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Everything posted by Scorpiany
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WOT 9.2 killed XVM and visa versa
Scorpiany replied to Capin_Urtrax's topic in Issues & bug reporting
Same... I'm still downloading version 9.2. Regardless, if you (Capin_Urtrax) can provide a bit more information about the issue, I may be of some help before then. -
WOT 9.2 killed XVM and visa versa
Scorpiany replied to Capin_Urtrax's topic in Issues & bug reporting
Hmm... exactly what is the issue? What are you seeing, or what is occurring? -
To be honest, I agree with him. How would he have been able to spot? He couldn't; he would be spotted before spotting anyone else. He's not a scout tank. Also, keep in mind that he's most likely shooting Premium. He can take a few shots with HEAT at the tanks approaching the base whist they're spotted, and then retreat into cover. Everyone on top of the hill however will achieve nothing. They have absolutely no room to retreat. That's why I love spawning on the south side if I'm in a scout tank or TD - everyone who camps up there is so easy to spot and kill. Even if you do camp up there for a while, once the enemy begins advancing, you need to get your ass out of there. There's no reason to stay up there on the hill, where there are no bushes or cover to hide/protect your hill. You need to relocate, and defend the base from hull-down spots or other forms of cover that are nearby.
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The thing is, some of these issues don't even appear on the Common Test. I'm not sure what happens when WarGaming transfers the update to the live server, but whatever it is; it definitely causes trouble sometimes.
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I would think that it isn't excessive demand on the servers, but rather some problem with the compatibility, or coding, of the update. Of course, that's just my guess. The current NA server meltdowns seem to be caused with excessive load. However, all update crashes that we've seen has not been related to server load. Rather it was a problem with the update itself. Still, I'm always amazed at how these issues go un-detected, or don't even exist on the Common Test, yet as soon as the update hits the live servers these issues begin springing up.
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bug of Mark of Excellence and the new medal
Scorpiany replied to panda's topic in Issues & bug reporting
Glad you got this issue resolved. ^_^ Good luck on the battlefield, tanker! -
What would you rather do? [Random Poll]
Scorpiany replied to Scorpiany's topic in General Discussion
I usually prefer to listen to music and have fun. For me, the most fun comes from being outdoors or talking with friends. -
Go to your Roaming folder, and delete your World of Tanks cache. You may access this folder and delete your World of Tanks cache by following these steps: (Make sure that your Game Client is not on whilst performing these actions. Press the Windows Key + R Search for %AppData% Double click on the WarGaming.net folder. Right Click on the WorldofTanks folder. Hold the Shift key whilst clicking on "Delete". Turn on your Game Client. Tell me how it goes! Edit: I have not been able to re-create the issue either. Aslain is correct - it's a local issue. Chances are, it's not even caused by modifications. However, just to make sure, I must ask - are you using any modifications other than the ones in Aslain's Mod Pack?
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Update: I have updated a few of the FPS values. Others will be up for revision with the release of 9.2. I will update this thread to version 3.7.13 tomorrow, assuming 9.2 is a stable release for NA. (I will also finish up the Polish version of this thread... I am just waiting for Aslain to update his mod back at this moment.)
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This should correct. Yassen's Colored Messages change the default Client language, and have been known to have text errors in some languages. If you're using this mod, remove it; and then see if the issue still persists.
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Just out of boredom, I have constructed an Off-Topic Poll. Which of the listed activities would you rather do, and why?
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The servers had to be rolled back due to some strange errors. Everyone who posted during the period of time that the errors were plauging the server had their posts removed... it wasn't Aslain being picky; it was a server-wide rollback in order to resolve the problems with the website. My posts were removed, your posts were removed... everyone's.
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Interesting... So NA is getting 9.2 before EU? Incredible... However, I am very concerned... we had 2 server melt-downs in the midst of Skirmish 29 in the past 2 days... If 9.2 caused RU servers to crap out, what will happen to our already crappy servers?
