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Showing content with the highest reputation on 07/19/18 in all areas

  1. v1.0.2.3 #00 (19-07-2018): - initial compatibility with WoT 1.0.2.3 - updated client language files - removed YasenKrasen Text extension - next modpack update probably later today
    1 point
  2. I want to alter this code to read: { "UI": 4, "background": true, "backgroundData": { "alpha": 1.0 }, "backgroundImage": "../maps/icons/quests/inBattleHint.png", "battleMessage": "<font size=\"20\">{c_battleMarkOfGun}:{c_damageCurrent}{status}</font>\n<font size=\"15\">{c_nextMarkOfGun}:{c_damageNextPercent}</font>\n<font size=\"15\">{currentMarkOfGun}:{damageCurrentPercent}</font>\n{c_damageToMark65}{c_damageToMark85}\n{c_damageToMark95}{c_damageToMark100}\n", "battleMessageAlt": "<font size=\"20\">{c_battleMarkOfGun}:{c_damageCurrent}{status}</font>\n<font size=\"15\">{c_nextMarkOfGun}:{c_damageNextPercent}</font>\n<font size=\"15\">{currentMarkOfGun}:{damageCurrentPercent}</font>\n{c_damageToMark65}{c_damageToMark85}\n{c_damageToMark95}{c_damageToMark100}\n", "battleMessage{battleMarkOfGun}": "%.2f%%", "battleMessage{c_battleMarkOfGun}": "%s", "battleMessage{c_currentMarkOfGun}": "%s", "battleMessage{c_damageCurrentPercent}": "%s", "battleMessage{c_damageCurrent}": "%s", "battleMessage{c_damageNextPercent}": "%s", "battleMessage{c_damageToMark100}": "%s", "battleMessage{c_damageToMark65}": "%s", "battleMessage{c_damageToMark85}": "%s", "battleMessage{c_damageToMark95}": "%s", "battleMessage{c_damageToMarkInfoLevel}": "%s", "battleMessage{c_damageToMarkInfo}": "%s", "battleMessage{c_nextMarkOfGun}": "%s", "battleMessage{c_status}Down": "V", "battleMessage{c_status}Unknown": "~", "battleMessage{c_status}Up": "Δ", "battleMessage{currentMarkOfGun}": "%.2f%%", "battleMessage{damageCurrentPercent}": "[<b>%.0f</b>]", "battleMessage{damageCurrent}": "[<b>%.0f</b>]", "battleMessage{damageNextPercent}": "[<b>%.0f</b>]", "battleMessage{damageToMark100}": "<b>100%%:%.0f</b>", "battleMessage{damageToMark65}": "<b>65%%:%.0f</b>, ", "battleMessage{damageToMark85}": "<b>85%%:%.0f</b>", "battleMessage{damageToMark95}": "<b>95%%:%.0f</b>, ", "battleMessage{damageToMarkInfoLevel}": "%s%%", "battleMessage{damageToMarkInfo}": "%s", "battleMessage{nextMarkOfGun}": "%.1f%%", "battleMessage{status}Down": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_busy.png\" vspace=\"-5\"/>", "battleMessage{status}Unknown": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_busy_violet.png\" vspace=\"-5\"/>", "battleMessage{status}Up": "<img src=\"img://gui/maps/icons/messenger/status/24x24/chat_icon_user_is_online.png\" vspace=\"-5\"/>", "buttonShow": [ 73, [ 56, 184 ] ], "downColor": 21, "enabled": true, "font": "$IMELanguageBar", "panel": { "width": 150, "drag": true, "alignX": "left", "alignY": "bottom", "y": -228, "x": 230, "heightAlt": 100, "border": true, "widthAlt": 150, "height": 100 }, "shadow": false, "shadowText": { "distance": 0, "blurX": 1, "strength": 1, "angle": 0, "blurY": 1, "color": 0, "alpha": 1, "quality": 1 }, "showInBattle": true, "showInReplay": true, "showInStatistic": true, "showInTechTree": true, "showInTechTreeMarkOfGunPercent": true, "showInTechTreeMarkOfGunPercentFirst": false, "showInTechTreeMarkOfGunTankNameColored": false, "showInTechTreeMastery": false, "techTreeMarkOfGunPercentSize": 12, "techTreeMarkOfGunTankNameColoredOnlyMarkOfGun": true, "techTreeMasterySize": 16, "unknownColor": 16, "upColor": 18, "version": 501 } The aim of this is to get the alt mode of this mod to be on at all times. can anyone see any problems with this code or know anything else that need changing? i have set the in game setting to "config" and used the above code, current results are that it looks like the last setting you were on until you press alt. at this point, the UI crashes. Help please
    1 point
  3. mods\configs\pmod\videomode.json "binds": { "bindToVehicle": "B", "showGunMarker": "N", "showMarkers": "H", "setDefaultRoll": "R", "switchInertia": "P", "switchLandCamera": "L", "switchRotateAroundPoint": "C", "setDefaultFov": "F" }
    1 point
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