Majstor Posted June 18, 2018 Posted June 18, 2018 (edited) Those that already have extensive experience with XVM could perhaps give few pointers what parts give greatest performance penalty hit and could be either reduced or disabled. So far I'm thinking of something that does a lot of checking of events in real time, such as floating damage text. So perhaps reducing maxrange from 100 to 40 might improve performance. Any other advice? Btw what is this maxrange in dead and alive markers files regarding floating damage. Is that in meters? is that percentage of max rendering range? Something else? Edited June 18, 2018 by Majstor Quote
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