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Chemputer

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Chemputer last won the day on May 28 2023

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  1. Apologies, I'm a tad confused. I'm not offering to make more download links or anything (though I guess I did offer an RSS Feed to do the same as I am asking to do, that's effortless and I'd put that in a "contribute" page, rather than on the download page, along with the code to do what I'm suggesting, though, demand doesn't seem to be that high, admittedly), just asking if it's okay to continue what I'm doing, which is automatically download the torrent you have on the site so that I can help seed it for as long as that version of the file is relevant, then download the next torrent, seed it, and so on. I'm contributing a decent amount of bandwidth to the people who do download via torrent, though it's nowhere near saturating my upload, it is admittedly more than I guessed, those that aren't scared of it lol. I am assuming that's freeing up some of your bandwidth, at least? I take it you're the only initial seeder? I suppose I'm asking if it's okay for me to continue to use a Python script to scrape the webpage every 4 hours (I can make it a longer period, say 8 hours, if you wish) to see if there's a new version, if a new version, it's downloaded and seeded, otherwise continue seeding the current version until the next check. Follow? Edit: And to be clear, I already made it, just to ensure it could be done, and just sort of did it, despite it being something I'd always ask permission for before scraping a page on a site like yours. All I can do now is apologize and ask permission to continue.
  2. I would love to seed the modpack (even the WOT one, though I don't play WOT), I've got a server and uncapped gigabit fiber, so, it'd be great, but I don't want to download the torrent file every update, and set it to seed manually. If it'd at all be possible to have an RSS feed for the torrent file, or magnet links in the RSS feed, or whatever, that'd make it easier. I sort of jumped the gun, normally I'd ask first, but I wanted a proof of concept first before I asked, and so... yeah. I made a python script that, rather than using an RSS feed to get the torrent files, it just scrapes the webpage. I've got it set to only do that every 4 hours, if that's too often (or if any is too often) please let me know, and I'll change it. It seems to work perfectly, though I haven't seen a version change, yet. The idea is to download the torrent, seed, then once there is a new version, delete the old version and stop seeding it, download the new version and seed it, and so on. I'm sure I can't be the only one here who might want to do this, but I don't want to put this into the wild without your consent, and the more who do it obviously the more people scraping the website, which isn't great... if a lot of people would be interested, I could set up an RSS feed to use instead via scraping, so that it only needs to be scraped by one bot, allowing the others to use the RSS feed. Originally I thought of scraping, putting it in an RSS feed, and then seeding with a different application, but merging it all into a single Python script seems to work fine, sans RSS feed, so setting up the RSS feed would be, well, trivial, at this point. Is this okay? Apologies if it is not, I can stop ASAP if you want. If you want to provide an RSS feed yourself for the torrents, that'd resolve the issue completely. I don't want to share the script without an okay, but I would happily provide it via PM to Aslain if you want it.
  3. Sorry for the necro, but I'm trying to automate grabbing the newest files from res/spaces, specifically the minimap.png and minimap_water.png from each of the map folders in spaces. I have tried everything I can think of, such as .\wowsunpack.exe -l -x bin\6965290\idx -p ..\..\..\res_packages --include res\spaces\* --output "E:\Steam\steamapps\common\World of Warships\res_unpack_test\" .\wowsunpack.exe -l -x bin\6965290\idx -p ..\..\..\res_packages --include spaces --output .\res_unpack_test and many more, but I just can't get anything out! I have no idea what I'm doing wrong. If I do the standard examples they work, and the only thing remotely close to what I want to do that works is .\wowsunpack.exe -l -x bin\6965290\idx -p ..\..\..\res_packages --include *.png --output res_unpack_test and while, yeah, that exports ALL of the PNG files, so technically, eventually it'll export the >100 or so I want, there are a LOT of PNG files (I've had it going MAYBE 5 minutes and we're approaching 200k, and we haven't left clanbase/ yet... I just want two from each folder in res/Spaces, which is less than 100, and I have zero idea how to get there. Anyone have a clue? Thanks in advance. Edit: oh my god, I'm an idiot, it's so simple. .\wowsunpack.exe -l -x bin\6965290\idx -p ..\..\..\res_packages --include spaces/*.png --output res_unpack_test I swear I tried that, but I guess I didn't. Fuck me, if I could delete this post, I would, but let this stand to both my embarrassment as well as helping anyone in the future that might stumble across it.
  4. I made this mod by slightly changing another mod that does basically the same with another character. Given how... annoying Cap is, it'd be nice to have it in the mod pack. That said, I'm completely happy just using the custom mods folder on my install to make sure it gets installed with each new update. I wanted to share it with others if they wanted it, as it was something I wanted since I got Cap, and finally just decided to make it myself. DisableBadAdviceCapVoiceOver.7z
  5. That's no problem! It was a longshot. I am curious though, why not? I know you vett the mods pretty thoroughly before adding them, so is this something I shouldn't be using for some reason? If it's unfinished, that makes sense, I suppose.
  6. I know it's still in Alpha, but I've been using it, and it's been my process to run a bat file after updating with Aslains to install this mod. Not a huge deal, but it'd be nice. The mod is https://forum.worldofwarships.com/topic/237835-01040-nonogram-modern-ellipse-crosshair/ and it's available on his GitHub here: https://github.com/C4Cypher/nm_modern_ellipse Take a look at the screenshots on the author's post under the spoiler tag, and you'll probably see why it's so neat of a concept. And yes, the mod author seems to have misspelled "nomogram" as "nonogram", but oh well.
  7. There are plenty of them, and most of the mods, depending of course the type of mod it is, are usually just straight up source code themselves. For instance, some are written in python, some in unbound or unbound2, some of the less code intensive mods, like texture mods, are simply xml files pointing to the file to use instead of another file. There are a bunch of tutorials here. That's the NA (edit: somehow the .eu didn't clue me in to the fact that it's the EU forum...) EU WoWS forum, and it's in the "Modding Tutorials, Guides, and Tools" section. There is a lot of tutorials, documentation, and guides that you could look at. Personally, just due to you being used to functional programming languages rather than Object Oriented Programming, I'd recommend the free, but outdated, Code Academy course on Python2. Python2 is dead (long overdue too), but the basics that that course, which is interactive, in browser, for free, are all basically the same in Python 3. The differences are subtle, but enough to not be straight backwards compatible. If you don't mind paying, the Python 3 course, as well as the additional "Pro" content, will get you a lot deeper into it, but, for free, go with the Python 2 course. Here's a link to the Python 2 CodeAcademy course. I'm not sponsored by them, nor do I have any financial relationship with them, I've never used pro, I just learned Python2 (coming from Java in high school at the time) almost half a dozen years ago on that, and it's only improved since. A few tutorials I'd recommend as far as modding WoWS: ModsApi (Python and/or Flash) Skin Mod Tutorial Texture Mod Unbound How-To as well as the Documentation for Unbound and Unbound 2 and how to integrate Unbound and ModsAPI ModsApi and ModsApi2 Documentation Basically, you definitely need Python, and possibly some Flash programming skills, depending on the mod you want to make.
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