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Kurzdor

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Kurzdor last won the day on June 26 2022

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About Kurzdor

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    Male
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    CIS
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    Ukraine

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  1. The thing is I only found problem that mod doesn't properly handle vehicle sell (it should delete it from db). I will fix it later. But stores those sold vehicle ids and setups after selling and if you buy again this vehicle - the id will be other and setup won't be saved and will need to redo the work. I tried to do vehicle selling with 2nd levels (I am not that player to sell 8 tier tanks, sorry) and it worked well. Except of bug above which isn't critical. OFFTOPIC: My advice, the dropdowns to select action are actually scrollable by cursor as far as I know/understand. Be careful not to miss that. UPD: YES, THEY ARE SCROLLABLE SO BE CAREFUL NOT TO FUCK UP IN FUTURE. CONFIRMED. TLDR: so if you manage to scroll the main scrollbar in sell dialog and you mouse gets over dropdown while scrolling - you are fucked
  2. Shouldn't be like this, actually. I specifically don't destroy none of those equipments when demounting in any case. Gonna test it on Common Test. Well, not this time. CT is offline.
  3. I don't see any mod related errors and no even a clue except of what @Aslain said. By the way, @Aslain that could be any AV program that tried to check this file. Why not.
  4. @sixpackdaddy Awesome! Mod is working as intended! Gonna release update ASAP Thanks for your help in finding problems and sorry for possible zero damage battles that could be cuz of my mod. UPD: Forgot to put exclamation mark after awesome 😆
  5. @sixpackdaddy Probably I fixed all the problems that you could get, can you try this rc? kurzdor.serialnumberchanger_1.0.2-rc.7.zip Again, no change in functionality, I just need to be sure that no problems at all. Other guy with 780 said that no problems at all but he DIDN'T play any battle. But in theory that should work anyways
  6. @RaJCeL I tried your mod. There are errors while getting artefact picture, it gets "img://artefactName.png" instead of long one and right. That's the problem.
  7. @Aslain that's spoter's variant with OldSkool's marksInHangar but nevertheless it gets info from spoter's mod. Spoter's mod never ahd any api call to get probably real numbers - it calibrates as you play and play more and more. The higher MoE % the more accurate data. So - it's calculates ONLY on client side.
  8. @sixpackdaddy hmm, now it works better, I just need MORE (sorry!) debugging info cuz I see obsolete hangar vehicle repaints from my mod and I don't like it, so I need to find the reason. Let's try this one: kurzdor.serialnumberchanger_1.0.2-rc.4.wotmod I removed other RCs just cuz they are not working as intended and used for debugging here. Thanks in advance!
  9. @sixpackdaddy Thanks for report: frags update in battle are still WIP. In replays I can't get frags counter, so I fall back to predefined value. Gonna take a look at the logs and consider next steps. Thanks a lot!
  10. @sixpackdaddy This is kinda tough, let's try this last one if it works. Else gonna rework as I want mod to work. It should get frags counter properly.
  11. @Broncosoft send your logs then! Thanks!
  12. @sixpackdaddy frag counter update in battle is WIP (Work in Progress). Currently only supporting showing frags before battle. Gonna take look at the crash, thx
  13. @sixpackdaddy UPD: *here was old version of mod for debugging* Let's try this one - added more info for me that could help me. Probably I need to rework a lil bit mod Thanks in advance for helping 😉 P.S. Don't forget about sending logs! UPD: I forgot to say - please make clear logs, go into WoT - select 780 - then any other tank - 780 again and go into battle. Sorry about that)
  14. @sixpackdaddy did you change the "Replace mode" setting in mod configurator? UPD: ah, stupid question Give me logs please, I want to see if any problems there.
  15. @sixpackdaddy Please try this version if it works as intended: *removed cuz it have sensistive debugging info* Thanks in advance!
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