wjschneider Posted July 27, 2015 Posted July 27, 2015 Anyone experience the problem of hangar mods displaying pixelated/blocky looking (the waterfall in bat cave)? In many cases textures seem to be missing altogether (fury). This is not the fault of Aslain's mod pack as far as I can determine. Version 0.9.9 seems to have ruined most of my hangar mods. Quote
wjschneider Posted August 2, 2015 Author Posted August 2, 2015 Based on my experiments, Using the HD version of WoT most mod hangars won't display well using "improved graphics", but will display (but not perfectly) with "standard graphics". Quote
wjschneider Posted August 23, 2015 Author Posted August 23, 2015 Well, I fixed the problem I was having with the "Bat Cave", or IGR cave. Most of my tweaking was in the res_mods\0.9.9\system\data\hangar_IGR_cave.xml file. In order to adjust the lighting (latest version was too bright for me) I adjusted the HDR section, particularly the bloom and tonemapping subsections: <bloom> <enable> true </enable> <brightThreshold> 9999.000000 </brightThreshold> <overBloom> 9.000000 </overBloom> <factor> 1.400000 </factor> <tint> 1.000000 0.900855 0.800000 0.000000 </tint> <mipWeight0> 0.090000 </mipWeight0> <mipWeight1> 0.220000 </mipWeight1> <mipWeight2> 0.470000 </mipWeight2> <mipWeight3> 0.740000 </mipWeight3> <mipWeight4> 1.000000 </mipWeight4>> </bloom> <tonemapping> <eyeDarkLimit> 0.450000 </eyeDarkLimit> <eyeLightLimit> 0.550000 </eyeLightLimit> <middleGray> 0.055000 </middleGray> <whitePoint> 3.000000 </whitePoint> </tonemapping> ...and then I tweaked the waterfall to make it look "fuller": <VFX> <particlesColMult> 2.200000 </particlesColMult> <meshParticlesColMult> 2.500000 </meshParticlesColMult> <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult> <tracersColorMultiplier> 2.000000 </tracersColorMultiplier> <trailColorMultiplier> 9 </trailColorMultiplier> <particlesConfigXml> </particlesConfigXml> <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml> </VFX> Too bad there isn't a manual on these things. Quote
Administrator Aslain Posted August 24, 2015 Administrator Posted August 24, 2015 Tested your settings, it's too dark now to me. Can you make it that tank is more visible and the rest is dark (like in your setup) ? Quote
wjschneider Posted August 25, 2015 Author Posted August 25, 2015 OK, Using these 2 files, how does it look? system/data/hangar_IGR_cave.xml <hangar_IGR_cave.xml> <light_map> <material>system/materials/sky_light_map.mfm</material> <width> 512 </width> <height> 512 </height> <timeToleranceSecs> 0 </timeToleranceSecs> <textureFeedName>skyLightMap</textureFeedName> <effectTextureName>SkyLightMap</effectTextureName> <effectTransformName> SkyLightMapTransform </effectTransformName> </light_map> <mieAmount> 0.000000 </mieAmount> <turbidityOffset> 0.000000 </turbidityOffset> <turbidityFactor> 0.100000 </turbidityFactor> <vertexHeightEffect> 0.000000 </vertexHeightEffect> <sunHeightEffect> 0.000000 </sunHeightEffect> <power> 1.000000 </power> <nearFog> 0.240000 </nearFog> <Fog> <version> 1.000000 </version> <innerBB> 30.000000 30.000000 70.000000 70.000000 </innerBB> <outerBB> 0.000000 0.000000 100.000000 100.000000 </outerBB> <deferred> <heightFog> true </heightFog> <nearLow> 1.000000 </nearLow> <farLow> 100.000000 </farLow> <nearHigh> 1.000000 </nearHigh> <farHigh> 100.000000 </farHigh> <altitudeLow> -5.000000 </altitudeLow> <altitudeMid> -2.000000 </altitudeMid> <altitudeHigh> 50.000000 </altitudeHigh> <skyAltitudeLow> -20.000000 </skyAltitudeLow> <skyAltitudeMid> 0.000000 </skyAltitudeMid> <skyAltitudeHigh> 50.000000 </skyAltitudeHigh> <exponent> 2.400000 </exponent> <sunAngle> 120.000000 </sunAngle> <sunExponent> 0.450000 </sunExponent> <colorLow> 0.250000 0.750000 1.000000 2.470000 </colorLow> <colorHigh> 0.250000 0.750000 1.000000 1.850000 </colorHigh> <colorSunLow> 0.250000 0.750000 1.000000 3.680000 </colorSunLow> <colorSunHigh> 0.250000 0.750000 1.000000 2.430000 </colorSunHigh> <useEdgeFog> false </useEdgeFog> </deferred> <forward> <heightFog> true </heightFog> <nearLow> 18.000000 </nearLow> <farLow> 80.000000 </farLow> <nearHigh> 10.000000 </nearHigh> <farHigh> 80.000000 </farHigh> <altitudeLow> -5.000000 </altitudeLow> <altitudeMid> 10.000000 </altitudeMid> <altitudeHigh> 50.000000 </altitudeHigh> <skyAltitudeLow> -20.000000 </skyAltitudeLow> <skyAltitudeMid> 0.000000 </skyAltitudeMid> <skyAltitudeHigh> 50.000000 </skyAltitudeHigh> <colorLow> 0.476939 0.578267 0.611460 0.370000 </colorLow> <colorHigh> 0.413483 0.572202 0.624200 0.250000 </colorHigh> <useEdgeFog> true </useEdgeFog> </forward> <enable> true </enable> </Fog> <cloudsShadow> <enabled> false </enabled> <tiling> 3000.000000 </tiling> <speed> 0.000000 0.000000 </speed> <shadowFactor> 1.000000 </shadowFactor> <texture>maps/fx/clouds.dds</texture> <angle> 0.000000 </angle> <projectionAltitude1> 0.000000 </projectionAltitude1> <projectionAltitude2> 0.000000 </projectionAltitude2> </cloudsShadow> <day_night_cycle> <forward> <angle> 49.190000 </angle> <angleZ> 90.000000 </angleZ> <lightkey> <time> 0.000000 </time> <colour> 43.000000 112.000000 168.000000 </colour> </lightkey> <lightkey> <time> 11.955060 </time> <colour> 255.000000 255.000000 255.000000 </colour> </lightkey> <lightkey> <time> 24.000000 </time> <colour> 43.000000 112.000000 168.000000 </colour> </lightkey> </forward> <deferred> <angle> 49.190000 </angle> <angleZ> 90.000000 </angleZ> <lightkey> <time> 0.000000 </time> <colour> 43.000000 112.000000 168.000000 </colour> </lightkey> <lightkey> <time> 11.955060 </time> <colour> 255.000000 250.750000 229.500000 </colour> </lightkey> </deferred> <sunScale> 1.000000 </sunScale> <sunColor> 255.000000 255.000000 255.000000 </sunColor> <sunTexture> </sunTexture> <sunScaleForward> 1.500000 </sunScaleForward> <sunColorForward> 255.000000 255.000000 255.000000 </sunColorForward> <sunTextureForward> </sunTextureForward> <moonAngle> 80.000000 </moonAngle> <moonAngleZ> 0.000000 </moonAngleZ> <moonScale> 1.000000 </moonScale> <moonColor> 255.000000 255.000000 255.000000 </moonColor> <moonTexture> </moonTexture> <hourlength> 0.000000 </hourlength> <starttime> 12.000000 </starttime> <ambientkey> <time> 0.000000 </time> <colour> 47.000000 62.000030 76.000000 </colour> </ambientkey> <ambientkey> <time> 11.775280 </time> <colour> 76.755000 80.279700 109.650000 </colour> </ambientkey> <ambientkey> <time> 24.000000 </time> <colour> 47.000000 62.000030 76.000000 </colour> </ambientkey> </day_night_cycle> <HDR> <version> 2 </version> <enable> true </enable> <adaptationSpeed> 72.960000 </adaptationSpeed> <bloom> <enable> true </enable> <brightThreshold> 0.200000 </brightThreshold> <overBloom> 9.000000 </overBloom> <factor> 0.400000 </factor> <tint> 1.000000 0.900855 0.800000 0.000000 </tint> <mipWeight0> 0.090000 </mipWeight0> <mipWeight1> 0.220000 </mipWeight1> <mipWeight2> 0.470000 </mipWeight2> <mipWeight3> 0.740000 </mipWeight3> <mipWeight4> 1.000000 </mipWeight4>> </bloom> <tonemapping> <eyeDarkLimit> 0.450000 </eyeDarkLimit> <eyeLightLimit> 0.550000 </eyeLightLimit> <middleGray> 0.055000 </middleGray> <whitePoint> 