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Grandorf

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Posts posted by Grandorf

  1. Hi chokky69

     

    I copied those from 2 different iconset.xc.

     

    Sirmax uses this folder tree

     

    "battleLoadingAlly": "../../../../res/contour/Master_XH",
    "battleLoadingEnemy": "../../../../res/contour/Master_XH",

     

    That seems odd but try changing "Master_XH" to "Ally" and "Enemy"

    or "battleLoadingAlly" and "battleLoadingEnemy" (or some other name).

     

    They are still rewriting XVM (will take weeks to get it right) so keep

    reading forums at Korean Random and maybe find some good pointers.

     

     

     

     

     

  2. Hi

     

    Oboy, this update sure messed up XVM. 

     

    IT WILL TAKE OVER A MONTH before every setting and mod is back to "normal".

     

    Many modders are struggling and/or have quit updating their mods. 

    Others are on vacation or something. 

     

    Biggest problem is XVM, they are focusing on minimap first and painstakingly getting 

    all fixed.

     

    Sirmax is the brain behind XVM, he knows it like a second language. 

    Thats why things that are obvious to him is rocketsience to us. 

     

    The problem seems to be trolls and assholes at Korean Random forums now, 

    fanboys bitching to everybody.

  3. 20 hours ago, chokky69 said:

    Does anybody know how to configure iconset.xc to use Grandorf's iconset?

    I have not tested it myself but creating these folders and inserting icons 

    and atlases in their dedicated folders should do it. 

     

    "battleLoadingAlly": "contour/",
        "battleLoadingEnemy": "contour/",

    "playersPanelLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
        "playersPanelRightAtlas": "../../../../res/atlases/BattleAtlasRight",
        "fullStatsLeftAtlas": "../../../../res/atlases/BattleAtlasLeft",
        "fullStatsRightAtlas": "../../../../res/atlases/BattleAtlasRight",
        "vehicleMarkerAllyAtlas": "../../../../res/atlases/vehicleMarkerAtlasAlly",
        "vehicleMarkerEnemyAtlas": "../../../../res/atlases/vehicleMarkerAtlasEnemy"
      },

  4. 3 hours ago, chokky69 said:

    Grandorf, links for your iconset on first page are wrong!

     

     

    Hi, I have given up on tank games but I continue making these icons 

    because its not a big effort. 

    As it is now I´m superconfused over this new update, seems like 

    everything got turned upside down. 

    Many people over at Korean Random seems to have lost interest in 

    XVM. Key persons that was very good at XVM. 

    So in order to get everything up and running (especially Icons et.c.) 

    XVM has to get a proper working version. 

    This is the Acilles heel of WoT, if XVM goes away this game will never 

    be the same.

     

    chokky69, I will add all I have into first post. Keep on tanking, youre the man.

  5. Hi

     

    Modding has always been so secretive and poorly explained. 

     

    If you Google Photoshop or FL Studio 12 you can find hours upon hours 

    with how-to-do videos and websites. 

     

    Never been the case with modding, not even a great post on good 

    software to use.

     

    Would be great with somekind of tutorials (pictures included) on how 

    to make or rework a sight, damagepanel or info-panel... something.

     

    This is a good example on how to do sounds with Wwise: 

     

    http://www.koreanrandom.com/forum/topic/31848-

     

  6. Hi

     

    Well playersPanels. xc and markersAliveNormal.xc is what is visible in 

    that screenshot of yours (disregarding minimap).

     

    The colors are determined to some degree by colors.xc. 

     

    So copy those from Anfields XVM config folder into Aslains config folder, overwrite.

     

    Keep standard icons in Aslains setup.

     

    Cross your fingers.

     

     

    • Upvote 1
  7. Hi

     

    This is a longshot but if you would take Meltys into a flash-software 

    and look at the scripts what sprites are triggered and replace them 

    with green crosshair sprites. 

    Some adjustement in scripts might be needed too.

     

    Yes, Im totally flat-earthing here but some ideas are better than no ideas.

  8. Hi

     

    Answering again, post got lost. 

     

    Aslain desides what gets in to modpack. 

     

    "x" and "y" sets the position of marks.

     

    <img src='xvm://res/Gkstd/icons/   => location of images.

     

    Images used:  icons.7z

     

  9. 1 hour ago, bubs79 said:

     

    yes    I commend him for  info in detail he put out there to help me out . a nice clean  instructions always helps  especially me with hardly any info about modifying files etc

     

    There are alot of excellent dudes hanging out in this forum, helping each other. 

     

    Thats the point of forums. Aslain can then concentrate on the modpack.

  10. Hi

     

    This is what he uses: 

     

          {
            "name": "marks On Gun",
            "visible": true,
            "x": 42,
            "y": -15,
            "alpha": 100,
            "format": "<img src='xvm://res/Gkstd/icons/mog_a0{{marksOnGun}}.png' width='10' height='10'>"
          }

    Has his own pics.

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