended/marksOnGunExtended.json file is updated each time you change settings ingame.

    So... for Circon UI style should be saved as "UI": 4,  (try checking if saved after you apply or close game)
    Maybe you have some weird permission issue with game/drive, so it resets to default each time you start wot (...my wild guess)?


    If you wanna mess with config and use custom "battleMessage" and "battleMessageAlt"
    make sure UI is set to 0 (or inside settings to config) also avoid ALT+NUM9 if using custom config, and for low of god don't use basic notepad when editing config files.
     

  5.    v0.7 - TIM cleanup/optimization

    • removed old autoloader text indicators
    • added Arabic Tank Tier (optional/placeholder)
    • added "check .csv" (for testing if custom HasDrum.csv needs updating)
    • all images are moved inside Images/Darker
  6. On 3/30/2019 at 10:48 PM, Xillian112 said:

    Found a new one, same setup as above

    bug.png

    You are missing Harpoon.ttf font, also can't find it inside Aslains_Installer.log :smirk:
     

    On 3/30/2019 at 11:49 PM, Xillian112 said:

    bug2.png

    Mirrored contour icons inside tooltips are old and well known issue, sadly not much can be done about it.
    But everything else should be mirrored correctly (battle loading, in battle, platoon window ...etc), except for tooltips.
     

  7.   [HANGAR]
      * restored functionality of the options:
          "login"/"saveLastServer" - save last server
          "hangar"/"hidePricesInTechTree" - hide price button in tech tree
          "hangar"/"masteryMarkInTechTree" - show mastery mark in tech tree

    Fixed with 7.8.6-dev (8960+)

    EDIT: Works fine on 1.4.1.0, guess it's best to wait for tomorrows micro patch.

  8. I mean its easy enough but it pisses me when they decide to change naming for whatever reason.Right after i repacked it, in hope to never look at it again. :confused:

    Its mostly macro rename inside main infoPanel.xc  (enemiesOnly for each config and formats edits for few configs with new macro naming),
    and custom battleLabelsInfoPanel.xc (py: infoPanel.format rename for each config).
    Also optional aimingSystem.py stuff need to update to new macro {{py:aim.mode(v1, v2, v3)}} format.
     

  9. Even though i updated all configs recently
    chances are none of them will work correctly with recent infopanel.py update.

    - Added macros: {{nation}}, {{level}}, {{rlevel}}, {{py: infoPanel.isPremium}} (returns 'premium' if the tank is premium).
    - Renamed ru-macros:
      {{py: infoPanelFormat}}> {{py: infoPanel.format}}
      {{py: isTarget}}> {{py: infoPanel.isTarget}}
      {{py: compareDelim}}> {{py: infoPanel.compareDelim}}
      {{py: compareColor}}> {{py: infoPanel.compareColor}}
    - Changed the "enemiesOnly" parameter to "showFor" (accepted values: "all", "ally", "enemy"). 

    boo hoo...well in that case, time to slap discontinued™ :sweat_smile:

  10. 1 hour ago, Michale Jasson said:

    is it possible to change the color of the onscreen Gun Constraints, by my self?

    There are few gun constraints mods roaming internet, but doubt any of them use config files anymore. (excluding xvm anglesAiming.py)
    There used to be config file before, that is true but most of config/settings are now stored differently. (example:mods that use modsettingsapi)
    As far as i know no, with current mod you can't change colors. (without bricking/modifing mod itself)
     

    1 hour ago, Michale Jasson said:

    btw, how can I change the style of the Gun Constraints? In the preview there are a few types avalable, but in the aslain setup menu is only one option button.

    Inside hangar > bottom right > modification list icon (next to notification center icon) > open Mods settings

    gc.thumb.png.94a7131f0ca0c2150ee2831254de4b79.png

    • Upvote 1
  11. Atm using xvm, Scriptloader, YK and i can click on report details without any issues (close it, reopen it). :smirk:

    However i had this issue once in the past, when wg did something to notification center, but can't remember 100% what caused it.
    (but i know it was one of the mods with notification center acress, ...there was some sort of conflict)

    Now since wg touched notification center again with merit rewards.
    Try removing mods that print stuff inside notification center ...idk stuff like: version checked, friends notification, session stuff,...whatever)

    You should be able to narrow it down eventually.
    Or simply avoid mods that modify battle result window, tech tree, notification center and blame it on wg for breaking stuff, again. :lol:

    • Upvote 1
  12. XVM-7.8.5-dev:
      [KNOWN ISSUES]
      * disabled options:
          "login"/"saveLastServer" - save last server
          "hangar"/"hidePricesInTechTree" - hide price button in tech tree
          "hangar"/"masteryMarkInTechTree" - show mastery mark in tech tree
        Will be reprocessed in future releases.

     

    • Upvote 1
  13. There are hitzones skins inside modpack.


    hitzones.png.fee35fd474974766d9de2ef214287efe.png

    Unless you are talking about full 3D remodels with angle indication and all?