3.000000 </whitePoint> </tonemapping> <environment> <skyLumMultiplier> 0.250000 </skyLumMultiplier> <sunlightLumMultiplier> 0.700000 </sunlightLumMultiplier> <ambientLumMultiplier> 0.120000 </ambientLumMultiplier> <sunLumMultiplier> 0.700000 </sunLumMultiplier> </environment> <gammaCorrection> <enabled> true </enabled> </gammaCorrection> <colorCorrection> <map>system/maps/post_processing/cube/wgr_term_7w.dds</map> </colorCorrection> </HDR> <GodRays> <enable> false </enable> <attenuationPower> 30 </attenuationPower> <decay> 0.900000 </decay> <color> 1.000000 1.000000 1.000000 1.000000 </color> </GodRays> <LensFlare> <enable> false </enable> <haloFade> 150.000000 </haloFade> <haloWidth> 0.300000 </haloWidth> <ghostDispersion> 0.400000 </ghostDispersion> <starIntensity> 10.000000 </starIntensity> <starOffset> 0.270000 </starOffset> <colorUVScale> 1.330000 </colorUVScale> <chromDistortion> 20.000000 </chromDistortion> <dirtWeight> 15.000000 </dirtWeight> <dirtOffset> 0.100000 </dirtOffset> <sunTintColor> 1.000000 0.800000 0.800000 0.800000 </sunTintColor> <sunSize> 0.260000 </sunSize> <sunBrightness> 1.000000 </sunBrightness> <sunSpeed> 0.224100 </sunSpeed> <sunTexture1>system/maps/sun_1.dds</sunTexture1> <sunTexture2>system/maps/sun_1.dds</sunTexture2> <colorTexture>system/maps/lenscolor.dds</colorTexture> <starTexture>system/maps/lensstar.dds</starTexture> <dirtTexture>system/maps/lens_dust.dds</dirtTexture> </LensFlare> <SSAO> <enable> true </enable> <radius> 0.200000 </radius> <amplify> 0.350000 </amplify> <fadeNear> 1.000000 </fadeNear> <terrainAOGammaCorrection> 1.000000 </terrainAOGammaCorrection> <roDistanceNear> 1.000000 </roDistanceNear> <roDistanceFar> 100.000000 </roDistanceFar> <roOccluderThickness> 0.200000 </roOccluderThickness> <influences> <speedtree> 1.000000 0.770000 </speedtree> <terrain> 0.000000 0.770000 </terrain> <objects> 1.000000 0.770000 </objects> <localLights> 0.800000 </localLights> </influences> </SSAO> <Shadow> <maxShadowsSplitCount> 5 </maxShadowsSplitCount> <maxDynamicViewDistance> 16384.000000 </maxDynamicViewDistance> </Shadow> <PBS> <DEFERRED> <PMREM>maps/skyboxes/hangar_igr_cave/lightcube/PMREM.dds</PMREM> <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH.xml</REM_SH> </DEFERRED> <FORWARD> <REM_SH>maps/skyboxes/hangar_igr_cave/lightcube/REM_SH_forward.xml</REM_SH> <SH_multiplier> 2.400000 </SH_multiplier> </FORWARD> </PBS> <SSShadows> <enable> true </enable> <amplify> 2.500000 </amplify> <distanceNear> 0.500000 </distanceNear> <distanceFar> 50.000000 </distanceFar> <noise> 2.000000 </noise> </SSShadows> <VFX> <particlesColMult> 2.200000 </particlesColMult> <meshParticlesColMult> 2.500000 </meshParticlesColMult> <volumetricEffectsColMult> 25.500000 </volumetricEffectsColMult> <tracersColorMultiplier> 2.000000 </tracersColorMultiplier> <trailColorMultiplier> 9 </trailColorMultiplier> <particlesConfigXml> </particlesConfigXml> <particlesSpaceConfigXml>spaces/hangar_IGR_cave/particles.xml</particlesSpaceConfigXml> </VFX> <Weather> <wind> <windSpeed> 0.000000 0.000000 </windSpeed> <windGustiness> 0.000000 </windGustiness> <floraWindFactor> 0.500000 </floraWindFactor> </wind> </Weather> </hangar_IGR_cave.xml> and spaces/hangar_IGR_cave/space.settings <space.settings> <timeOfDay>system/data/hangar_IGR_cave.xml</timeOfDay> <skyGradientDome>system/data/hangar_IGR_cave.xml</skyGradientDome> <PBSReady> true </PBSReady> <decals> <fadeStart> 170.000000 </fadeStart> <fadeEnd> 790.000000 </fadeEnd> </decals> <bounds> <minX> -99 </minX> <maxX> 99 </maxX> <minY> -99 </minY> <maxY> 99 </maxY> </bounds> <terrain> <version> 200 </version> <lodMapSize> 256 </lodMapSize> <aoMapSize> 256 </aoMapSize> <heightMapSize> 64 </heightMapSize> <normalMapSize> 256 </normalMapSize> <normalMapCaching> true </normalMapCaching> <holeMapSize> 64 </holeMapSize> <shadowMapSize> 128 </shadowMapSize> <blendMapSize> 256 </blendMapSize> <blendMapCaching> true </blendMapCaching> <lodInfo> <startBias> 0.800000 </startBias> <endBias> 0.990000 </endBias> <lodTextureStart> 600.000000 </lodTextureStart> <lodTextureDistance> 100.000000 </lodTextureDistance> <blendPreloadDistance> 600.000000 </blendPreloadDistance> <bumpFadingStart> 600.000000 </bumpFadingStart> <bumpFadingDistance> 100.000000 </bumpFadingDistance> <lodNormalStart> 700.000000 </lodNormalStart> <lodNormalDistance> 100.000000 </lodNormalDistance> <normalPreloadDistance> 600.000000 </normalPreloadDistance> <defaultHeightMapLod> 0 </defaultHeightMapLod> <detailHeightMapDistance> 500.000000 </detailHeightMapDistance> <lodDistances> <distance0> 25.000000 </distance0> <distance1> 202.000000 </distance1> <distance2> 379.000000 </distance2> </lodDistances> <server> <heightMapLod> 0 </heightMapLod> </server> </lodInfo> <detailNormal> <normalMap></normalMap> <wrapU> 10.000000 </wrapU> <wrapV> 10.000000 </wrapV> </detailNormal> <borderline> <width> 0.001000 </width> <blendMultiplier> 0.400000 </blendMultiplier> <fadingStart> 0.000000 </fadingStart> <fadingEnd> 100.000000 </fadingEnd> <attenuationDistance> 300.000000 </attenuationDistance> </borderline> <soundOcclusion> <directOcclusion> 0.000000 </directOcclusion> <reverbOcclusion> 0.000000 </reverbOcclusion> </soundOcclusion> </terrain> <skyWorld> <row0> 1.000000 0.000000 0.000000 </row0> <row1> 0.000000 1.000000 0.000000 </row1> <row2> 0.000000 0.000000 1.000000 </row2> <row3> 0.000000 0.000000 0.000000 </row3> </skyWorld> <skyDomePartition> 0 </skyDomePartition> <windSpeed> 0.000000 0.000000 </windSpeed> <windGustiness> 0.000000 </windGustiness> <floraWindFactor> 0.000000 </floraWindFactor> <farPlane> <max> 500.000000 </max> <high> 500.000000 </high> <medium> 500.000000 </medium> <low> 500.000000 </low> </farPlane> <navmeshGenerator>navgen</navmeshGenerator> <flora>system/data/noflora.xml</flora> <PS_SUN_MULT_CORRECTOR>0.2</PS_SUN_MULT_CORRECTOR> <PBSConversions> <Terrain> <EnabledConversion> true </EnabledConversion> <AlbedoParams> 0.200000 1.610000 1.570000 0.920000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </Terrain> <Flora> <EnabledConversion> true </EnabledConversion> <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </Flora> <SpeedTree> <EnabledConversion> false </EnabledConversion> <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </SpeedTree> <Decal> <EnabledConversion> true </EnabledConversion> <AlbedoParams> 0.050000 0.900000 0.800000 0.300000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </Decal> <Overlay> <EnabledConversion> false </EnabledConversion> <AlbedoParams> 0.050000 0.950000 0.700000 0.300000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </Overlay> <Objects> <EnabledConversion> true </EnabledConversion> <AlbedoParams> 0.050000 0.850000 0.700000 0.300000 </AlbedoParams> <GlossParams> 0.050000 0.750000 0.500000 2.000000 </GlossParams> <MetallicParams> 0.020000 0.600000 2.000000 1.500000 </MetallicParams> </Objects> <ObjectsAlbedoConversion> 0.900000 </ObjectsAlbedoConversion> </PBSConversions> <skyDome>maps/skyboxes/hangar_v2_sky/skydome/skybox.model</skyDome> </space.settings> Quote
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