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Everything posted by Scorpiany
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**** I will proof-read this guide later today, and fix any errors that I have made **** Hello World of Tanks Community! This is the first of many guides that I will begin posting on the WoT Forums in order for players of all skill levels to learn more about the game and its complex mechanics. I'll try to post these guides as often as possible, and eventually I'll make a Thread that compiles all of them together. My goal is to cover every aspect of World of Tanks that you'll need to know in order to become Unicum. =) Each guide will have a "Newbie Meter"... in other words, a ranking on how complex the tactics/information is in regards to the game. This one has a ranking of 2, which is the second-lowest "newbie" ranking. A ranking of 5 would be for average players, and a ranking of 10 would be for pros. Based off of that, you can probably figure out what the remaining numbers would be. ;) Newbie Ranking: 2 [basic] In the realm of World of Tanks, there are various types of ammunition to choose from. Knowing all there is to each type can help improve your combat efficiency when it comes down to choosing the right bullet to use. AP- AP (Armor Piercing) ammunition is your standard form of ammunition for most guns. They are typically purchased only with Credits, however there are a few rare cases in which they are a "Premium Ammunition" (usually in artillery, or the SU-100Y). AP rounds should be your standard choice of ammo during battle, and will usually suffice for penetrating armor of tanks the same Tier or lower as the gun at any range; if aimed correctly. An important thing to note is that AP rounds lose some penetration power over distance. This means that you probably won't penetrate armor that's 10%-15% less than your average penetration power when shooting at long ranges. APCR- APCR (Armor Piercing Composite Rigid) ammunition is one of the "Premium ammunitions" available for purchase for most guns. APCR ammunition boasts improved penetration potential, however on some tanks have a slightly lower damage output than AP shells (such as in the case of the T49). APCR ammunition should make up 5%-15% of your ammunition that you bring into battle. Something to keep in mind is that APCR ammunition loses penetration power over distance at an even faster rate than AP ammo. This means that when shooting at tanks at long range, expect APCR ammo not to penetrate armor that's 20%-25% less than the average penetration of the shells. Certain tanks such as the T71 use APCR as their primary form of ammunition, however this is not the case in most tanks. Although when this does occur, the APCR ammo will lose penetration power over distance at the same rate as AP. With low caliber guns, such as the one on the Pz. S35, at extremely long ranges AP may be more effective than APCR due its higher rate of normalization. . HE- HE (High Explosive) ammunition is a very unique form of ammo. Some guns (such as artillery or Howitzers) use HE as their primary source of ammo. HE shells tend to have very low penetration, but very high damage output. If you can penetrate the enemy armor, you will do massively devastating damage to the enemy vehicle. However, if you don't penetrate the armor, you will do fairly little damage, along with some module damage. HE shells of higher calibers are very likely to do damage to modules or crew members, but are not reliable in terms of damage dealt. HE shells detonate on contact, which means that if they hit the enemy's gun, tracks, or view port, they will explode right away. This has the potential to do some minor HP damage to the tank in addition to just damaging that module. Exploding on contact means that spaced armor will be very effective at blocking HE shells. Any HE shell with more than 55mm of penetration are typically very powerful shells, and can do great damage to tanks even when you don't penetrate if the target is not very heavily armored. Overall, unless you're using a Howitzer or arty, HE shells should only be used when shooting at tanks with very little armor, or when shooting at guns/tracks. HE shells don't lose penetration over distance, but with already minimal penetration and unreliable detonation, they shouldn't be used to snipe with. A Spall Liner can protect your tank from the effects of HE shells, which will come in very handy when it comes to facing Howitzers or artillery. Very large HE shells are capable of damaging multiple tanks with one shot, or damaging