UmmiQ Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) I put on latest v9.13.09 modpack for now. Added other deffierent reload mod (OTM Reloads by ZJ, text only) and I will keep white dead skins also (tanks and tracks). I'll let you know. No crashes. I put back OTM Reloads by Rn and will test again this one. If I now again get crashes then it has to be this. Using latest modpack, v9.13.12. Edited December 25, 2015 by UmmiQ Quote Link to comment
UmmiQ Posted December 25, 2015 Author Share Posted December 25, 2015 3 games and a crash, I bet its OTM Reloads by Rn. World_of_Tanks.rar Quote Link to comment
Administrator Aslain Posted December 25, 2015 Administrator Share Posted December 25, 2015 Very well then, the mod will be out. What is your PC details? (cpu, gfx, ram, system etc..) Quote Link to comment
UmmiQ Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) CPU: Intel Core i5, 660 @3,73Ghz (stock is 3,33Ghz, running smoothly for 1,5 years now) Mob: Asus P7P55D some pro or smth version Gfx: nVidia GTX680 2GB @stock clock RAM: 2x4gb DDR3 PC12800, has slight overclock as well I think, if important I'll find a tool to get the exact frequency Op.sys: Win7 64bit + latest updatest One thing though what I noticed with last crash. 3-4 seconds before the crash game had hickups, a lot, FPS stayed normal. Running usually around 40-60fps. Edited December 25, 2015 by UmmiQ Quote Link to comment
6bits Posted December 26, 2015 Share Posted December 26, 2015 (edited) Been having same issue since 9/13/12 update. Game has kicked me all the way out to desktop where it needs reloading it get back in numerous times. Did not change anything when I ran latest update, so I suspect xvm build. I can't find where to attach files on new comment screen so I couldn't include logs! LOL![ OK maybe I sorted it out- attachment=5744:python.log]_Aslain_logs.ziploginstall.inf python.log Edited December 26, 2015 by 6bits Quote Link to comment
Administrator Aslain Posted December 26, 2015 Administrator Share Posted December 26, 2015 Been having same issue since 9/13/12 update. Game has kicked me all the way out to desktop where it needs reloading it get back in. Did not change anything when I ran latest update, so I suspect xvm build To test it. You can try to install latest modpack, then manualy downgrade XVM to 6.2.0 (http://www.modxvm.com/en/download-xvm/) Quote Link to comment
6bits Posted December 26, 2015 Share Posted December 26, 2015 OK I will give that a try! Quote Link to comment
6bits Posted December 26, 2015 Share Posted December 26, 2015 OK that did NOT work and reinstalling 9.13.10 did not work either, game crashed all the way out in first 2 minutes of first game!!! python.log loginstall.inf WoTLauncher.log Quote Link to comment
yuushin Posted December 26, 2015 Share Posted December 26, 2015 (edited) I can't even get into the game with mod installed, finished the initial loading and bam, out to desktop. btw is it normal that I have both 0.9.9 and 0.9.13 folders ? edit: tried disabling the mods one by one, still can't figure out what caused edit2: found it, it's the "check for modpack update in garage" again, with the most unexpected mod causing problem for me, few months ago it was "shadow intensity behind OTM" took few hours to find it ... Edited December 26, 2015 by yuushin 1 Quote Link to comment
arniGX Posted December 27, 2015 Share Posted December 27, 2015 (edited) crash again, after random battle.... with aslain mod pack ---- v9.13.12 ..... why this happen? :( _Aslain_logs.zip python.log Edited December 27, 2015 by arniGX Quote Link to comment
arniGX Posted December 27, 2015 Share Posted December 27, 2015 sometimes, 1st login to WOT, it became Crash to dekstop.... i cant goto my garage at all... but in 2nd login, its working normal... i can goto my garage like nothing happen.... why this happen?? :( * with aslain mod pack v9.13.12 _Aslain_logs.zip python.log Quote Link to comment
Administrator Aslain Posted December 27, 2015 Administrator Share Posted December 27, 2015 Read this topic man, reduce ammount of mods, start with OTM reload by RN. Also I see some overlay on your screen, this may cause issues too. Quote Link to comment
arniGX Posted December 27, 2015 Share Posted December 27, 2015 Read this topic man, reduce ammount of mods, start with OTM reload by RN. Also I see some overlay on your screen, this may cause issues too. why did u say like that?? in previous aslain mod pack (before xx.10), all mods in your mod pack its working normal, but after xx.10-12, your mod pack its become unstable....:( * iam using overlay since very far far away old version of WOT with mod pack, and there is no problem at all.... Quote Link to comment
