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Showing content with the highest reputation since 09/28/2021 in Posts

  1. The author of the mod stopped modding a long time ago. AFAIK he was contacted but can't update the mod. I took a look at it, there's nothing wrong with the code of the mod but some variables don't get updated because of changes in the client. I could not fix it so I'm rewriting it. I can't work on it for the next few days (it's Thanksgiving weekend in Canada) I'll pick it up again next week. The ETA is sometime next week IF I can do it at all. Cheers!
    7 points
  2. v.10.9.0 #03 (07-10-2021): - updated All ships in vertical tech-tree by Exactive - updated contour icons: Panzerschiffer, MajorRenegade - updated Ribbons v5 - updated Carousel extended - updated Historical unique commanders - updated Chinese Server flag mod - updated MLP Flags - updated Japan Navy flags - updated Visible Turret HP - added minimap by AutoSpy - added Reload timer - added Azur Lane Concept Modpack "ARASHI" - added Spotted Indicator (by AutoSpy) [#043] - added Ship Management (by Ollin) [#254] - added Carousel Filters (by Ollin) [#255] - moved Carousel extended to own branch (select it again) - info: Movable ship parameters panel is discontinued
    3 points
  3. While I was exploring the WoWs API I found the submarine ID's and the ID's for the event ships in 0.10.9 Submarine ship_id's: USA: T6 Cachalot: 4183209968 T8 Salmon: 4181112816 T10 Balao: 4179015664 Germany: T6 U-69: 4183209776 T8 U-190: 4181112624 T10 U-2501: 4179015472 Other event ships (They are all event ships but I ahven't tested them all to find which is which): 4293801232 4293866768 4186846480 4186912016 4187927824 4189009168 4291704080 4188976400 4290721040 4291736848 4293834000 4187895056 I have tested these ID's in the Tech Tree and they haven't caused crashes and all subs (and the event ships that I have tested) worked properly. With this I can also put in ships that are in player ports but aren't directly in the API (only ship_id's present) that will be added in other updates Finally, I don't know how will these age between updates but I'll try to check them after updates.
    2 points
  4. v.10.9.0 #10 (16-10-2021): - updated Advanced Battle Loading Screen [fixed contour icons] - updated Ribbons v2 (by NineKunG_TH) - updated Submarines with shark's tooths paiting
    2 points
  5. v.10.9.0 #09 (15-10-2021): - added Binocular Frame Remover (upd. by Aslain) - added Blur Effects Remover (upd. by Aslain)
    2 points
  6. v.10.9.0 #08 (15-10-2021): - added Enlarge ship names on the minimap - added minimap by BattleFrame
    2 points
  7. v.10.9.0 #07 (14-10-2021): - added Compact Ship Battle Parameters (hotkey: H) - updated clan icons
    2 points
  8. There is tiny chance that Score Timer will return in next game update. As for the binocs mod, the author is gone and no word from him... (edit: I found a way how to update this mod by myself, so since now I will take care of this mod)
    2 points
  9. v.10.9.0 #06 (12-10-2021): - updated Advanced Battle Loading Screen - updated side panels: Roslich - updated Valera - updated High Resolution Ensign Flags - updated clan icons
    2 points
  10. v.10.9.0 #04 (08-10-2021): - updated RoTFS skins - updated RoTFS UI mod - updated minimap by AutoSpy [fix to radar/hydro] - updated Advanced HP bar indicator - added Functioning MS22 Camo Replacements
    2 points
  11. v.10.9.0 #02 (06-10-2021): - added Turn all camos white/grey - added Dock appearance mods: Black Hole, Dorm, Twitch, Dockyard, Unreal Official: Maps, Operations, Salvation - updated Chilled Special Camos - updated Demount All Signals and Camo from All Ships
    2 points
  12. v.10.9.0 #01 (06-10-2021): - updated port interface mods by Ollin - updated contour icons: Hualala, Aslain - updated clan icons
    2 points
  13. v.10.9.0 #00 (06-10-2021): - initial compatibility with WoWs 0.10.9.0 - updated many mods - updated Carousel extended (by Capt_Oveur) - added Battle Expert v2 (from Ollin) - removed temporary: Functioning MS22 Camo Replacements, Turn all camos white/grey, big portion of custom ports and full ui packages, Info Panel - self, Movable ship parameters panel, Reload timer, minimap by AutoSpy/Battleframe/OdTo
