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Hangar mods display badly


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Posted

Anyone experience the problem of hangar mods displaying pixelated/blocky looking (the waterfall in bat cave)? In many cases textures seem to be missing altogether (fury). This is not the fault of Aslain's mod pack as far as I can determine. Version 0.9.9 seems to have ruined most of my hangar mods. 

Posted

Based on my experiments, Using the HD version of WoT most mod hangars won't display well using "improved graphics", but will display (but not perfectly) with "standard graphics".

  • 3 weeks later...
Posted

Well, I fixed the problem I was having with the "Bat Cave", or IGR cave. Most of my tweaking was in the res_mods\0.9.9\system\data\hangar_IGR_cave.xml file. In order to adjust the lighting (latest version was too bright for me) I adjusted the HDR section, particularly the bloom and tonemapping subsections:

 

     <bloom>

      <enable> true </enable>
      <brightThreshold> 9999.000000 </brightThreshold>
<overBloom> 9.000000 </overBloom>
      <factor> 1.400000 </factor>
      <tint> 1.000000 0.900855 0.800000 0.000000 </tint>
      <mipWeight0> 0.090000 </mipWeight0>
      <mipWeight1> 0.220000 </mipWeight1>
      <mipWeight2> 0.470000 </mipWeight2>
      <mipWeight3> 0.740000 </mipWeight3>
      <mipWeight4> 1.000000 </mipWeight4>>
    </bloom>
    <tonemapping>
      <eyeDarkLimit> 0.450000 </eyeDarkLimit>
      <eyeLightLimit> 0.550000 </eyeLightLimit>
      <middleGray> 0.055000 </middleGray>
<whitePoint> 3.000000 </whitePoint>
    </tonemapping>
 
...and then I tweaked the waterfall to make it look "fuller":
 
  <VFX>
    <particlesColMult> 2.200000 </particlesColMult>
    <meshParticlesColMult> 2.500000 </meshParticlesColMult>
    <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult>
    <tracersColorMultiplier> 2.000000 </tracersColorMultiplier>
    <trailColorMultiplier> 9 </trailColorMultiplier>
    <particlesConfigXml>
    </particlesConfigXml>
    <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml>
  </VFX>
 
Too bad there isn't a manual on these things.
  • Administrator
Posted

Tested your settings, it's too dark now to me. Can you make it that tank is more visible and the rest is dark (like in your setup) ?

Posted

OK, Using these 2 files, how does it look?

 

