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Aslain

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Aslain last won the day on July 17

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  1. Thanks! We’ve checked with the author of the mod, and after reviewing your logs, the issue appears to be related to your graphics driver or GPU itself rather than the mod. Here's a part of the log: Critical device error, the device is no longer usable... Application must destroy the device, do enumeration of adapters and create another Direct3D device. This kind of problem can happen even without any mods installed. While it's technically possible that increased GPU usage from mods might contribute, it's very unlikely in this case. The mod author confirmed there's nothing the mod can do to cause or prevent this kind of error , it's entirely a local system issue.
  2. v.14.6.0 #06 (17-07-2025): - Przywrócono Czas reakcji torpedy (zaktualizowano)
  3. v.14.6.0 #06 (17-07-2025): - Re-added Torpedo reaction time (updated)
  4. v1.29.1.0 #07 (17-07-2025): - Akt. Rozszerzone skalowanie interfejsu v1.2.0 (Naprawiono zapisywanie ustawień i kilka drobnych poprawek)
  5. v1.29.1.0 #07 (17-07-2025): - Updated Extended Interface Scaling v1.2.0 (Fixed settings saving and some minor fixes)
  6. I heard it's WG.
  7. v.14.6.0 #05 (17-07-2025): - Dodano Bardziej widoczne liczby na celowniku okrętu podwodnego [mod #360] - Dodano Spersonalizowane Koło Sterowe [mod #229] - Usunięto Czas reakcji torpedy
  8. v.14.6.0 #05 (17-07-2025): - Added More Visible Numbers on the Submarine Crosshair [mod #360] - Added Custom Ship Wheel [mod #229] - Removed Torpedo reaction time
  9. Nikt tym modem nie zarząda, możesz pogadać z jednym graczem co usprawnił ten mod kiedyś: https://aslain.com/index.php?/topic/22917-mod_wb_pm_autoresetwotmod-the-279e-mission-auto-reset-mod-reset-after-finishing-primary-condition/#comment-112186
  10. Nie ma takiej możliwości niestety. WG nie udostępnia takich funkcji dla modów.
  11. This might be related 2025-07-15 10:44:31.876: WARNING: Main: [Scaleform] DAPI AttachMovie() depth requested (31) for symbol "StaticArtyMarkerUI" is too large. Using next highest index (30) instead. 2025-07-15 10:44:39.185: ERROR: Main: Traceback (most recent call last): 2025-07-15 10:44:39.185: ERROR: Main: File "scripts/client/visual_script_client/vehicle_blocks.py", line 580, in _exec 2025-07-15 10:44:39.186: ERROR: Main: TypeError: Unable to convert function return value to a Python type! The signature was 2025-07-15 10:44:39.186: ERROR: Main: (arg0: GenericComponents.EntityGOSync) -> BW::ScriptObjectBasePtr<BW::PyEntity,std::shared_ptr<BW::PyEntity> > 2025-07-15 10:44:39.186: ERROR: Main: 2025-07-15 10:44:39.186: ERROR: Main: Did you forget to `#include <pybind11/stl.h>`? Or <pybind11/complex.h>, 2025-07-15 10:44:39.186: ERROR: Main: <pybind11/functional.h>, <pybind11/chrono.h>, etc. Some automatic 2025-07-15 10:44:39.186: ERROR: Main: conversions are optional and require extra headers to be included 2025-07-15 10:44:39.186: ERROR: Main: when compiling your pybind11 module. 2025-07-15 10:44:39.186: ERROR: Main: RuntimeError: Plan "3D_Customization/Cus_03_Brutal_Night_vision_device" : CompareVehicles_5 - Input vehicle is not valid! 2025-07-15 10:44:39.186: ERROR: Main: Traceback (most recent call last): 2025-07-15 10:44:39.186: ERROR: Main: File "scripts/client/visual_script_client/vehicle_blocks.py", line 580, in _exec 2025-07-15 10:44:39.187: ERROR: Main: TypeError: Unable to convert function return value to a Python type! The signature was 2025-07-15 10:44:39.187: ERROR: Main: (arg0: GenericComponents.EntityGOSync) -> BW::ScriptObjectBasePtr<BW::PyEntity,std::shared_ptr<BW::PyEntity> > 2025-07-15 10:44:39.187: ERROR: Main: 2025-07-15 10:44:39.187: ERROR: Main: Did you forget to `#include <pybind11/stl.h>`? Or <pybind11/complex.h>, 2025-07-15 10:44:39.187: ERROR: Main: <pybind11/functional.h>, <pybind11/chrono.h>, etc. Some automatic 2025-07-15 10:44:39.187: ERROR: Main: conversions are optional and require extra headers to be included 2025-07-15 10:44:39.187: ERROR: Main: when compiling your pybind11 module. 2025-07-15 10:44:39.187: ERROR: Main: RuntimeError: Plan "3D_Customization/Cus_04_Brutal_Machine_Gun" : CompareVehicles_5 - Input vehicle is not valid! It looks like a WG bug. Seem the crash is related on some 3D skin on some tank that appeared in battle. Have you tried to fix the game files just in case? I would report it to WG.
  12. Looks like you have diabled them, press L.CTRL and click on the panel buttons or CTRL + TAB to switch them.
  13. v.14.6.0 #04 (14-07-2025): - Akt. Kapitanowie w pokoju treningowym (kolejne poprawki) - Akt. Modów karuzeli od Ollina (kolejne poprawki) - Akt. ikonek klanowych - Przywrócono Zmiana wszystkich kamuflaży na białe/szare
  14. v.14.6.0 #04 (14-07-2025): - Updated Crew in training room (further fixes) - Updated Carousel mods by Ollin (further fixes) - Updated Clan icons - Re-added Turn all camos white/grey
  15. See my post signature, attach logs + screenshot from the battle.
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