    2 points
  14. Great 🙂 Good luck with the games!
    2 points
  15. Hello, it's been a while, now, without the Score Timer mod. I see the answer given here is moslty "if and when it will be updated" Can the developer be contacted to have an ETA for its restoration? Or a "no, I'm done with it" so we put the issue at rest Uncertainty isn't helping anyone and it's a waste of time for you, because you'll keep receiving requests. A simple message to the developer would go a long way Thanks @Capt_Oveur
    2 points
  16. I don't know how to code etc. and there is probably who can better describe and do how to do this but my exact procedure is: --Get an access token for the account with the ships in its port (also gives the account_id): API Reference > World of Tanks > Authentication > OpenID Login Directly send request Login with the account that has subs or the special ships you want to get the ID's for. This gives you your acount_id and access token --Use the access token and account_id in order to get the port information of the account: API Refence > World of Warships > Account > Players Personal Data Enter in account_id: The number you got in the previous step access_token: The access token you got fields: private.port You'll get the list of ship_id's in the port of the account --Use the ship_id's you got in the api so that you can identify the ships that return with ''null'': API Refence > World of Warships > Encyclopedia > Warships Enter in fields: name,nation,tier ship_id: The list of ship_id's you got in the previous step (there is a 100 ship limit per request) Search for "null" in the console All of the id's with null are the ones which are event ships, submarines (maybe superships in the future) etc. --Test these ingame to see what the ship_id's represent: Use these id's ingame from the tech tree files (I use Exactive's Tech Tree mod) "World of Warships folde/bin/(to the most advanced number?)/res_mods/gui/lobby" This is the path for Exactive's All Ships in Tech Tree mod, you can edit the files in here to modify the tech tree I tried these ID's one by one until I found the subs and you can do this for any other ship in the game You can later use these ID's to add them in the tech tree I will also try to update this post with new ship_id's for supership additions and other subs (if they release more)
    1 point
  17. v.10.9.0 #16 (26-10-2021): - added Received damage indicators v2 (by vito74m) - added Commander perks v2 (Premium) - updated Gun marker shapes v1 (by vito74m) - updated OTM by BADoBEST - updated Ribbons v5 - updated More visible trained commander perks - updated ModsInstaller v4.0
    1 point
  18. v.10.9.0 #15 (24-10-2021): - updated Team HP Plus [added "Vertical sync" option] - updated minimap by AutoSpy [added "Detection Indicators" option]
    1 point
  19. I can pass it on to the author of this mod.
    1 point
  20. It is a CamerasConsumer.xml mod, I modified the easing type of animation and zooming times. Also improved the somatosensory of many physical actions. On this basis, I expanded more functions, such as: having my modifications to the action, at same time you can freely choose different lens of FOV, zoom multiples,etc. Similar to OdTo and Mebius_LW's mod. Total of 11 different versions for players. I hope they can add to Aslain's mods list (it is work to all servers). I can write the classification and description of all mods to reduce your workload. In order to make this mod, I spent a lot of time to test the effect of modifying different values on the camera. I read the official rules for modification publications of WG, I believe that all camera modification is completely legal. I already send the file to Aslain, If it can pass the review, I will upload all mods and instructions here. Thanks!