a tank even if the shot hit the ground right next to the tank. HE shells should make up 5%-10% of your ammunition layout. HE shells do not travel through objects; rather explode on contact with the object. High Explosive shells can also be very effective at resetting the base capture if it is a larger-caliber shell, or aimed at the tracks/gun. Premium HE- Premium High Explosive shells are essentially identical to regular HE shells, but feature increased splash radius's. They are typically found on artillery. These shells do not travel through objects, and explode on contact. HESH- HESH (High Explosive Squash Head) ammo is practically a HE shell with improved penetration capabilities, which may allow for increased damage dealt when not penetrating the armor. HESH rounds are much more likely to penetrate enemy armor than HE. HESH does not travel through objects, exploding on contact. HEAT- High Explosive Anti-Tank ammo is actually not "Explosive" in terms of effects on a tank. If you don't penetrate the enemy's armor, you won't do any damage. HEAT shells are available for Howitzers, boasting AP-like penetration while maintaining a damage value similar to HE shells (just slightly lower). An important thing to know about HEAT is that it can and will ricochet off of any amount of armor, if it is angled further than 75 degrees. Overmatch does not work for HEAT. Howitzer HEAT has AP pen with HE damage. They are also available for higher Tier guns as a replacement for APCR ammunition, wielding greatly improved penetration when compared to AP, all the whilst maintaining AP damage. Non-Howitzer HEAT has APCR pen with AP damage. HEAT shells, like HE shells, do not lose penetration power over distance, which make them effective for heavily armored targets without spaced armor. HEAT shells do not travel through objects, rather detonate on contact. This makes them easily blocked by spaced armor or modules. They should make up 5%-15% of your tank's ammunition if it's available. General Rules of Thumb: -AP should be the majority of your ammunition (With Howitzers, HE should be the primary ammo) -HE should be used against scouts/arties/tracks/guns -never face-hug a tank whilst shooting HE ammo... otherwise you might damage your own tank and gun! -use APCR only when you really need it. If you happen to have an APCR shell loaded on a long-reload gun, but you don't really need it, and enemies are within your proximity, then use that shell and quickly switch to AP. If your gun can reload quickly, then switch to AP if possible to avoid losing Credits. You don't want to shoot Premium ammunition at tanks that you can easily penetrate. -NEVER shoot APCR ammo on machine guns at long ranges. APCR on machines guns should only be used at ranges of less than 250m -always be prepared for an HE shell not to do full damage, even when shooting at scouts -shoot HE shells at a tank's tracks if you want to quickly immobilize it (Hint: If you've tracked an enemy tank with an HE shell on a Howitzer with a reload time that is less than 9 seconds, keep shooting the tank's tracks to keep the tank immobilized while you keep doing massive (or minor) damage. This should only be done if you are safe to shoot the tank's tracks without revealing part of your tank to the enemy's gun) -never load HE on an auto-loader unless all remaining enemies have very minimal armor. -use HE to reset the cap by aiming at tracks/gun, or just shoot at the tank if it's a 105mm+ caliber shell. -Premium ammunition is very expensive, whether or not you're buying it for Gold or Credits. Conserve it if possible. Tanks that use Premium ammo as their primary ammunition will have reduced ammo costs, but shells will still be relatively expensive [non-premium APCR such as this will only be purchasable for Credits].
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Well, I'm glad that everything is OK now. ^_^ Good luck!
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I agree with putting some restrictions upon people who haven't donated yet; since you do need a source of donations, and this will definitely encourage more people to help out with that. My only concern would be with excessive restrictions. Just make sure that you're not being too harsh. You don't want to give regular users a rough time; rather, you want to inconvenient them in order to encourage donations. ;)
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I was wondering what happened to all of the posts I made last night... Oh well. :P Nasty error is nasty. I'm assuming that the error is gone entirely now, am I right?
