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Grandorf

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Posts posted by Grandorf

  1. 2 hours ago, CornishPasty said:

    I don't use windows 10, been told there are so many issues, is it not the case?

     

     

    Best Windows ever was XP. Win 7 was also good.  

     

    We have to realize that the world moves forward.

    Security, appllications, software, hardware et.c. et.c. 

     

    Windows 10 is ok but you really need to bend it into 

    submission. Show it who is the boss.

    • Upvote 1
  2. Hi

     

    You could easily do it yourself. 

     

    Goto C:\Games\World_of_Tanks\res\packages.

     

    Open gui.pkg with rar or 7-zip. navigate to: \gui\maps\vehicles\decals\

     

    Drag germany_bundecross.dds and germany_cross.dds to desktop.

     

    Change them to swastikas in photoshop, save, drag back into rar/7-zip. 

     

    As Quaksen said, people are still easily offended by nazi swastikas.

     

  3. Quaksen, ChuckBrammer

     

    Hi

     

    Sorry for stepping in but WG has started a rally against cheatmods (as everybody probably knows). 

     

    Since Aslain is a huge force to reckon with in the modding scene he should be the first guy to get 

    a PM about what mods to absolutely not in anyway include in the modpack. 

     

    Seems he hasnt got that PM yet so we can assume they are still as vague as ever concerning how 

    to act. 

    Problem is that every mod works clientside so only way (sofar) is hard evidence like streams, screenshots 

    or a plain whissleblower. 

  4. 20 minutes ago, Darth_Clicker said:

    The max 445 max detect circle is useful for me to judge when I need to move my big ass arty when an enemy is approaching.  If something can be spotted at 445m it is probably going to be one of my artys.  I use binocs because I want to be able to see out to 445.  I know that a view range beyond 445 is useless.  The red max draw range circle lets me know that if a tank is  beyond this distance he can not see me to aim at me.  It is all about map awareness in arty because I do not have armour, hit points, or normally mobility to use in my defence.  I have to rely on knowledge.

     

    Absolutely, go with the stuff you are used to. 

     

    To me its cluttered, but I have changed my HUD 

    and mods and XVM settings so many times over 

    the years so Im not the guy to tell a player what to do.

  5. Hi

     

    On the other hand, if you noticed this recently it has to 

    be XVM that has some bug and maybe the update will get it fixed.

     

    Also remember that you can change color and thickness 

    on those circles.

     

     

    10 hours ago, Darth_Clicker said:

      But the blue one is confusing.  I do not have the navy blue view range while moving circle selected in the mod.

     

     

    One more... As you see the colors blend, thats why it can get confusing.

     

    Light blue on dark blue is medium blue.

     

    Light blue on white is light blue.

  6. Hi

     

    Well, had to rethink.  As it is set now its called "blindarea".

    It ignores anything beyond 445. 

     

    Its a noobsetting so players dont think they can spot beyond 445. 

     

    So whats the point of having 475 with binocs? You will spot tanks 

    easier when they enter your 445 radius, it "takes away" some 

    of the enemy tanks camo value. 

     

    To be honest you dont need so many circles, keep it simple.

    • Upvote 1
  7. Ok

     

    Im going to sleep now but incase you want to test more

    try changing the above ("medium") to look like this: 

     

     "extraFieldsLeft": [
          { "x": 33, "y": 22, "valign": "center", "h": 3, "w": "100", "bgColor": 0, "alpha": "{{alive?35|0}}" },
          { "x": 33, "y": 22, "valign": "center", "h": 3, "w": "{{hp-ratio:100}}", "bgColor": "{{c:r|#FFFFFF}}", "alpha": "{{alive?75|0}}" },
          { "x": 1, "y": 1, "w": 5, "h": 22, "bgColor": "{{alive?{{x-enabled?0xFFBB00|0x595959}}|0x595959}}", "borderColor": "0x000000", "alpha": "{{alive?100|50}}" },
          {}
        ],
  8. Hi

     

    Ok, seems those HP-bars are interfering with XMQP. 

     

    Test it by removing this part:

     

          "extraFieldsLeft": [
          { "x": 33, "y": 22, "valign": "center", "h": 3, "w": "100", "bgColor": 0, "alpha": "{{alive?35|0}}" },
          { "x": 33, "y": 22, "valign": "center", "h": 3, "w": "{{hp-ratio:100}}", "bgColor": "{{c:r|#FFFFFF}}", "alpha": "{{alive?75|0}}" },
          {}
        ],

    Save the original PlayerPanel.xc

     

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