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Not my Guide - All Credits belong to Barks_Internally. Right I'm sick of seeing this Stop sitting on this ridge when they can spot you: Reasons : 1. Because they can see you now, you dangus. 2. You aren't even remotely in any cover. 3. You can't see things further out in the field. Which leads us to : T28 Proto died to a roomba that we can't see and didn't spot in the first place! Rhoomba died to a leopard that we can't see! Jagdtiger died to a WTE 100 that we can't see and didn't spot in the first place! This all happened in very short order! (That T57 heavy is actually a wz-120, replay just glitched out) WELL BARKS, WHAT DO YOU DO? YOU DO THIS Use all that lovely cover WG gives you! Negate the distance that stops you from spotting the far off enemies! You can also use the ridge on the 9 line for hull down too! This gives us a lovely crossfire! Setting up further back gives us more time for our team to return! Isn't that so much better than doing what is essentially exactly the same as sitting on top of the prokhorovka middle ridge and expecting it to work? PS, knock down the buildings ahead of time Once again, I'm just sharing Barks_Internally's PSA. All Credits belong to him.
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For once we get it at the same time as the other servers. ^_^
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For some, tanking is rocket science. For others, it comes naturally. I make these guides for the former. And I always hope that someone who needs to read this will; because that will make game play a bit better, and it will help some players improve.
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Thank you! ^_^
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True, quite true. :D
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We always have to wait a week, if not more. :unsure: We're usually one week after EU, and 2 weeks after RU.
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Interesting... usually it's a week after RU... anyways, I live in North America... so regardless, 9.2 isn't coming soon for me. :(
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For my fourth installment of the "A Guide to..." Series, I will be discussing Spotting Mechanics. My intent is to clear up any and all confusion that people may have in regards to this complex aspect of gameplay in World of Tanks. I hope this helps! Newbie Ranking: 8 (Advanced) Bushes: Perhaps the most renowned aspect of Spotting Mechanics; bushes are the primary source of camouflage providers that you may find on the battlefield. The larger the bush, the better it conceals your tank. However, it is a bit more complicated than that. Another variable that affects how much camouflage you are receiving from a bush is your own distance and positioning in regards to said bush. There are 5 positions that come to mind when it comes down to choosing where to place your tank in respect to a bush. However, only 2 of these positions are widely accepted, with a third being highly situational. In Front: Hiding in front of a bush is a mistake rarely made; however I have seen a few new players believing that a bush will provide you camouflage as long as you're next to it. Wrong! The bush must be directly blocking the enemy's line of sight to your tank in order for you to get a camo bonus. In the Bush: This is the very situational positioning. Usually, hiding inside of a bush does not provide you with maximum camouflage. However, if you are surrounded by enemies from all sides, and need to try to cover every nook and cranny of your tank, then hiding inside of a large bush is most likely your best hope of not getting spotted. Slightly behind the bush (with the very front of the tank partially inside): This is an accepted form of hiding your tank; hiding mostly behind the bush, with only a small part of your frontal hull inside of the bush. However, be aware that the closer you are to the center of a bush, the less camo it provides you with. 1m to 15m behind a bush: This is also an accepted form of hiding your tank. If you keep a small distance behind the bush that you are using to camouflage your tank, then the bush is providing you with the most camo that it can. However, the bush must be directly in the enemy's line of sight towards your tank. If part of your tank is not being blocked by the bush, then the enemy can easily spot you. More than 15m behind a bush: While hiding far behind a bush still provides you with camo, assuming the bush is blocking the enemy's line of sight, there is a catch with this form of hiding: It also reduces your own View Range. Any bush or tree farther than 15m from your tank provides you with camo, at the cost of View Range. Those bushes and trees will then be providing camouflage to the enemy; thus making it harder to spot them. This is why tanks are so hard to spot in the "Magic Tank-Eating Forest of Death" in Murovanka. This is also the same reason why tanks are so hard to spot in any location with very dense foliage. This 15m concept is