Belenas
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Posts
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Posts posted by Belenas
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uncheck "show vehicle tier" in the settings. As aslain said its in the faq since it gets asked a million times.
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http://wot-shot.com/wp-content/uploads/2015/04/9.8_panel_damage_v_3.zip
Source: http://wot-shot.com/panel-damage-v-3/
Alternate version of Shtys Damage panel. I love the minimalistic nature of it. It also has great fire warning, and moving the modules to a more central location helps this tanker a ton. I have been using this panel since XVM was a third party app, hehe. It is always updated quite quickly, and I personally believe it would be a fine addition. If not I have been manually installing it for some time so no harm no foul.
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If you completed HT-15 without honors first, then you have probably already claimed the crew member?
No times two
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Using this mod on two different accounts, one for myself and one on laptop for my son. Have had this error occur on both accounts.
When I completed HT-15 with honors I received a pop up showing that I had earned a commendation for completing an entire line with honors. I did not receive a window for completing the mission. Due to this I was unable to select the female crew member. Checking the mission tab I received the 5 tokens and credits, and the mission now has no claim reward button.
My son on the same day completed LT-15 with honors he had the same issue, received the tokens and credits but no button to claim female crew member.
Put in a ticket to WG about it and received the stock stop using mods, so sorry we can not help you since it shows as finished in the UI. Normally I would just deal with bugs (been using aslains since 7.2 and you've heard from me maybe 5 times in 3ish years), but due to the limited nature of female crew members and the interaction of sisters in arms this is a pretty serious issue. I personally will no longer be using this option until it is known to not be happening. I failed to document this issue properly for that I apologize, but I wanted to put this out there so it does not happen to someone else.
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Hi
This problem pops up from time to time.
Aslain got it figured out.
If I remember correctly you should go into Windows font folder
and delete every font called something with xvm.
Then download and install Aslains fontpack.
Does not help, there are fonts missing from that package
http://aslain.com/index.php?/topic/2953-otm-reloads-and-win-10-fix/
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As anyone who uses windows 10 can tell you the OTM reloads work but the numbers are just boxes. After trying the provided fonts package on aslains page it still would not work. I eventually noticed there is 207 fonts with a Win 7 install and only 150ish in the font package on the download page. I grabbed all Win 7 fonts from my laptop and installed them into Win 10 and it is once again working with numbers.
Every time Win 10 updates to a new build you will have to reinstall these fonts
If anyone want to do further testing we can narrow it down to one or two missing fonts in the interest of slimming this file down, for now here is the entire 152mb file font.rar I made using Win 7
http://www.megafileupload.com/d58g/Fonts.rar
edit by Aslain: added new working link since the one above is dead: https://www.mediafire.com/?abpyf67ipe1m035
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Im guessing from your log you have the OTM marker enabled. I have been railing for days on how ZJ mods are broken, and yet ZJ otm reload got added today. I admit I only read the first 3 errors, and you only have half a log, so I could be way off base here.
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Repost from CBARoughneck:
Posted Yesterday, 05:45 AM
tonight i have been adding mods in one by one to find whats causing errors so far this is what i have found and right now i have no errors except the voip error and thats WG shit.
sights.pyc and sights.xml example dmsword and any crosshair sight that uses these 2 files in scripts/client/mods (JIMBOS works fine without errors)
ALL CONTOUR mods throw error after error and makes your python log retarded long!!!!!!
battleassistant
avatarhandler zoom mods. (NOTE PMOD zoom works fine without errors)
and XVM throws errors out as well even while running stand alone.
Can confirm the same through my own logs. The contour mod for example made my log over 50k lines of errors :o
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What you are looking for is called "tundra" mod. It removes bushes when zoomed but not when full view. This way you can still tell where to camp behind that bush and see through it. couple of things that should be noted:
- There are 2 varieties of the mod, one is a script one is an EXE, avoid the EXE
- It is highly forbidden if that matters to you
If it doesn't, enjoy
http://pkwot.blogspot.com/2015/04/97-makct-tundra-script.html
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Just want to add this is not a separate issue, but a variety of an already reported error. You can try some of the things mentioned in this thread, that screenshot is what happens when you get lock/freeze variety one and try to restart before the game is over.
http://aslain.com/index.php?/topic/2046-perspective-lock-tank-becomes-independant-of-view/
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It is several different mods not just one. Some report white dead tanks stops it, didn't help for me. I was able to trace my lock ups to outdated mods that are being relabeled as 9.7 ready. Searching for a good OTM reload marker I obtained a pack of mods containing 15 mods one of which was an OTM reload. Most of them can be traced back to one author, ZorroJ.
I have confirmed these 3 mods so far will produce the error almost every game, even multiple times in same game:
ZJ OTM Reload
ZJ Contour Lines
Shaytan Aimbot
http://pkwot.blogspot.com/2015/04/97-gox-cheat-pack-collection.html
Guess thats what I get for being curious and trying out forbidden mods. For now I'll just have to deal with the Lportii version (who is renowned maker of forbidden fashion) of the OTM reload.