    1 point
  21. v.10.9.0 #14 (22-10-2021): - updated Side Panels: AutoSpy [added detection Indicators]
    1 point
  22. THANK YOU Capt_Oveur for all your hard work on our behalf! It is very much appreciated sir!
    1 point
  23. Spanish translate (just one line translated 🤪) WoT_es_translation_1.14.1.0_09.ini
    1 point
  24. Updated CZ translation - Just one line 😜 WoT_cz_translation_1.14.1.0_09.ini
    1 point
  25. v.10.9.0 #13 (21-10-2021): - updated Colored commander perks (by vito74m) - updated Ribbons v5 (by vito74m) - updated clan icons - updated Advanced HP bar indicator [Fixed a bug with the location of the standard HP indicator in the "Twilight Hunt" mode]
    1 point
  26. v.10.9.0 #12 (21-10-2021): - added Names of ships in Russian - updated Arpeggio Voice Pack [JP] - updated Azur Lane voices [JP] - updated All ships in horizontal tech-tree [fixed overlapped ships on the German tech-tree] - updated minimap by BattleFrame [fixed crashing when clicking on the minimap in the "Twilight Hunt" mode]
    1 point
  27. Najwyrazniej tak, prawdopodobnie cos nie tak z modyfikacja, bede to sprawdzał.
    1 point
  28. Skasuj C:\Program Files (x86)\Gry\World of Tanks EU\mods\1.14.1.0\spoter\spoter.crewExtended_6.02.wotmod -----------------------[ MODYFIKACJE GARAŻU ]------------------------------------ Doświadczenie załogi Doświadczenie od Spoter
    1 point
  29. https://forum.worldofwarships.eu/topic/12780-01090-aslains-wows-modpack-installer/?do=findComment&comment=4035945
    1 point
  30. Hi guys. Here is the new Spanish translation WoT_es_translation_1.14.1.0_06.ini
    1 point
  31. Imho better to have two mods that does the same than just one but up on you. When one modder stops updating we will still have optional mod, I will bundle two when available.
    1 point
  32. I have been trying to rewrite this mod. It's been a struggle because some variables needed for the calculations to predict the outcome of the battle are not in dataHub, i.e. not readily available in the client. I have found workarounds, so I think I could finish the mod, however yesterday WG told me another modder has done it using the new ModsAPI_v2.0. (Those type of mods are allowed to import game client modules and use non-obfustated objects, game engine methods and Python modules/libraries used by the client. However, those mods are released together with the client, they cannot be tweaked, they are controlled releases and include the modder's digital key, and they are valid for 30 days.) So, do I finish it?
    1 point
  33. Please find CZ ztanslation: WoT_cz_translation_1.14.1.0_06.ini
    1 point
  34. Wszystko działa GIT 😄 😄 😄 Temat do zamknięcia. Jak zawsze dziękuje za pomoc. Jesteś naprawdę niezastąpiony jeśli chodzi o przygotowywanie modów dla naszej WoTowskiej braci. Trzym się dobrze. Pozdrowionka.
    1 point
  35. Hi NFLD, I'm from Overwolf and I came across your post. I'm sorry to hear you've been having issues with the game while Overwolf was running! Our team is currently looking into solutions and there is a certain fix that you could try. It's has not been released yet, but I can send it to you if you'd like to give it a go 🙂 Dana
    1 point
  36. v1.14.1.0 #01 (13-10-2021): - updated contour icons: man1aq - updated Smart Tweaker - updated Battle Assistant for SPG - updated Armor Inspector by wotinspector - updated WoT Tweaker Plus - updated WoT Tweaks - updated AutoAim Indication+ [by Rajcel] - updated Expected Vehicle Values - updated Sixth Sense Timer - added Sounds instead of crew voices - fixed No fog
    1 point
  37. v.10.9.0 #05 (10-10-2021): - updated Camouflage Manager - updated All ships in horizontal and vertical tech-tree - updated Historical flags from 19th century - updated Historical Proportions flags - updated clan icons - added Crooks World - added Battle Expert v2: centered - removed detection icons: vito74m v1 [removed on authors request]
    1 point
  38. Awesome man!..yeah I love the 35% height increase you did for me..Hopefully you will be able to MOD them once they re-do the water. Wishful thinking. Also hoping you got past your health issues...!!