what allows even Heavy tanks to stay so well camouflaged when given a large amount of foliage. It's not hacks; just foliage. Some people complain about this system, yet think about it. When you are strolling through a forest, when would you spot a bear wandering around? You probably wouldn't see the bear until it is relatively close to you, am I right? The same thing applies to world of tanks. Even a heavy tank can be hidden entirely if given the right amount of camouflage. Obstacles: Any sort of obstacle, such as a cliff face, rock, building, etc. can also hide a tank. If a tank is completely behind the obstacle; then it will not be spotted. Here is a visual example in order to clear up any confusion as to what this means. In this first image, I am right next to an ELC AMX. In fact, I'm only 70m away from the ELC AMX. Yet I don't see it. See the cloud of smoke coming from the bush directly in front of me? That cloud of smoke is coming from a destroyed tank, which the ELC AMX is hiding behind. Here is the same scenario; except I have moved beyond the bush and the bump in the ground that it was on. Now that my tank is in a different position, I have a line of sight towards the ELC AMX. Note: The destroyed tank in the image is part of the map; thus it counts as an obstacle. A tank destroyed in combat does not provide cover for other tanks. This is one of the reasons why you might not spot an enemy tank until it's right next to you... it was being covered by an obstacle. The same concept applies to bumps and ditches in the ground. If you manage to place your tank outside of an enemy's line of sight, then the enemy will not be able to spot you. Hiding Behind Allies: You see a large heavy tank in front of you, so you decide to place your scout tank directly behind it in hopes of preventing your tank from being spotted. The heavy tank is an Ally, and is 100m away from an enemy directly in front of it. Unfortunately, hiding your tank behind the heavy will not hide your tank as it would if it were a rock or building. I tested this out several times with even an ELC AMX, and the same results came: The scout was spotted behind the heavy tank; despite the fact that it was completely covered by the heavy. A visual example is below. See what I mean? The scout tank is still spotted; even though no part of his tank is directly visible. Ditches and Bumps: Ditches and bumps are also effective methods of hiding your tank. I already partially covered this in the "Obstacles" section, but a visual example is best for illustrating exactly how this concept of hiding your tank with the terrain works. In this first image, I am in my T110E5, less than 150m away from a T29 heavy tank. There are no bushes or trees blocking my lines of sight towards the heavy tank, nor are there buildings or rocks. However, the T29 is in the ditch next to the lakeside, thus his tank is out of my line of sight. He can see me, but I can't see him. See what I mean? The T29 isn't spotted; but nothing is blocking my line of sight (he is not behind one of the patches of bushes). After moving closer however, I now can see his tank. And there he is! If your tank is in a deep ditch in the ground, or protected by a large bump, then you tank is also much harder to spot unless the enemy vehicle is very close to you. 50m Circle (Auto-Detection Range): Around every tank, there is this concept known as the 50 meter circle, which is also called the Auto-Detection Range. Essentially, if your tank is within 50 meters of an enemy vehicle, no matter how well camouflaged or well-hidden the enemy is, you are guaranteed to see him/her. This was implemented into the game in order to prevent tanks from being able to remain 100% invisible even if you are inches away from them. In particular, this affects TD's, some mediums, SPG's, and any tank behind buildings or rocks. Here is a brilliant visual example of this concept. In this image, there are 4 (four!) tanks in the image. Yet only one is spotted, which is the heavy tank. I am 52 meters away from each one of the 4 tanks, yet I only see the heavy tank. So where are the other 3 enemy vehicles? Watch what happens when I drive 3m closer. I am now 49m away from each tank. And there they are! Any tank within 50m of your tank will be spotted; regardless of its location, camouflage, and obstacles around it. Trees: Standing trees also provide you with large amounts of camo; especially when they are in tight clusters. This is why Muronovka's forest is called the "Magic Tank-Eating Forest of Death". Even heavy tanks can easily remain hidden! Once again, I felt as though a visual example would be best to accurately describe just how effective trees can be. In this image, there is a T49 53m away from me! If I were any closer, he'd be automatically spotted. He is inside of one very small bush; which provides him with very minimal camo. However, thanks to the large number of trees in front of him, he remains invisible. However, watch what happens as soon as all of the trees are removed. I am still in the same location, yet the T49 is now spotted! And that