elOdin Posted October 22, 2021 Posted October 22, 2021 (edited) I updated from #7 to #9 today and did not change my selection. Still the crew xp display changed (see the change marked red in screenshot). Can anybody give me a hint as to which mod is at work here and what the information displayed actually means? Preferably I would like to remove this. Edited October 22, 2021 by elOdin Quote
Administrator Aslain Posted October 22, 2021 Administrator Posted October 22, 2021 I removed Crew Exp by Spoter, so the mod appearance may have changed. It cannot be edited to different format. Quote
elOdin Posted October 22, 2021 Author Posted October 22, 2021 Thanks mate, seems the cleanup during my update was faulty and booth mods tried running side by side. Re-installed without crew xp and one more time with crew XP and now the numbers make sense and the old view is gone. Sorry for reaching out before trying that. And thanks for the quick reply. Quote
elOdin Posted October 23, 2021 Author Posted October 23, 2021 Actually, looking at this some more today, the displayed number of battles and xp to go for the next perk is severely off in most crew members. Any chance you will introduce alternatives in the future? No rush, just being curious. Quote
Administrator Aslain Posted October 24, 2021 Administrator Posted October 24, 2021 Stay tuned, soon I will add one or two mods for the crew exp, from the other authors. and Wgmods version will be removed cause its bugged. Quote
elOdin Posted October 25, 2021 Author Posted October 25, 2021 As far as I can tell the current crew XP mod option ("Crew Experience by WGMods") is not broken per se but is displaying the estimated number of rounds and the correct amount of XP needed to advance to the next % number (e.g. 55% --> 56%) instead of the amount needed to reach 100% of the current skill in training. Maybe there is a configuration that can be tweaked to change behavior to the desired state. Quote
Administrator Aslain Posted October 25, 2021 Administrator Posted October 25, 2021 7 minutes ago, elOdin said: As far as I can tell the current crew XP mod option ("Crew Experience by WGMods") is not broken per se but is displaying the estimated number of rounds and the correct amount of XP needed to advance to the next % number (e.g. 55% --> 56%) instead of the amount needed to reach 100% of the current skill in training. Maybe there is a configuration that can be tweaked to change behavior to the desired state. That's not what I meant, the mod shows a bit different information and it's fine, the point is that the mod causes lag in the garage, e.g. when switching tanks. Quote
elOdin Posted October 25, 2021 Author Posted October 25, 2021 Aaaah understood, wasn't aware of that at all. Quote
Administrator Aslain Posted October 25, 2021 Administrator Posted October 25, 2021 I had many reports about it, so it has to go saddly, but I will add the other mod at the same time, so no big loss. Quote
elOdin Posted October 26, 2021 Author Posted October 26, 2021 The crew info mod you included in #11 is perfect, thank you! Quote
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