Thorsvald Posted December 27, 2015 Share Posted December 27, 2015 (edited) Hi mates, Since i've installed the 9.13 i have been having issues that i have never had with Aslain's mod pack. The issue is that game crashes and i can still hearing the sound of the game but image get freezed and when i push the windows key to get back to desktop and close the game i can't and i have to launch the task manager with ctrk+alt+del... the problem is that as the screen is freezed and i can do anything so i have to rebooth my pc and launch the game again. This issue happens loading the battle and even when i'm playing the battle too... I know it is something about camera or something like that but I feel lost... I'm not able to play even 3 games in a row and i thinks is because PMOD (i have always played with kroshna and never have any problem). My laptop is a MSIGS60 ghost with 16GB RAM, a GTX960M, I7 core and 256GB SSD + 1TB sata HDD.. The log: OTICE: [NOTE] (scripts/client/game.py, 420): [sPACE] Loading space: spaces/01_karelia ERROR: Traceback (most recent call last): ERROR: File "atac", line 1, in MakctAtac ERROR: AttributeError: 'NoneType' object has no attribute 'visible' ERROR: [ERROR] (scripts/client/gui/Scaleform/VoiceChatInterface.py, 143): Initialize. Vivox is not supported ERROR: [ERROR] (scripts/client/gui/Scaleform/VoiceChatInterface.py, 173): RequestCaptureDevices. Vivox is not supported INFO: MultiHitLog: Config reloaded, all data has been reset ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS4ZLVF5SGG33OOQXWCY3INFSXMZLNMVXHI4ZPNVSWIYLMOMXW2ZLEMFWHGX3FOMXHQ3LM') NOTICE: [NOTE] (scripts/client/game.py, 420): [sPACE] Loading space: spaces/h07_newyear_2015 WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS4ZLVF5SGG33OOQXWCY3INFSXMZLNMVXHI4ZPNVSWIYLMOMXTMN3YG4YS6MJSGUYC44DOM4======') WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS4ZLVF5SGG33OOQXWCY3INFSXMZLNMVXHI4ZPNVSWIYLMOMXTCOBQPAYTQMBPGEZDKMBOOBXGO===') WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS4ZLVF5SGG33OOQXWCY3INFSXMZLNMVXHI4ZPNVSWIYLMOMXTMN3YG4YS6MJSGUZS44DOM4======') WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 210): Client couldn't read file. (UnpicklingError('pickle data was truncated',), 'NB2HI4B2F4XWGZJOO5XXE3DEN5THIYLONNZS4ZLVF5SGG33OOQXWCY3INFSXMZLNMVXHI4ZPNVSWIYLMOMXTCOBQPAYTQMBPGEZDKMZOOBXGO===') INFO: PostProcessing.Phases.fini() Last mod version and again: NOTICE: [NOTE] (scripts/client/game.py, 420): [sPACE] Loading space: spaces/h07_newyear_2015 NOTICE: [NOTE] (scripts/client/game.py, 420): [sPACE] Loading space: spaces/13_erlenberg INFO: MultiHitLog: Config reloaded, all data has been reset ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ TypeError: 'NoneType' object is not callable Thanks Edited December 28, 2015 by Thorsvald Quote Link to comment
Thorsvald Posted December 28, 2015 Share Posted December 28, 2015 Read this topic man, reduce ammount of mods, start with OTM reload by RN. Also I see some overlay on your screen, this may cause issues too. why did u say like that?? in previous aslain mod pack (before xx.10), all mods in your mod pack its working normal, but after xx.10-12, your mod pack its become unstable.... :( * iam using overlay since very far far away old version of WOT with mod pack, and there is no problem at all.... It's the same error that happens to me and I don't use OTM reload... I agree with the man above about 10-12 your mod become unstable... The same issues in different PC's... No more support till a properly answer... Quote Link to comment
UmmiQ Posted December 29, 2015 Author Share Posted December 29, 2015 (edited) Hi mates, Since i've installed the 9.13 i have been having issues that i have never had with Aslain's mod pack. The issue is that game crashes and i can still hearing the sound of the game but image get freezed and when i push the windows key to get back to desktop and close the game i can't and i have to launch the task manager with ctrk+alt+del... the problem is that as the screen is freezed and i can do anything so i have to rebooth my pc and launch the game again.... I have that sound problem without mods as well. I close wot, process is shut down but the sounds play for 30-60 seconds after that. I wouldn't put all problems on Aslain's mod pack. Try to play 50 games without mods, see how your PC performs. Also, try to uninstall wot and clean your PC and then re-install wot and play 50 games without mods- how's then? I clean (delete temp files, scan for spyware, malware, viruses) regularly and I have done the above 50+50 game trial. I can say that some problems and crashes happen even without mods. Also from time to time my PC crashes in DiRT rally, Fallout 4 etc. Random and rare, but it happens. Might be related to the fact that I use SSD and no page file (ok, on SSD it's 200mb large, enought to work well). Look at your PC logs as well (Under administrative tools): https://www.google.ee/search?q=windows+crash+logs&sourceid=ie7&rls=com.microsoft:en-US:%7Breferrer:source%7D&ie=UTF-8&oe=&gfe_rd=cr&ei=9FeCVprcO-Gl8weK6624Dw&gws_rd=ssl I can say for a fact that after I updated to 9.13.12 and removed RN reload mod, I haven't had a single crash in wot. But that's with my combination of mods. What Aslain is doing, he is providing a mod pack and what we can do is we can test a different combinations of mods to work together. There's a great chance that some of your chosen mods are in conflict and you should do what I did- start adding mods 1 by 1 and then see after which your game and PC crashes. NB! PC does not usually crash because of games. It's 9 out of 10 times a Windows's (drivers, IO conflicts, etc) or hardware related problem. You should look into that separate from WOT and maybe you can use WOT logs in relation to Windows's logs to debug the real reason. Edited December 29, 2015 by UmmiQ 1 Quote Link to comment