ladies and gentlemen, is why invisible snipers are so common in dense forests. Going back to my bear example however, if you were strolling through a dense forest, you probably wouldn't see a bear until it was relatively close to you, am I right? The exact same ideology applies to World of Tanks. Dense forests can easily hide even the largest of tanks. Fallen Trees: If a tree has fallen in the middle of a forest, and no one who is spotted is around to hear it, does it make a sound? The answer is yes. But does it provide camo? The answer is also yes! However, a fallen tree provides less camo than a standing tree; even though it still provides you with some camo. Some people may be skeptical of this; so I have another visual example of this! Over here, I am only meters away from an IS heavy tank, and there aren't even any standing trees providing him with camouflage! But there sure are fallen trees. Lots and lots of fallen trees have managed to hide even this giant machine from my Crew's trained eyes. Here is an aerial view of what was in front of the IS. I have now moved my tank right next to him so that he would be spotted. All of those fallen trees managed to hide that heavy tank. He would be even harder to spot if those trees were standing, however the fallen trees provided him with enough camouflage for him to remain hidden. Tank Destroyers: Massive Guns and low profiles. Tank Destroyers were designed to annihilate anything in their way without ever being spotted, just like a ninja assassin. Tank Destoyers pre-9.0 have camo bonuses after shooting; thus they don't lose as much camouflage as most tanks would after launching a shell out of their barrel. However, after the release of Patch 9.1, Tank Destroyers will lose the same amount of camouflage as any tank on the battlefield after propelling a shot. Despite this, I still have a visual example for you. Over here, I have lined up a Heavy Tank, Light Tank, Artillery piece, and a Tank Destroyer. I then had all 4 of them shoot simultaneously. Which tank was the only one not to be lit up? The Tank Destroyer of course! Fear the mighty tank destroyer! View Ports: The one thing that allows your tank to spot enemy vehicles is your View Port. Below, I have lined up several different kinds of tanks in order to spot one lone T49. The tanks that I have are a Chaffee, with a turret in the middle of his tank, my tall T110E5, with large turret and Commander's Hatch, an E-25, with a very small profile and a View Port mounted on the machine gun port on the very left side of the tank, and a Tier 9 waffle, with a rear mounted turret and View Port. First up is my T110E5. Notice how I don't have to reveal any part of my tank in order to spot the enemy T49. Since my View Port is on the tallest part of the tank, I don't have to worry about exposing my tank to enemy fire. Even though I was still spotted, only an artillery piece would be able to hit me, since the only part of my tank which was exposed was my very small View Port, which if hit, will not damage my tank's Hit Points. Next in line is the Chaffee. The Chaffee is not nearly as tall as my tank, so he has to reveal the front half of his tank in order for the T49 to be spotted. Next up is the poor E-25. One of the worst off in this scenario, the E-25 has to reveal his entire tank due to the positioning of his View Port. Last but not least is the Tier 9 waffle. With a rear mounted turret and View Port, the mini-Waffle has to expose 75% of its tank to enemy fire in order to spot the T49. In this scenario, I would turn my tank around and reverse the 25% of the rear out, so the enemy would have less to shoot at. The point is, know the location of your View Port. If your View Port does not has a clear line of view to the enemy vehicle, than you will not spot the enemy! Sitting next to Allies: This has been extremely well covered by Lert. Here's the link to his Mini-Guide to this. http://forum.worldoftanks.com/index.php?/topic/204215-psa-what-not-to-do-when-someone-is-sitting-in-a-bush/ And here's my version of Lert's guide... Here are 2 different images. In the first, I see an AMX 50-B. Oh mah God Oh mah God Oh mah God! I must open fire upon the AMX and try to kill it! Die you bloody AMX 50-B, die! *machine gun fire sound effects* And I've killed it! Wait, no I didn't! The AMX 50-B is still alive! But instead, I killed the BT-SV that was right next to it. The morale of the story is: If you see a smaller tank hiding in a bush, don't sit next to it. Otherwise, you can easily be spotted, and thus fire will be attracted towards you. The enemy thinks that they're shooting at you, but in reality, they're hitting the ally that is right next to you! And that ally hasn't even been spotted! Thus this same scenario may end up happening. The ally will end up dying, and so will you. Thus because you decided to carelessly sit next to the ally, you not only got yourself killed, but you also indirectly caused the death of your ally. Please don't make this mistake!!! Maximum View Range: No matter how poor the enemy's camo is, or how good your View Range