system/data/hangar_IGR_cave.xml 

<hangar_IGR_cave.xml>
  <light_map>
    <material>system/materials/sky_light_map.mfm</material>
    <width> 512 </width>
    <height> 512 </height>
    <timeToleranceSecs> 0 </timeToleranceSecs>
    <textureFeedName>skyLightMap</textureFeedName>
    <effectTextureName>SkyLightMap</effectTextureName>
    <effectTransformName> SkyLightMapTransform </effectTransformName>
  </light_map>
  <mieAmount> 0.000000 </mieAmount>
  <turbidityOffset> 0.000000 </turbidityOffset>
  <turbidityFactor> 0.100000 </turbidityFactor>
  <vertexHeightEffect> 0.000000 </vertexHeightEffect>
  <sunHeightEffect> 0.000000 </sunHeightEffect>
  <power> 1.000000 </power>
  <nearFog> 0.240000 </nearFog>
  <Fog>
    <version> 1.000000 </version>
    <innerBB> 30.000000 30.000000 70.000000 70.000000 </innerBB>
    <outerBB> 0.000000 0.000000 100.000000 100.000000 </outerBB>
    <deferred>
      <heightFog> true </heightFog>
      <nearLow> 1.000000 </nearLow>
      <farLow> 100.000000 </farLow>
      <nearHigh> 1.000000 </nearHigh>
      <farHigh> 100.000000 </farHigh>
      <altitudeLow> -5.000000 </altitudeLow>
      <altitudeMid> -2.000000 </altitudeMid>
      <altitudeHigh> 50.000000 </altitudeHigh>
      <skyAltitudeLow> -20.000000 </skyAltitudeLow>
      <skyAltitudeMid> 0.000000 </skyAltitudeMid>
      <skyAltitudeHigh> 50.000000 </skyAltitudeHigh>
      <exponent> 2.400000 </exponent>
      <sunAngle> 120.000000 </sunAngle>
      <sunExponent> 0.450000 </sunExponent>
      <colorLow> 0.250000 0.750000 1.000000 2.470000 </colorLow>
      <colorHigh> 0.250000 0.750000 1.000000 1.850000 </colorHigh>
      <colorSunLow> 0.250000 0.750000 1.000000 3.680000 </colorSunLow>
      <colorSunHigh> 0.250000 0.750000 1.000000 2.430000 </colorSunHigh>
      <useEdgeFog> false </useEdgeFog>
    </deferred>
    <forward>
      <heightFog> true </heightFog>
      <nearLow> 18.000000 </nearLow>
      <farLow> 80.000000 </farLow>
      <nearHigh> 10.000000 </nearHigh>
      <farHigh> 80.000000 </farHigh>
      <altitudeLow> -5.000000 </altitudeLow>
      <altitudeMid> 10.000000 </altitudeMid>
      <altitudeHigh> 50.000000 </altitudeHigh>
      <skyAltitudeLow> -20.000000 </skyAltitudeLow>
      <skyAltitudeMid> 0.000000 </skyAltitudeMid>
      <skyAltitudeHigh> 50.000000 </skyAltitudeHigh>
      <colorLow> 0.476939 0.578267 0.611460 0.370000 </colorLow>
      <colorHigh> 0.413483 0.572202 0.624200 0.250000 </colorHigh>
      <useEdgeFog> true </useEdgeFog>
    </forward>
    <enable> true </enable>
  </Fog>
  <cloudsShadow>
    <enabled> false </enabled>
    <tiling> 3000.000000 </tiling>
    <speed> 0.000000 0.000000 </speed>
    <shadowFactor> 1.000000 </shadowFactor>
    <texture>maps/fx/clouds.dds</texture>
    <angle> 0.000000 </angle>
    <projectionAltitude1> 0.000000 </projectionAltitude1>
    <projectionAltitude2> 0.000000 </projectionAltitude2>
  </cloudsShadow>
  <day_night_cycle>
    <forward>
      <angle> 49.190000 </angle>
      <angleZ> 90.000000 </angleZ>
      <lightkey>
        <time> 0.000000 </time>
        <colour> 43.000000 112.000000 168.000000 </colour>
      </lightkey>
      <lightkey>
        <time> 11.955060 </time>
        <colour> 255.000000 255.000000 255.000000 </colour>
      </lightkey>
      <lightkey>
        <time> 24.000000 </time>
        <colour> 43.000000 112.000000 168.000000 </colour>
      </lightkey>
    </forward>
    <deferred>
      <angle> 49.190000 </angle>
      <angleZ> 90.000000 </angleZ>
      <lightkey>
        <time> 0.000000 </time>
        <colour> 43.000000 112.000000 168.000000 </colour>
      </lightkey>
      <lightkey>
        <time> 11.955060 </time>
        <colour> 255.000000 250.750000 229.500000 </colour>
      </lightkey>
    </deferred>
    <sunScale> 1.000000 </sunScale>
    <sunColor> 255.000000 255.000000 255.000000 </sunColor>
    <sunTexture>
    </sunTexture>
    <sunScaleForward> 1.500000 </sunScaleForward>
    <sunColorForward> 255.000000 255.000000 255.000000 </sunColorForward>
    <sunTextureForward>
    </sunTextureForward>
    <moonAngle> 80.000000 </moonAngle>
    <moonAngleZ> 0.000000 </moonAngleZ>
    <moonScale> 1.000000 </moonScale>
    <moonColor> 255.000000 255.000000 255.000000 </moonColor>
    <moonTexture>
    </moonTexture>
    <hourlength> 0.000000 </hourlength>
    <starttime> 12.000000 </starttime>
    <ambientkey>
      <time> 0.000000 </time>
      <colour> 47.000000 62.000030 76.000000 </colour>
    </ambientkey>
    <ambientkey>