    1 point
  39. WGC version is totally useless. Always check \mods\ or \res_mods\ But if your game complains about game resource, that's weird. I think 1.14.0.5 was the one that updated after closing game back then.. so it didn't really feel "needed" in that sense.. hmm. Your WGC version is the same as mine. But I have 1.14.0.5 folder. Very weird. 😄 I guess you might need to hit Game Settings, and then Check & Repair. I'm not sure what else... hmm. Maybe paths.xml file (in WoT folder) is being dumb. What does it say inside that file, at the top? It should be: <Path cacheSubdirs="true">./res_mods/1.14.0.5</Path> <Path mask="*.wotmod" mode="recursive" root="res">./mods/1.14.0.5</Path>
    1 point
  40. Just a link "how to get into number settings in windows": https://support.microsoft.com/en-us/office/change-the-windows-regional-settings-to-modify-the-appearance-of-some-data-types-edf41006-f6e2-4360-bc1b-30e9e8a54989 Maybe it would be useful for someone with same issue.
    1 point
  41. A) No, no need to delete. If need arise, you can just drop the BOP extension 😄 B) Ok, Thanks. Hopefully Aslain#04 will solve the issues for everybody. And in any case .... problem solved !!! 🌴🍾 On hard times, it's really nice to fall back to a good community ( you can count on it, in case of need )
    1 point
  42. Sometimes it helps when you reset the position of hitlog, by deleting game cache in appdata.
    1 point
  43. This is the new spanish translation 😁 WoT_es_translation_1.14.0.5_01.ini
    1 point
  44. To nie mod, jakas kombinacja klawiszy w grze to powoduje. W sensie jak sie przelancza tam miedzy czatem plutonu, czatem druzynowym itp.
    1 point
  45. v.10.8.0 #09 (26-09-2021): - updated contour icons: Aslain - updated Ribbons v5 - updated clan icons - added Camera: Instantaneous Teleportation [#154]
    1 point
  46. Not all disconnections are caused by mentioned mod, and I dont know what you have installed and whats in your logs, so please attach logs. XVM is also causing disconnections/interruptions when their server is affected by issues, and they are currently experiencing problems with their server... 2021-10-01 11:32:01.519: INFO: ====WARNING===WARNING===WARNING===WARNING===WARNING===WARNING===WARNING==== 2021-10-01 11:32:01.519: INFO: 2021-10-01 11:32:01.519: INFO: [SL_PRO] starting loading script: "mod_expectedvalues.pyc" from res folder 2021-10-01 11:32:03.203: INFO: expectedVehicleValues: ERROR: Config not found, creating default: ./mods/configs/CHAMPi/expectedVehicleValues/i18n/en.json 2021-10-01 11:32:03.211: INFO: expectedVehicleValues: ERROR: Config not found, creating default: ./mods/configs/CHAMPi/expectedVehicleValues/expectedVehicleValues.json 2021-10-01 11:32:03.225: INFO: expectedVehicleValues: ERROR: Config not found, creating default: ./mods/configs/CHAMPi/expectedVehicleValues/expectedVehicleValues_stats.json 2021-10-01 11:32:03.225: INFO: expectedVehicleValues v1.30 by CHAMPi initialized. 2021-10-01 11:32:24.260: INFO: Error in module 'gui.mods.mod_expectedvalues': <urlopen error [Errno 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond> 2021-10-01 11:32:24.261: INFO: [SL_PRO] Modfile script executed in res folder: mod_expectedvalues.pyc 2021-10-01 11:32:24.261: INFO: [SL_PRO] This can be an indication of a illegal modification. 2021-10-01 11:32:24.261: INFO: 2021-10-01 11:32:24.261: INFO: ====WARNING===WARNING===WARNING===WARNING===WARNING===WARNING===WARNING==== Why you have installed EVV to this location? Directory of E:\Games\World_of_Tanks_EU\res\scripts\client\gui\mods You shouldnt install to res. Delete mods from there.
    -1 points
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