is, it is impossible to spot any tank that is farther than 445m away from your tank. Maximum Draw Distance: Around your tank is a theoretical 500mx500m box that denotes the maximum distance at which you can see any tank, whether it's an ally or enemy. This is one of the reasons why you are always being shot at by invisible snipers. If you have been spotted by one tank, any tank inside of that 500mx500m box can also now see you and shoot at you. Yes, this means that KV-2 that is 700m diagonally away from you can now see and shoot at you! Morale of the story? Try not to get spotted. Or if you have to be spotted, make sure you have cover around you. Radio Range vs. View Range: If an ally has a low Radio Range, then any allies outside of that Radio Range will not be able to see that first ally; even if they are within the 500x500m square around the tanks. In order for you to see an ally, you must either be within their Radio Range, or they must be within your View Range. This is why at lower Tiers, your allies on Malinovka so often disappear out of sight. Also, if an ally is spotting an enemy that is outside of your View Range, but that ally does not have enough Radio Range to signal the location to you, then you will not be able to see the spotted enemy. This is why Radios are, yes, important! Spotting Checks (Text for this section borrowed from the WoT Wiki): You will not necessarily spot an enemy tank as soon as you have line of sight on it. The rate of visibility checks is limited as follows: within 50 m range - every 0.1 sec within 150 m range - every 0.5 sec within 270 m range - every 1.0 sec within 445 m range - every 2.0 sec NOTE: While Overlord confirmed the above as still correct for 0.7.1, US community manager Vallther claimed on 23 January 2012 that the frequency of the visibility checks depends "a lot on the map" and that he "requested a total check from Q&A regarding the matter". [2] The rate limitation on visibility checks means that it is entirely possible that a hidden tank moves out of cover right after a visibility check, shoots you, and returns back into cover right before the next visibility check, thus never getting spotted and staying hidden. This can also lead to fast tanks getting spotted only closer to you than your spotting range would normally allow - at a maximum speed of 72 km/h a tank can cross 40m between spotting checks past 270m range. Updates (Things I missed and edited into the guide): Dead tanks also do not block your tank from sight, just as living allies do not. If you are farther than 15m away from a bush, than the bush's camo bonus does not drop. This also contributes to invisible snipers. Once a tank is spotted, as soon it goes out of your ally's View Ranges, then it will remain spotted for an additional 5-10 seconds, determined randomly. This is why tanks sometimes go invisible in the middle of a field... they are now out of your ally's view ranges, so it's only a matter of time until it is no longer spotted. Camouflage skills assist your tank in staying hidden. The greater your skill percentage, the less likely your tank is to be spotted. And that is all for now! This guide took me several weeks to prepare, and I hope it is useful! I would also like to give a very special thanks to all of the following people for contributing to this guide in one way or another: orinn123 SupSupCanadian SkunkButt Mikosah Inciatus hwboy3 XSlay_J1 ANiceGuy Lert CharAzn NightWolf5628 I hope this guide was very useful, and I hope that you enjoyed it! (I accept donations of +1's ) If I missed anything, or made an error, please let me know! For I must fix it immediately!
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For my second installment of my "A Guide to" series, I will discuss the intricate differences and intimate details of the various defense lines in World of Tanks. Newbie Ranking: 6 [intermediate] The 4 general categories of defense/support lines are: Front Line, Back Line, Support Line, Camping Scouting will be discussed separately in a different guide and will not fall under any of the above categories. For this guide, the map Malinovka will be used as an example. All images are borrowed from the World of Tanks Wiki Front Line: Vehicles Involved: Heavily armed/armored Heavies and Tank Destroyers, Agile Mediums, some Scouts General Overview: The Front Line of any combat situation is always the closest-ranged and most immediate form of combat. Most front line battles involve many heavies and some mediums battling it out face-to-face at very close ranges. Armored Heavies and some mediums should be the primary tanks involved in Front Line offensives, but any tank with an extremely powerful yet inaccurate gun (such as the KV-2 or SU-152) can also be used here. Map Locations: In order to display front line locations, I have outlined the primary front line battle areas on the map Malinovka. These are the areas where face-to-face confrontational combat usually occurs. Combat Tactics: [Armored Heavy tanks and TD's] When it comes down to close range combat, there are several things you should