Clinkenweird Posted June 23, 2015 Posted June 23, 2015 Thank you for the awesome mod pack!! Unless i am looking at it wrong the average damage for the Luchs is incorrectly coloring. The expected win8 value is 325 i believe, yet it is still showing red when my average is 460+. Is this a bug in xvm or carousel or something else? Not sure where it gets the coloring information from. Thanks. Quote
Grandorf Posted June 24, 2015 Posted June 24, 2015 Hi 460+ is still a very low wn8expd. http://www.koreanrandom.com/forum/topic/2625-/ (new) Since carousel is now a part of XVM its Korean Random that determines these values. Dont know if wn8expd could be implemented into colors.xc. Please be free to correct or expand my answer. Quote
Grandorf Posted June 25, 2015 Posted June 25, 2015 Hi Okay, for Luchs 460+ is good: http://wotlabs.net/eu/wnTable Here is a different approach if red color is annoying. http://forum.worldoftanks.eu/index.php?/topic/467296-saturdaymaxx-mod-tank-carousel-stats/ This make general coloring hard. Quote
Clinkenweird Posted June 26, 2015 Author Posted June 26, 2015 I read through the post. So if i understand correctly it is looking at a static number for coloring based on average damage. So on a low tier tank like Luchs <500 = red. So the dynamic color is misleading. So to modify that you need to compare avgdmg vs win8expdmg for coloring. But then you get a ratio from it and not the value anymore. So you could do a static color for avgdmg like white and then maybe put a ratio next to it that is colored so you get an idea of how well you do compared to others. So use value like v.c_wn8effd then next to avg damage would be a fix. Sound about right? Quote
Clinkenweird Posted June 26, 2015 Author Posted June 26, 2015 I did a little more reading and came up with this. This will color the avgdmg based on these ratio, but show the avgdmg number and not the ratio. in carousel.xc { "x": 2, "y": 45, "format": "<font face='XVMSymbol' size='13' color='#CCCCCC'>A</font> <b><font size='12' face='$FieldFont' color='{{v.c_wn8effd}}'>{{v.tdb%-4d|--}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } }, in colors.xc // Dynamic color by average win8 damage efficiency on current tank "wn8effd": [ { "value": 0.2, "color": ${"def.colorRating.very_bad" } }, { "value": 0.4, "color": ${"def.colorRating.bad" } }, { "value": 0.8, "color": ${"def.colorRating.normal" } }, { "value": 1.0, "color": ${"def.colorRating.good" } }, { "value": 1.4, "color": ${"def.colorRating.very_good"} }, { "value": 15, "color": ${"def.colorRating.unique" } } ], Now i picked the ratio just based on what i would think they would be. So the ratio might not be 100% right. So now it colors like in the example picture. 462 = my avg dmg, 325 = win8exp green value Quote
Grandorf Posted June 26, 2015 Posted June 26, 2015 Hi #Clinkenwierd Well thats amazing. Thats the spirit, boldly experiment with things you can find on the net. You cant physically break anything, its sometimes just timeconsuming. Quote
Grandorf Posted June 26, 2015 Posted June 26, 2015 The best solution would be to get Korean Random to have a macro for wn8expd color. The problem is that it varies for every tank and even season. Quote
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