jwstoker Posted December 31, 2015 Share Posted December 31, 2015 9.13.13 and 14 makes wot return to desktop after launching. Ideas? Quote Link to comment
Administrator Aslain Posted December 31, 2015 Administrator Share Posted December 31, 2015 9.13.13 and 14 makes wot return to desktop after launching. Ideas? nope, maybe clean up wot cache? Quote Link to comment
jwstoker Posted December 31, 2015 Share Posted December 31, 2015 already tries twice :/ Maybe grapics card drivers. Quote Link to comment
jwstoker Posted January 1, 2016 Share Posted January 1, 2016 (edited) solved in a mysterious way. Reinstalled modpack, piece by piece, waiting for that one mod that caused the crash. None found; all reinstalled and WoT running fine. Let's just shout a big hallelujah ok? ;) Edited January 1, 2016 by jwstoker Quote Link to comment
wolverine_541 Posted January 1, 2016 Share Posted January 1, 2016 just down loaded .14 and crashed to desk top very first game after down load. python.log _Aslain_logs.zip Quote Link to comment
wolverine_541 Posted January 1, 2016 Share Posted January 1, 2016 removed graphic enhancements, will see if that stops the crash Quote Link to comment
arniGX Posted January 2, 2016 Share Posted January 2, 2016 in a random battle.... crash to dekstop with aslain mod pack v9.13.14 ... :( _Aslain_logs.zip python.log Quote Link to comment
6bits Posted January 4, 2016 Share Posted January 4, 2016 (edited) Just loaded 9,13,17 and first game out the gate the game crashes all the way out- had to completely restart. When I tried to get back in it would not load past the battle screen but the various players OTMs were showing thru and moving as they played but they were not otherwise visable as the battleloading screen covered everything else. Closed game and went back to desktop to load earlier modpack and kept getting message that WOT was still running. Finally rebooted to drive a stake thru its undead heart :) reloaded 9.13.16 _Aslain_logs.zip python.log Edited January 4, 2016 by 6bits Quote Link to comment
Administrator Aslain Posted January 5, 2016 Administrator Share Posted January 5, 2016 Just loaded 9,13,17 and first game out the gate the game crashes all the way out- had to completely restart. When I tried to get back in it would not load past the battle screen but the various players OTMs were showing thru and moving as they played but they were not otherwise visable as the battleloading screen covered everything else. Closed game and went back to desktop to load earlier modpack and kept getting message that WOT was still running. Finally rebooted to drive a stake thru its undead heart :) reloaded 9.13.16 Cannot reproduce, no issues on my pc. Quote Link to comment
UmmiQ Posted January 6, 2016 Author Share Posted January 6, 2016 (edited) I still think you guys should try full clean install. Remove Aslain pack and all other mods if any and play without them for a day. 50 games no crashes? Move on Then start adding mods 1by1 Finally you figure out witch mod is in conflict in your system For me it took 2-3 weeks before I found the mod that conflicts on my system. Yeap, it takes time, but it's a normal and widely used process in software development process (reversed in many cases though) - first try what worked without a hitch and then start adding new features to find out witch add-on is the problem. Earlier I posted a reminder what you should try: ... I wouldn't put all problems on Aslain's mod pack. Try to play 50 games without mods, see how your PC performs. Also, try to uninstall wot and clean your PC and then re-install wot and play 50 games without mods- how's then? I clean (delete temp files, scan for spyware, malware, viruses) regularly and I have done the above 50+50 game trial. I can say that some problems and crashes happen even without mods. Also from time to time my PC crashes in DiRT rally, Fallout 4 etc. Random and rare, but it happens. Might be related to the fact that I use SSD and no page file (ok, on SSD it's 200mb large, enought to work well). Look at your PC logs as well (Under administrative tools): https://www.google.ee/search?q=windows+crash+logs&sourceid=ie7&rls=com.microsoft:en-US:%7Breferrer:source%7D&ie=UTF-8&oe=&gfe_rd=cr&ei=9FeCVprcO-Gl8weK6624Dw&gws_rd=ssl I can say for a fact that after I updated to 9.13.12 and removed RN reload mod, I haven't had a single crash in wot. But that's with my combination of mods. What Aslain is doing, he is providing a mod pack and what we can do is we can test a different combinations of mods to work together. There's a great chance that some of your chosen mods are in conflict and you should do what I did- start adding mods 1 by 1 and then see after which your game and PC crashes.NB! PC does not usually crash because of games. It's 9 out of 10 times a Windows's (drivers, IO conflicts, etc) or hardware related problem. You should look into that separate from WOT and maybe you can use WOT logs in relation to Windows's logs to debug the real reason. Edited January 6, 2016 by UmmiQ Quote Link to comment
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