do. The first of which should be rather obvious... make sure that you have support with you; in other words, don't fight alone. If you are in a tank with a long(ish) reload time, try to shoot and hide... don't keep your tank revealed for too long, no matter how much armor you have. Every tank will eventually be penetrated in practically any area if your opponent has enough time to aim. If you have no place to cover your tank after a shot, try wiggling your tank side to side and forwards and back while reloading. This will ensure that the opponent does not have the crucial opportunity to aim for your weak spots. It will also provide random moments of armor angling, which will also increase the difficulty of penetrating your tank. Another option is to angle your armor, making it much harder to penetrate. This option is usually only employed in city maps or in regions where you have cover to hide half of your tank as you angle the other half. Examples shown in spoiler. The last option is to make usage of hills and/or bumps in the terrain. This will allow you to hide poorly armored parts of your tank whilst your show the strongest parts. Hills can also allow tanks with good gun depression to go hull-down, where a tank only reveals its turret and gun, while leaving the hull hidden on a hillside or behind a large bump in the terrain. Examples in spoiler. [Agile Mediums] If you are safe from enemy sniper fire, flank an isolated enemy vehicle. It is easy to get behind the enemy vehicle and circle it to avoid its gun. This way you can quickly take down an enemy vehicle. Example in Spoiler (pretend the enemy's turret is pointing away). You can also "shoot and scoot". This maneuver employs "hit and run" tactics. In other words, you speed out next to some enemy vehicles when they are not aiming at you, shoot them a few times while you run a circle around them, and then get back into cover. Fast moving Mediums can also be used to hide behind cover right next to an enemy vehicle, and lure it out of cover. As it does so, you quickly retreat to safety while allies nearby finish the enemy off. Examples in Spoiler. Back Line: Vehicles Involved: Mediums, inaccurate Tank Destroyers, poorly armored Heavies, some Scouts General Overview: The Back Line is primarily for tanks meant for close range shooting which may not have the armor to stay in the Front Defense Lines. The goal of Back Line brawling is to either a) Lie in wait for an enemy being lured out by Front Line tanks or B) provide close-ranged cover fire for tanks in the front line. This involves either popping your tank out of cover, shooting, and then hiding, or using Front Line tanks as protection from bullets whilst you shoot at enemies when Front Line tanks are reloading. Map Locations: The yellow zone is a place "up for grabs". In otherwords, the team that gets there first controls the area. Combat Tactics: [Mediums and Poorly-armored Heavies] Lie in wait for an enemy at the front lines to reveal part of its tank. As soon as you have a good shot, fire your gun and hide behind cover. This is also considered as a "peek-a-boo" tactic. Concentrate fire all times. If there are several vehicles revealing themselves, shoot at tanks in the following orders: 1) Tanks with the least amounts of health. The less tanks alive on the enemy team, the less guns shooting at Allies. 2) The easiest to penetrate targets. (This is for low penetration guns). If you have a one-time opportunity to shoot at an enemy vehicle, you want to make sure that your shot penetrates an enemy and does damage. 3) The most skilled player (for XVM users) or the largest threat in terms of firepower. If you can take down a KV-2, BatChat 12t, T49, T110E5, T18, whatever the case may be (depending on the battle Tier), you will greatly assist your team by shooting down a T18 rather than a T2 Light, or a T110E5 rather than a T32. In terms of player skill, shooting down a Super-Unicum is much more useful than shooting down a tomato... enough said. [inaccurate TD's] If you are in a Tank Destroyer with low accuracy (usually which is the case of Howitzers), you may want to play a Back Line defensive position. Even if you have low armor, if an enemy vehicle reveals itself, you will be able to deal massive damage to an enemy vehicle that shows itself on the front line, all the while not taking any damage yourself. If the enemy vehicles begin showing interest in your TD, relocate and hide behind cover. This way you'll be able to continue dishing out damage whilst protecting yourself from damage. This tactic is only recommended for TD's that can dish out massive damage with a large-caliber and long-reloading gun. TD's with fast rates of fire, even if inaccurate, should play a Support Line role. Support Line: Vehicles Involved: Tank Destroyers, Short-Range Artillery, some German Heavies, accurate Mediums General Overview: Support Lines usually involve poorly armored vehicles with extreme accuracy. When playing support line, you shoot at enemy vehicles on the Front Line and possibly the Back Lines at long ranges. This is also called "Sniping". There is controversy around using German Heavies for this however. Some people feel that with their extremely accurate guns they should be used for sniping at any tank foolish enough to reveal itself. Others feel as though they should play Front Line, or at the very least Back Line because of their high Health Pools and the fact that they are a heavy tank. The Tiger (P) for example may be better used as a Front Line or Back Line tank due to its high Frontal Armor. The regular Tiger is probably better used for sniping because it has relatively low armor for a heavy tank. The Support Line is also very useful for TD's with low armor and accurate guns. Map Locations: The yellow zones are places that are "combat victories". In other words, the team that wins the battle in the general area then also gains control of the area. Combat Tactics: [All non-SPG's] Snipe and aim at weak spots. Not much else to say. Use bushes and/or buildings to your advantage, in order to camouflage your tank or block incoming bullets, respectively. If spotted, haul your [edited]out of there! Most sniping locations do not offer actual cover from terrain or nearby buildings. This means that if you are spotted, you will need to hide and relocate as quickly as possible. [sPG's] Find a rock, small building, or anything that can protect your tank from incoming shots. For example, the FV304 has a very good, fast firing and accurate gun, but it has to fight at relatively close ranges due to its small gun range. This means that you will need some kind of cover to protect yourself. If spotted, move, move, and move! Get as far away from your previous area as you can, and then find a different piece of cover. If you keep going to the same spot, eventually enemy snipers and SPG's will realize that they should take blind shots at that particular spot, which could get you destroyed if you happen to be there when a barrage of bullets begins. Camping: Vehicles Involved: Artillery, "Garbage" tanks, "Emergency Base-defense vehicles" General Overview: Unless you are in an SPG, camping is usually bad... don't camp unless your tank is useless at one of the other Defense Lines, you're in an SPG, or the base needs to be defended. In the case of Malinovka, it is good if a few tanks stay behind and guard the base, as Mediums love to swarm along the sides of the two bodies of water and try to capture the opposing team's base. If your tank can easily be destroyed (low HP and numerous damaged modules), then camping may be your only hope of staying alive. If you are driving an AMX 40 on Malinovka, or an M3 Lee in a Tier 5 or 6 match, then the only place where you will really be useful is either in a TD spot or near the base. This is because your tank will not survive close range combat, lacks the view range to spot enemy vehicles on its own, lacks the camo value to snipe, and just does not have the fire power to be useful in close range combat. If you camp, when an enemy vehicle is spotted, if it is not very armored, you will be able to safely deal a steady amount of damage to it. Many people greatly dislike people who camp at base, especially when it's a heavy or tank that can be very useful in the battle. Only camp if it is appropriate!!! If your tank is more useful in a different location, then go there! An AMX 40 or an M3 Lee can be useful in other locations on the map... it just depends on your current situation and/or predicament. Map Locations: (I think this one is pretty obvious...) Combat Tactics: [All non-SPG's] Snipe, snipe, snipe! Be prepared to shoot down an incoming scout or a wolf-pack of mediums approaching your base. If you are camping at your base, you may as well do a good job at defending it. Sniping TD's in range should be alerted of an incoming assault on the base. Pack your marshmallows, bring some firewood, and have some nice campfire stories to tell! If you are needed elsewhere, go there!!! [sPG's] Just do your "raining death from above" thing. Make sure you shoot at stationary targets if you can. Also, choose priority targets. If you see a Toaster, SU-85, and a KV-1 staying still, all at full Health, who will you shoot at? If you have XVM, shoot at the most skilled player (if there is a significant skill differential). If your team is struggling the most with the KV-1, shoot at it. If none of the targets appear to be a significant threat at the moment, shoot at the Toaster. It has the lowest armor, and it's the largest, easiest to hit target, making it a very easy one-shot. The less guns shooting at your team, the better! If you are nearby the base, and it is coming under assault, relocate and concentrate your fire on the enemy vehicles approaching your base. Make sure you alert TD's about the threat as well. Just for fun, here is a map of Malinovka with all of the different locations highlighted. Yellow zones denote "up for grabs" areas, whilst blue zones denote "to be won via. combat" zones. The purple areas are scout locations. Rectangle = Front Line Circle/Oval = Back Line Triangle = Support Line Squiggle = Camping Purple Circle = Scout Locations