      <time> 11.775280 </time>
      <colour> 76.755000 80.279700 109.650000 </colour>
    </ambientkey>
    <ambientkey>
      <time> 24.000000 </time>
      <colour> 47.000000 62.000030 76.000000 </colour>
    </ambientkey>
  </day_night_cycle>
  <HDR>
    <version> 2 </version>
    <enable> true </enable>
    <adaptationSpeed> 72.960000 </adaptationSpeed>
    <bloom>
      <enable> true </enable>
      <brightThreshold> 0.200000 </brightThreshold>
<overBloom> 9.000000 </overBloom>
      <factor> 0.400000 </factor>
      <tint> 1.000000 0.900855 0.800000 0.000000 </tint>
      <mipWeight0> 0.090000 </mipWeight0>
      <mipWeight1> 0.220000 </mipWeight1>
      <mipWeight2> 0.470000 </mipWeight2>
      <mipWeight3> 0.740000 </mipWeight3>
      <mipWeight4> 1.000000 </mipWeight4>>
    </bloom>
    <tonemapping>
      <eyeDarkLimit> 0.450000 </eyeDarkLimit>
      <eyeLightLimit> 0.550000 </eyeLightLimit>
      <middleGray> 0.055000 </middleGray>
<whitePoint> 3.000000 </whitePoint>
    </tonemapping>
    <environment>
      <skyLumMultiplier> 0.250000 </skyLumMultiplier>
      <sunlightLumMultiplier> 0.700000 </sunlightLumMultiplier>
      <ambientLumMultiplier> 0.120000 </ambientLumMultiplier>
      <sunLumMultiplier> 0.700000 </sunLumMultiplier>
    </environment>
    <gammaCorrection>
      <enabled> true </enabled>
    </gammaCorrection>
    <colorCorrection>
      <map>system/maps/post_processing/cube/wgr_term_7w.dds</map>
    </colorCorrection>
  </HDR>
  <GodRays>
    <enable> false </enable>
    <attenuationPower> 30 </attenuationPower>
    <decay> 0.900000 </decay>
    <color> 1.000000 1.000000 1.000000 1.000000 </color>
  </GodRays>
  <LensFlare>
    <enable> false </enable>
    <haloFade> 150.000000 </haloFade>
    <haloWidth> 0.300000 </haloWidth>
    <ghostDispersion> 0.400000 </ghostDispersion>
    <starIntensity> 10.000000 </starIntensity>
    <starOffset> 0.270000 </starOffset>
    <colorUVScale> 1.330000 </colorUVScale>
    <chromDistortion> 20.000000 </chromDistortion>
    <dirtWeight> 15.000000 </dirtWeight>
    <dirtOffset> 0.100000 </dirtOffset>
    <sunTintColor> 1.000000 0.800000 0.800000 0.800000 </sunTintColor>
    <sunSize> 0.260000 </sunSize>
    <sunBrightness> 1.000000 </sunBrightness>
    <sunSpeed> 0.224100 </sunSpeed>
    <sunTexture1>system/maps/sun_1.dds</sunTexture1>
    <sunTexture2>system/maps/sun_1.dds</sunTexture2>
    <colorTexture>system/maps/lenscolor.dds</colorTexture>
    <starTexture>system/maps/lensstar.dds</starTexture>
    <dirtTexture>system/maps/lens_dust.dds</dirtTexture>
  </LensFlare>
  <SSAO>
    <enable> true </enable>
    <radius> 0.200000 </radius>
    <amplify> 0.350000 </amplify>
    <fadeNear> 1.000000 </fadeNear>
    <terrainAOGammaCorrection> 1.000000 </terrainAOGammaCorrection>
    <roDistanceNear> 1.000000 </roDistanceNear>
    <roDistanceFar> 100.000000 </roDistanceFar>
    <roOccluderThickness> 0.200000 </roOccluderThickness>
    <influences>
      <speedtree> 1.000000 0.770000 </speedtree>
      <terrain> 0.000000 0.770000 </terrain>
      <objects> 1.000000 0.770000 </objects>
      <localLights> 0.800000 </localLights>
    </influences>
  </SSAO>
  <Shadow>
    <maxShadowsSplitCount> 5 </maxShadowsSplitCount>
    <maxDynamicViewDistance> 16384.000000 </maxDynamicViewDistance>
  </Shadow>
  <PBS>
    <DEFERRED>
      <PMREM>maps/skyboxes/hangar_igr_cave/lightcube/PMREM.dds</PMREM>
      <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH.xml</REM_SH>
    </DEFERRED>
    <FORWARD>
      <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH_forward.xml</REM_SH>
      <SH_multiplier> 2.400000 </SH_multiplier>
    </FORWARD>
  </PBS>
  <SSShadows>
    <enable> true </enable>
    <amplify> 2.500000 </amplify>
    <distanceNear> 0.500000 </distanceNear>
    <distanceFar> 50.000000 </distanceFar>
    <noise> 2.000000 </noise>
  </SSShadows>
  <VFX>
    <particlesColMult> 2.200000 </particlesColMult>
    <meshParticlesColMult> 2.500000 </meshParticlesColMult>
    <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult>
    <tracersColorMultiplier> 2.000000 </tracersColorMultiplier>
    <trailColorMultiplier> 9 </trailColorMultiplier>
    <particlesConfigXml>
    </particlesConfigXml>
    <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml>
  </VFX>
  <Weather>
    <wind>
      <windSpeed> 0.000000 0.000000 </windSpeed>
      <windGustiness> 0.000000 </windGustiness>
      <floraWindFactor> 0.500000 </floraWindFactor>
    </wind>
  </Weather>
</hangar_IGR_cave.xml>