    ...last time i checked that's considered illegal.

    • Upvote 1
  14. @ramboloco
    I can't test it right now, i just updated my client, and still need to adapt to new 7.8.5 xvm.

    Issue must be with pp ofset changes:

    Spoiler

    XVM-7.8.5-dev:


      [GENERAL]
      * World of Tanks 1.4.1.0

     

      [PYTHON MACROS]
      * totalEfficiency: added macro {{py:xvm.dmgKindColor}}
      * damageLog: the "wheel" parameter has been added to the "comp-name" section
      * damageLog: updated list of available macros with their description:
          (/res_mods/mods/shared_resources/xvm/docs/py_macros_ru.txt)

     

      [HIT LOG]
      * hitlog settings was completely reworked;
          see "hitLog.xc" file.
      * added sections:
          "battleLabels"/"hitLogBackground"
          "battleLabelsTemplates"/"hitLogBackground"
          "colors"/"dmg_ratio_player"
      * renamed sections:
          "battleLabels"/"hitlogHeader" > "battleLabels"/"hitLogHeader"
          "battleLabels"/"hitlogBody" > "battleLabels"/"hitLogBody"
          "battleLabelsTemplates"/"hitlogHeader" > "battleLabelsTemplates"/"hitLogHeader"
          "battleLabelsTemplates"/"hitlogBody" > "battleLabelsTemplates"/"hitLogBody"
      * updated sections:
          "battleLabelsTemplates"/"avgDamage"
          "battleLabelsTemplates"/"mainGun"

     

      [DAMAGE LOG]
      * added parameter:
          "damageLog"/"comp-name"/"wheel"
      * updated sections:
          "battleLabelsTemplates"/"damageLog"
          "battleLabelsTemplates"/"damageLogBackground"
          "battleLabelsTemplates"/"lastHit"

     

      [PLAYERS PANEL]
      * renamed option in the sections "playersPanel"/"short", "medium", "medium2", "large":
          "vehicleIconXOffsetLeft"   -> "vehicleIconOffsetXLeft"
          "vehicleIconXOffsetRight"  -> "vehicleIconOffsetXRight"
          "vehicleLevelXOffsetLeft"  -> "vehicleLevelOffsetXLeft"
          "vehicleLevelXOffsetRight" -> "vehicleLevelOffsetXRight"
          "fragsXOffsetLeft"         -> "fragsOffsetXLeft"
          "fragsXOffsetRight"        -> "fragsOffsetXRight"
          "rankBadgeXOffsetLeft"     -> "rankBadgeOffsetXLeft"
          "rankBadgeXOffsetRight"    -> "rankBadgeOffsetXRight"
          "nickXOffsetLeft"          -> "nickOffsetXLeft"
          "nickXOffsetRight"         -> "nickOffsetXRight"
          "vehicleXOffsetLeft"       -> "vehicleOffsetXLeft"
          "vehicleXOffsetRight"      -> "vehicleOffsetXRight"

     

      [HANGAR]
      * added option:
          "hangar"/"enableCrystalLocker" - enable locker for bonds

     


    Try with this one playersPanel_short.xc

  15. 4 hours ago, John11 said:

    is the hawg paintball in as well?

    i haven't got that in version 05?? is that a modpack you haven't realized yet?

    Under Crosshair mods > Colored Damage Stickers > variation 4 and 5
    paintball.png.6edb7627f50485b5dc74b55b149f7975.png

  16. Out of curiosity i just downloader b160 link and my images&data, and it loads up everything.
    (ofc profiles are still stored on my pc from b159 so i didn't have to import those)
    I even try sub foldering for "Images/Ress" like you have, also works.

    idk i created .csv based on this post link

    In the end issue must be something super simple and we just cant see it. :lol::lol:

  17. I mean its pretty much straight forward, use custom .csv so you can import image, use image named as defined inside .csv
    Unless if you already have another custom .csv for autoloader/HasDrum? ...maybe try removing my .csv
    Also i still use TIM b159 and not latest b160 (with wheeled property)


  18. Hmm... it should work and show errors for non-drum tanks (but thats normal).

     

    Spoiler

    hmm.thumb.png.c642e8dbd5df570efba694be4b85273d.png



    Gonna quickly recheck profiles and .csv maybe i messed something up with upload.


    EDIT: Everything looks fine, idk why it doesn't load images in your case.
    Stupid question: Did you forgot to copy new images?
    I used default background-slesh-3.png flipped it for mirrored profile and named it Drum.png and Drum2.png

    Also with .csv you should have new property now,

    Spoiler

    hasdrum.png.1a8084b060c4a0709084d4d0f4ce0a35.png


    with text it should show "Drum" (didn't test text part, since i needed it for image import)
    in default Exported-WotData-HasDrum-Wargaming-0.csv is "*" and you can't name image *.png
    So i used Drum.png and Drum2.png images where {HasDrum}=Drum instead of *

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