Battlenat0r Posted December 20, 2016 Posted December 20, 2016 (edited) Hi. So I missed some MODs and it's updated.. but can't get it to work with Aslain's files.. Tried adding extra from the battle_elements.. but I don't know if this is causing the issue. Also tried to use the battle_layout from Aslain's pack, but doesn't seem to help. Looks like the issue is battle_elements, anyone who knows how to fix this?battle_elements <battle_elements.xml> <!-- enabled - false, if component is disabled autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested this file is beeing used by: \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py --> <elementList> <element name="blank_ears" class="flash.display.Sprite" url="ml-ears-world-of-warships.swf"/> <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/> <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf"> <properties hitTest="true"/> </element> <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/> <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/> <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/> <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf"> <properties x='0' y='0'/> <properties hitTest = "true"/> </element> <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest = "true"/> </element> <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/> <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo"> <properties hitTest = "true"/> <methods stop=""/> </element> <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/> <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/> <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/> </element> <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/> </element> <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/> </element> <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/> </element> <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/> <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="voiceChatIndicator" class="voiceChatIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/> <!-- shipdoll elements --> <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties alpha='1'/> </element> <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties showAllGuns="true"/> </element> <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClipCenter'/> </element> <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClip'/> </element> <element name="damageClip" class="DamageClip" url="dangers.swf"> <properties damageIndicatorClassName='DamageIndicatorLittleClip'/> </element> <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/> <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> --> <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/> <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/> <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/> <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/> <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/> <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/> <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/> <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/> <element name="payloadIndicator" class="PayloadIndicatorClip" url="task_progress_track.swf"/> <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/> <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/> <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/> <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element> <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element--> <element name="combatLog" class="CombatLog" url="combat_log.swf"> <properties hitTest = "true"/> </element> <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/> </element> <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons"> <properties spacingHor='-3' spacingVert='-5' multiline='true' maxCount='8' direction = 'horizontal' hitTest = 'true' scaleX='0.8' scaleY='0.7' x='60'/> </element> <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf"> <properties hitTest = 'true' spacingVert='-50' x='90' scaleX='0.75' scaleY='0.75'/> </element> <element name="ml_ears_worldofwarships" class="MLEarsApplicationView" url="ml-ears-world-of-warships.swf"> <properties hitTest = "true"/> </element> <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/> <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false"> <properties hitTest = 'true'/> </element> <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/> <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/> <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/> <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/> <element name="minimapClip" class="MinimapClip" url="minimap.swf"> <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/> </element> <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/> <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf"> <properties x='24' y='24' /> </element> <element name="battleHint" class="actionPanelHint" url="battle_hints.swf"> <properties hitTest='true' /> </element> <!-- <element name="statsPanel" class="lesta.dialogs.battle_window._stats_panel.StatsPanel" url="stats_panel.swf" autoPerfTest="false"> <properties x="0" y="0"/> </element> --> <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/> <element name="headerShipsList" class="HeaderShipsList" url="battle_stats.swf"/> <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf"> <properties hitTest = "true"/> </element> <!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> --> <element name="navigator" class="NavigatorElement" url="navigator.swf"/> <element name="altHud" class="__ModLoader" url="alt_hud.swf"/> </elementList> <controllers> <controller class="MLDatahubController" clips="ml_ears_worldofwarships"/> <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/> <controller class="MLDatahubController" clips="damage_application"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/> <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator"/> <controller class="lesta.dialogs.battle_window_controllers.MinimapController" clips="minimapClip"/> <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/> <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/> <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,atbaOffIndicator,voiceChatIndicator,weatherIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/> <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,headerShipsList,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText,payloadIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/> <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/> <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/> <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/--> <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/> <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/> <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/> <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/> <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator"/> <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/> <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/> <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/> <controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/> <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/> <controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/> <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/> <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/> <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/> <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/> <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/> </controllers> <animation> <key delay="0" clips="crosshairDefault.cross"/> <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/> <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/> </animation> <grid/> </battle_elements.xml> battle_layout <battle_layout.xml> <element> <id>minimapClip</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleHint</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>8</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorSpeed</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>245</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>34</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipStateBars</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>224</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>combatLog</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>318</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>allyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>29</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>enemyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>29</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonContainer</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>100</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>60</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorAngle</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>modulesBar</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-17</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>modulesBar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!-- <element> <id>quickCommandHelpPanel_h</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> --> <element> <id>quickCommandHelpPanel_v</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>100</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>captureBase</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logPlayerState</glueElementID> <glueElementCoord/>4<glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>26</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>headerPlayersNum</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>headerShipsList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>15</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>cameraText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>observedPlayerLabel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord/> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>17</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>convoyContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleProgress</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>payloadIndicator</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord/> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>headerShipsList</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>prebattleText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>battleProgress</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>compassClip</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>35</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCenter</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>damageClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>pingometer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>helpHint</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleTimer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>175</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>1</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gameVersion</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>tacticalMapHelp</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>70</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>autopilot_indicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>161</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logEvent</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-300</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>115</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>expectedAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>24</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerState</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>indicatorAngle</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGunsLocked</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>65</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairSpectator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorCollisionText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logEvent</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>21</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <elementConstraintType>3</elementConstraintType> <glueElementCoord>0</glueElementCoord> <distanceFromGlue>24</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairDefault</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>barReloadContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!--weaponsPanel--> <element> <id>weaponsPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGKAI</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>430</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>140</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>atbaOffIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>-10</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>23</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>voiceChatIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>combatLog</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>12</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>319</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipVisibilityIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>200</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-200</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>weatherIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>280</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-190</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassWithNose</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairFPS</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunMarkerPlaceholder</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>invitationContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> </battle_layout.xml> Edited March 30, 2017 by Battlenat0r Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.