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Going Back to OMC due to larger OTM Marker Type


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Posted

I would like to stay with Aslain's - it is better than OMC.

 

But, I am 59 years old and I need bigger Tank and Player Name font sizes over the tanks. OMC has responded and told me how to do this via Notepad editing and it works, via the MarkersAlive and MarkersDead files.

 

I have tried to do the same thing and edit the same files in Aslain, but they are not as easy to read as OMC's and I cannot find the same things in them as I did in OMC.

 

If anyone can direct me exactly where to edit these files in Aslain, I would gladly stay with Aslain instead of OMC. I just need bigger OTM type!

 

Thanks.

  • Administrator
Posted

yes, you have to edit font size and maybe correct a bit it's position, nothing hard, doable. When I find time, I can give you example, but first post your mod setup, so I know which OTM setting you are using.

Posted

Wow, thanks for the fast response!

 

I know how XVM positioning works, I do that with OMC now, to add space for the bigger font size. I just need to find where to do it in your config. Here is my Aslain OTM, from top to bottom:

 

Strong Shadow

 

Main Text Field - Vehicle Name

 

Player Name (this needs to be much bigger for me, lol. Fixing this alone will be enough to keep me with you!)

 

Squad number on the left and tier number on the right side (Needs to be bigger)

 

Vehicle names colored by ally/enemy

 

Vehicle hitpoints colored by ally/enemy (Needs to be bigger)

 

Stock turret marker (Needs to be bigger)

 

Tank name over destroyed vehicle

 

Rating marker icon

star (needs to be bigger)

 

 

Aslain, thanks again for responding so quickly.

  • Administrator
Posted

markersAliveNormal.xc, markersAliveExtended.xc:

 

Player name:

 

{
"alpha": 100,
"color": null,
"font": { "align": "center", "bold": true, "italic": false, "name": "Calibri", "size": 12 },
"format": "{{name}}",
"name": "Player name",
"shadow": { "alpha": 100, "angle": 45, "color": "0x000000", "distance": 1, "size": 2, "strength": 200 },
"visible": true,
"x": 0,
"y": -53
},

 

Squad number:

 

            {
              "name": "squad number",
              "visible": true,
              "x": -42,
              "y": -25,
              "alpha": 100,
              "color": "0x000000",
              "font": {
                "name": "$FieldFont",
                "size": 11,
                "align": "center",
                "bold": true,
                "italic": false
              },
 
Vehicle hitpoints colored by ally/enemy:
 
            {
              "alpha": 100,
              "color": null,
              "font": { "align": "center", "bold": true, "name": "$FieldFont", "size": 11 },
              "format": "{{hp}} / {{hp-max}}",
              "shadow": { "alpha": 100, "angle": 45, "color": "0x000000", "distance": 0, "size": 1.5, "strength": 350 },
              "visible": true,
              "x": 0,
              "y": -16
            },
 
Stock turret marker:
 
            {
              "alpha": "100",
              "color": null,
              "font": { "align": "center", "bold": true, "italic": false, "name": "Wingdings", "size": 10 },
              "format": "{{turret}}",
              "name": "stock turret",
              "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 2, "strength": 400 },
              "visible": true,
              "x": 32,
              "y": -14
            },

 

Rating marker icon:

 

            {
              "alpha": "100",
              "color": null,
              "font": { "align": "center", "bold": true, "italic": false, "name": "Wingdings", "size": 14 },
              "format": "<font color='{{c:wn8|#666666}}'>«</font>",
              "name": "WN MARKER",
              "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 0, "size": 1, "strength": 300 },
              "visible": true,
              "x": -31,
              "y": -17
            },
Posted

Will go to work on this right now. Will also change the Y number as appropriate.

 

Am assuming this will also work for MarkersDead.

 

Will report back.

  • Upvote 1
  • Administrator
Posted

Will go to work on this right now. Will also change the Y number as appropriate.

 

Am assuming this will also work for MarkersDead.

 

Will report back.

 

Edit markersDeadNormal.xc in similar way, however you didn't check to install: show dead vehicle names, hence you will not find them enabled in the config.

Posted

Edit markersDeadNormal.xc in similar way, however you didn't check to install: show dead vehicle names, hence you will not find them enabled in the conf

 

Ahh, understood. However, I do not want that flying wing or nuke stuff, so it will remain off, lol.

 

And, I am happy to report that your OTM fix works perfectly! I have changed the Player Name font size and Y value and even an old man like me can see it now! And I've decided that the other font sizes are OK as they are.

 

I am a very satisfied customer and I am switching from OMC to you today. Donation on the way and Aslain, thanks again so very much.

  • Upvote 1
Posted

Awesome, I am going to use this as well.  I am older as well and that coupled with the screen setup I use, reading stuff can be very hard at times.  I also very strongly prefer Aslains over OMC!

  • Upvote 1

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