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Found this post from 4 months ago
http://forum.worldoftanks.com/index.php?/topic/407177-tank-stops-responding-but-not-lagpingfps-loss/
Turns out it is not even new, tho it would seem something has aggravated the issue since december.
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Have to admit it would make sense, almost every mod named relies on functions from it.
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Using a certain mod that cant be mentioned makes this error occur nearly every battle. Using the legal auto aim+ in combination with custom crosshairs also produces the error in varying forms every few battles.
In tanks it happens one of three ways for me:
Third person view:
Switching between auto locked targets for shooting n scooting, it will invariably at some point lock the turret in place and the tank itself will stop responding to any controls. It will continue to drive in the last direction it recieved input from, until battle ends or I die. Alt+Tab while still alive to close client and restart causes the client to freeze on loading screen with a full loading bar, but you can hear the game without issues. Also if you move the mouse you can see some OTM markers fly around the battle loading screen. Not restarting the error persists in post-mortem mode, unable to change to other tanks view. Only waiting until battle ends allows you to control your client. I also note that unlike the old but rare meltymap bug where the reticle gets stuck on even while in the garage preventing you from moving the mouse, once you go to garage everything works normally.
Sniper view:
The turret will lock and all turret controls stop responding but I can still control my tank. I am able to turn the camera to look around, but I am stuck in whatever xZoom I was. Using no scroll am unable to shift out of sniper, unable to scroll zoom level, left click does not produce any gun firing sounds. I recently finished a stronghold like this using the minimap to drive my tank on cap circle so I could at least be useful since I could no longer see or fire. This is where screen tearing occurs typically.
Batte Assistant Arty View:
The camera locks in place. Can not look around at all, tank still fully controllable. Was able to drive my arty across the map using mini-map, and could hear the gunfire when left clicking.
Have tried a vanilla client last night and the bug disappears during a 2 hour play session, can't play more than 5 games with mods. Completely deleted the folder and DL new client, tho I did not clear cache, and played for about 2 hours. Unable to reproduce. The first game after doing a clean install of 4.3.2 I got the first variety locking. If you are unable to reproduce I can direct you via PM to a certain illegal mod that will reliably produce it.
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FIX YOUR SHIT, how embarrassing putting broken crap out there for people , next time CHECK your mods before releasing it, but then again you are just stealing other peoples work and putting it up unchecked
Every "mod pack" out there is just an installer made for your convenience, don't like it go back to searching 20 russian language sites and install them manually before you slander them for bothering.
furthermore if you possessed the ability to read you would know HE HAS NO WAY OF TESTING THEM SINCE 9.7 ISNT EVEN LIVE IN HIS COUNTRY
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Not sure if this will be helpful, but I've also uploaded a replay (http://www.mediafire.com/download/95th75bgzpubtnc/replay_last_battle.wotreplay) that exhibits the problem (at 11:24 remaining). I checked it twice and the bug happened at the same time both times. Hopefully the python.log I'e attached is still useful.
I can reproduce this issue on your replay, without any mods installed, so I guess replay don't help much here, only to see how it looks like in game when it hangs, thats all :( Played few battles on this setup, no issues again.
Several of my clan members are reporting it using solos, omc and aslains. Keep trying to explain you guys all just pack the same mods except xvm configs, entertaining watching folks say oh this guys pack works knowing 95% of the mods are the same :P
Was going to include python log but at looking it has over 50k lines..think I need to clean it up and reproduce the error to save someones eyes from bleeding.
That said tonight errors mostly reference same files:
ERROR: File "scripts/client/VehicleAppearance.py", line 1165, in __onPeriodicTimerERROR: AttributeError: 'NoneType' object has no attribute 'getSpeed'ERROR: AssertionErrorERROR: Traceback (most recent call last):ERROR: File "scripts/client/game.py", line 529, in handleMouseEventERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 307, in handleMouseEventERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1438, in handleMouseEventERROR: AssertionErrorERROR: [EXCEPTION] (scripts/client/VehicleAppearance.py, 1180):Traceback (most recent call last):File "scripts/client/VehicleAppearance.py", line 1178, in __onPeriodicTimerFile "scripts/client/VehicleAppearance.py", line 1110, in __updateWaterStatusAttributeError: 'NoneType' object has no attribute 'matrix'VehicleAppearance.py__init__.pycontrol_modes.pyare the 3 that show up time and time again...doubt that is helpful, ill try to give a cleaner log soon.
Hangars
in Request a mod
Posted
It seems hellingers hangars are finally updated for 9.9. They all have a really handy interface for changing them as well. Just figured I would mention it in case anyone is interested:
Winter:
Summer:
Desert:
Hangar interface:
Desert
Summer
Winter