Jump to content

crew xp changes?


Recommended Posts

Posted (edited)

I updated from #7 to #9 today and did not change my selection. Still the crew xp display changed (see the change marked red in screenshot).

Can anybody give me a hint as to which mod is at work here and what the information displayed actually means? 
Preferably I would like to remove this. 

 

image.png.2fd787a4b807b1c4c71232fbf9c1bc5b.png

 

Edited by elOdin
Posted

Thanks mate, seems the cleanup during my update was faulty and booth mods tried running side by side. 
Re-installed without crew xp and one more time with crew XP and now the numbers make sense and the old view is gone. 

Sorry for reaching out before trying that. And thanks for the quick reply.  

Posted

Actually, looking at this some more today, the displayed number of battles and xp to go for the next perk is severely off in most crew members. 
Any chance you will introduce alternatives in the future? No rush, just being curious. 

  • Administrator
Posted

Stay tuned, soon I will add one or two mods for the crew exp, from the other authors. and Wgmods version will be removed cause its bugged.

Posted

As far as I can tell the current crew XP mod option ("Crew Experience by WGMods") is not broken per se but is displaying the estimated number of rounds and the correct amount of XP needed to advance to the next % number (e.g. 55% --> 56%) instead of the amount needed to reach 100% of the current skill in training. Maybe there is a configuration that can be tweaked to change behavior to the desired state.  

  • Administrator
Posted
7 minutes ago, elOdin said:

As far as I can tell the current crew XP mod option ("Crew Experience by WGMods") is not broken per se but is displaying the estimated number of rounds and the correct amount of XP needed to advance to the next % number (e.g. 55% --> 56%) instead of the amount needed to reach 100% of the current skill in training. Maybe there is a configuration that can be tweaked to change behavior to the desired state.  

That's not what I meant, the mod shows a bit different information and it's fine, the point is that the mod causes lag in the garage, e.g. when switching tanks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.