 
and
 
spaces/hangar_IGR_cave/space.settings

<space.settings>
  <timeOfDay>system/data/hangar_IGR_cave.xml</timeOfDay>
  <skyGradientDome>system/data/hangar_IGR_cave.xml</skyGradientDome>
  <PBSReady> true </PBSReady>
  <decals>
    <fadeStart> 170.000000 </fadeStart>
    <fadeEnd> 790.000000 </fadeEnd>
  </decals>
  <bounds>
    <minX> -99 </minX>
    <maxX> 99 </maxX>
    <minY> -99 </minY>
    <maxY> 99 </maxY>
  </bounds>
  <terrain>
    <version> 200 </version>
    <lodMapSize> 256 </lodMapSize>
    <aoMapSize> 256 </aoMapSize>
    <heightMapSize> 64 </heightMapSize>
    <normalMapSize> 256 </normalMapSize>
    <normalMapCaching> true </normalMapCaching>
    <holeMapSize> 64 </holeMapSize>
    <shadowMapSize> 128 </shadowMapSize>
    <blendMapSize> 256 </blendMapSize>
    <blendMapCaching> true </blendMapCaching>
    <lodInfo>
      <startBias> 0.800000 </startBias>
      <endBias> 0.990000 </endBias>
      <lodTextureStart> 600.000000 </lodTextureStart>
      <lodTextureDistance> 100.000000 </lodTextureDistance>
      <blendPreloadDistance> 600.000000 </blendPreloadDistance>
      <bumpFadingStart> 600.000000 </bumpFadingStart>
      <bumpFadingDistance> 100.000000 </bumpFadingDistance>
      <lodNormalStart> 700.000000 </lodNormalStart>
      <lodNormalDistance> 100.000000 </lodNormalDistance>
      <normalPreloadDistance> 600.000000 </normalPreloadDistance>
      <defaultHeightMapLod> 0 </defaultHeightMapLod>
      <detailHeightMapDistance> 500.000000 </detailHeightMapDistance>
      <lodDistances>
        <distance0> 25.000000 </distance0>
        <distance1> 202.000000 </distance1>
        <distance2> 379.000000 </distance2>
      </lodDistances>
      <server>
        <heightMapLod> 0 </heightMapLod>
      </server>
    </lodInfo>
    <detailNormal>
      <normalMap></normalMap>
      <wrapU> 10.000000 </wrapU>
      <wrapV> 10.000000 </wrapV>
    </detailNormal>
    <borderline>
      <width> 0.001000 </width>
      <blendMultiplier> 0.400000 </blendMultiplier>
      <fadingStart> 0.000000 </fadingStart>
      <fadingEnd> 100.000000 </fadingEnd>
      <attenuationDistance> 300.000000 </attenuationDistance>
    </borderline>
    <soundOcclusion>
      <directOcclusion> 0.000000 </directOcclusion>
      <reverbOcclusion> 0.000000 </reverbOcclusion>
    </soundOcclusion>
  </terrain>
  <skyWorld>
    <row0> 1.000000 0.000000 0.000000 </row0>
    <row1> 0.000000 1.000000 0.000000 </row1>
    <row2> 0.000000 0.000000 1.000000 </row2>
    <row3> 0.000000 0.000000 0.000000 </row3>
  </skyWorld>
  <skyDomePartition> 0 </skyDomePartition>
  <windSpeed> 0.000000 0.000000 </windSpeed>
  <windGustiness> 0.000000 </windGustiness>
  <floraWindFactor> 0.000000 </floraWindFactor>
  <farPlane>
    <max> 500.000000 </max>
    <high> 500.000000 </high>
    <medium> 500.000000 </medium>
    <low> 500.000000 </low>
  </farPlane>
 
  <navmeshGenerator>navgen</navmeshGenerator>
  <flora>system/data/noflora.xml</flora>
  <PS_SUN_MULT_CORRECTOR>0.2</PS_SUN_MULT_CORRECTOR>
  <PBSConversions>
    <Terrain>
      <EnabledConversion> true </EnabledConversion>
      <AlbedoParams> 0.200000 1.610000 1.570000 0.920000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </Terrain>
    <Flora>
      <EnabledConversion> true </EnabledConversion>
      <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </Flora>
    <SpeedTree>
      <EnabledConversion> false </EnabledConversion>
      <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </SpeedTree>
    <Decal>
      <EnabledConversion> true </EnabledConversion>
      <AlbedoParams> 0.050000 0.900000 0.800000 0.300000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </Decal>
    <Overlay>
      <EnabledConversion> false </EnabledConversion>
      <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </Overlay>
    <Objects>
      <EnabledConversion> true </EnabledConversion>
      <AlbedoParams> 0.050000 0.850000 0.700000 0.300000 </AlbedoParams>
      <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams>
      <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams>
    </Objects>
    <ObjectsAlbedoConversion> 0.900000 </ObjectsAlbedoConversion>
  </PBSConversions>
  <skyDome>maps/skyboxes/hangar_v2_sky/skydome/skybox.model</skyDome>
</space.settings>

 

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