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bug of Mark of Excellence and the new medal
Scorpiany replied to panda's topic in Issues & bug reporting
I tested Polish and Dutch Client languages, and neither of those, nor the English versions had encountered any problems. I have not yet tested the German version, however based on the information Almace stated, I would assume that it's a conflict with the Client languages sourced from the German version. -
bug of Mark of Excellence and the new medal
Scorpiany replied to panda's topic in Issues & bug reporting
I have not had any issues with Gnomefather's Sound Mods, nor Locastan's mod. I have seen this issue before with one of my old configurations however. I'll see if I can duplicate the issue, and then I'll tell you which mod is causing the problem. (Unless Aslain beats me to it again. :P ) Edit: Well, I've tried out several different combinations of mods, and I still have not been able to replicate this issue. Could you please post your _Aslains_Installer_Options_ (Setup Information) file? I will then be able to download the same modifications that you have, and hopefully duplicate the issue. Once I've created the same issue on my Game Client, I will be able to begin playing around with the configuration to try to determine which mod/mods is/are creating the issue. -
So... anyone who doesn't donate has a limit to post counts, limit to PM's, and can't have a signature? <_<
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Well, Aslain and BeGiN beat me to it again. Oh well... glad you got your issue resolved. :)
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I will try installing Aslain's mod pack with the same settings as your buddy has used, and I'll see if the same issue occurs for me. If it does, I will attempt to resolve it. If I'm able to do so, I'll forward the results to you. I will respond within 12 hours. ^_^
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And of course the E.U. will get the patch a week after RU, and NA will get it a week after E.U. does... I guess that means 9.2 isn't coming any time soon over here. I may as well re-download the Test Server.
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Hmm... that's definitely some bad news. A lot of my favorite mods are all marked in red here. -_-
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The modifications that are labeled in red are currently not functioning in version 9.2. Is this only for the Common Test, or are they not going to be working in the final release? Is any of this information final, or is it just the current standings of the functionality of these modifications?
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Ah, well; I guess I wasn't paying enough attention. :P I will review the logs and see if I can find any problems.
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Where is this "Delete my vote" button? I don't see it anywhere. :huh:
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Wargaming OpenID instead of user registration?
Scorpiany replied to tz8's topic in General Discussion
Let's hope he can keep it up, haha! To be honest, trolls should just be added to your Ignore List (There's a Forum Block list). Also, if you don't want to post your stats, you don't have to. There are many other possibilities for a signature. Heck, if you don't want to put a sig, you don't have to. Regardless, trolls are inevitable. Since Aslain.com is new right now, we shouldn't have a problem with trolls. But as with any online website or Forum, someone will eventually sign up who decides to make life harder for others. The best course of action is to report them to a moderator, add them to your Ignore List, and move on. No reason to let that hinder your actions. -
Do you think you could upload a copy of your python.xml file? If there's something significant going on, it will be displayed in there (I would hope).
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Heh... you had to add that option after I already voted in the poll. Working as Intended TM :P
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Tank color change to wn8 in players panel?
Scorpiany replied to Bacon_Bandit's topic in Request a mod
I don't think that option is within Aslain's mod pack, however I heard of it being available somewhere else. I just can't remember where right now. I'm going to google it and tell you what I find. -
Two Ideas, a Sound pack and a new WinChance mod
Scorpiany replied to Joshmbu's topic in Request a mod
The current Win Chance system does not take into consideration the Tier of the tanks, or the type of tanks that are being driven by skilled and non-skilled players. If I am correct, it only calculates overall WN8's and WR's, as well as vehicle proficiency. A change to this system would definitely be welcomed. -
Hello everyone! I've noticed a few things that many people often miss about Aslain's Mod Pack. In this Thread, I will discuss them in detail. I hope this is of some use! The topics that I will cover are: Basic Installation PSA Mixing Aslain's Mod Pack with other mod packs Files that Aslain's Mod Pack leaves behind in your Game Client. Partial Un-installation In-game Crashes and Freezes Other Information [basic Installation PSA] Whilst downloading Aslain's Mod Pack, there will not be a shortcut on the Desktop. If you are planning on using the same version of the installer in the future, go to your Downloads folder, and Create a Shortcut on your Desktop. This is also where you can access all versions of Aslain's Mod Pack that you have downloaded in the past. You may select the installer's language upon start-up. You may not change the language once you have gone past the Language pop-up. If you have selected the wrong language, turn off the installer, and turn it back on again. You will then be able to select the correct language. If Google Chrome says that Aslain's Mod Pack contains a virus, don't believe it! Google Chrome often sends off false alarms. Aslain's mod-pack is absolutely safe to use. If you cancel the installation of selected mods in the middle of the process, some traces of the modifications may remain. In order to remove these, simply go to your res_mods folder and delete them, or run a clean installation next time you download mods. [Mixing Aslain's Mod Pack with other mod packs] You can use multiple mod packs with your game client. In order to avoid conflicts, make sure that you're not installing the same mod twice, or installing an out-dated mod with a different mod pack. As long as you're installing different mods, and up-to-date mods, there should be no conflicts. You may notice that some other mod packs have similar lay-outs to Aslain's installer. Make sure that you read the buttons carefully. Some other mod pack authors use similar appearances, but may place certain buttons in different locations. Double check what you are pressing! This applies to Aslain's Mod Pack too! Other mod packs may or may not over-write mods that Aslain's Mod Pack has installed. Chances are, they will over-write and update your current mods. If this does not happen, un-install Aslain's Mod Pack, and remove any traces of it. [Files that Aslain's Mod Pack leaves behind in your Client] There are several different files that Aslain's Mod Pack will leave behind in your Client. The file names are: Aslains_Downloaded_FilesThis is where all of the archived Downloadable Content (DLC) files end up after you finish installing Aslain's Mod Pack. If you wish to remove Aslain's Mod Pack in the future, but keep one of these mods, simply drag the appropriate RAR file to your Desktop. _Aslains_InstallerThis is the text file that the Installer creates and leaves behind whilst installing your mods. This is essentially an event log of everything that the installer has done. _Aslains_Installer_CompListThis is a ReadMe file of all of the most recently installed mods and selected options. If for whatever reason Aslain's Mod Pack does not detect your most previously saved settings (usually due to a cache clearing), then this ReadMe file is where you can find exactly which mods and options you had selected. _Aslains_Installer_Options (Setup Information)This file also states which mods you had most recently installed. However, this is a file that Aslain's Mod Pack may read and use to pre-set these settings the next time you run a Custom Installation (if I am correct) _Aslains_Installer_Options (Text file)This is a Text File for Aslain's Installer. This file is not directly used by Aslain's Mod Pack, rather it's a remainder after an installation has been run. It's essentially a text file of the Setup information. unins001This is the un-installation wizard for Aslain's Mod Pack. Double click on it and follow the steps to remove Aslain's Mod Pack from your computer. You might also see a file called: IMPORTANT REGARDING THIS VERSIONThis file is left behind by GnomeFather's Historical Realism Gun Sounds Mod. Since GnomeFather's Mod is part of DLC, Aslain's Installer uses all of the files that GnomeFarther left behind in his mod, including the Read Me file. Deleting it will have absolutely no effect on your computer. [Partial Un-installation] If you want to un-install only some of the mods within Aslain's Mod Pack, you have two options. Manually look through your res_mods folder and remove the un-wanted modifications Run Aslain's Mod Pack again, except de-selcect all of the mods that you do not want. Make sure that your desired mods are still selected, and then run a Clean Installation. This will remove the un-wanted mods, and will re-install the mods that you want to keep. [in-Game Crashes and Freezes] If you are experience crashes and/or freezes in-game, there is most likely a conflict with some of the mods that you have installed. For example, if you install several different sound mods of the same type, an internal conflict error may occur and cause your game to crash. The sound mods are most likely responsible for any freezing that you will experience; especially GnomeFather's Sound Mod. Whilst known as a great mod, it is notorious for causing a screen-freeze for a few seconds whenever multiple tanks are spotted in the beginning of the battle. If your game begins crashing, this is either caused by a mod conflict (perhaps a sound mod conflict, or a conflict with other mods you had previously installed, or your computer may have ran out of memory. If you heavily mod your Game Client, and put a lot of stress on your processor, your game (whilst uncommon) may crash. Sound mods and lighting mods usually are the causes of these kinds of crashes. [Other Information] If you are experiencing a problem with Aslain's Mod Pack, you should first try a Clean installation, as well as clear your World of Tanks and Installer Cache files. If this does not work, upload your CompList and Installer Text File, and someone may be able to help resolve your issue. If you have pinned Aslain's European Forum Thread for download convenience, you should consider pinning Aslain.com instead, since Aslain has moved his download link here. If I made any errors or missed something, please let me know; and I will fix it immediately!
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