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Quaksen

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Everything posted by Quaksen

  1. Yeah.. and you would have thought they'd do it to WoT, when they did it to WoWs... But nope..
  2. There has been MAJOR technical changes done by Wargaming, pretty much every mod is broken, so don't even attempt to use the old modpack on the new 0.9.15.1 version. Aslain is working hard getting things ready.
  3. Maybe a dumb question; but asking it just in case..: Did you enable the server crosshair in the ingame settings? (And while I'm at it, could you post your logs as requested in the sticky thread? )
  4. There's no aim assist cheat in this modpack. You'll have to find that somewhere else. And sorry if I misunderstand your question, but you did write "aim assist" yourself.
  5. EU1 link for example, is working/updated. The others aren't because Aslain is on vacation (as mentioned in his announcement at the top of the website), and his internet is shit there.
  6. Use the links that doesn't have the strike-through. (EU1 for example) Also check the announcement at the top of the website, to find out why (Aslain is on vacation, and his internet there is probably shit )
  7. You're using one of the links that has the strike-through, which means they aren't available
  8. Hehe... I just noticed this thread is in the World of Tanks section... just so everyone is clear, this is about World of Warships, lol. You'll get it refunded for free. Or moved to Basic Survivability "If Situation Awareness is the only researched level 1 skill of the commander, it will be replaced with Basics of Survivability skill" "If the commander has other level 1 skills besides Situation Awareness, they will be reimbursed the price of the Situation Awareness skill (1 point)"
  9. While it doesn't do much good in current patch, it'll be there for everyone in the next one They're also giving everyone the "sixth sense" ability, which I think is nice.. then everyone is on equal terms, without having to spend a skill point there
  10. 0.5.9, Wargaming is adding the smoke boundaries to the game itself. "We have added an option to enable the display of smokescreen edges on the surface of the water. This should help players see the real edge of the smokescreen and better plan their actions during the heat of battle."
  11. Phew, for now at least... "small update, the patch 9.15.1 was delayed until 25-26 of July (for RU, later for us as usual) due to technical reasons"
  12. Yeah... I think all mods that has a flash file included (any UI element, for example) will be broken, and need a proper update to work again. WG has the worst timing possible. Aslain is on vacation, and according to Rita's Status Report blog, RU servers are updating tomorrow.. which usually means EU on Wednesday. Dang.
  13. Edit: Telcon din noob hehe..
  14. It's in World of Tanks now. Check the settings
  15. You selected: Sixth Sense Duration by ekspoint [with Sauron sound]
  16. From the FAQ thread, in the Downloads and Important Info section:
  17. The entire locale list from the config is: "locale": { "ADD_QUEST": "<font size=\"{FONT_SIZE}\" face=\"$IMELanguageBar\" color=\"#FFFFFF\">Secondary conditions:</font>", "AT": "TD", "DELIMITER": "; ", "MAIN_QUEST": "<font size=\"{FONT_SIZE}\" face=\"$IMELanguageBar\" color=\"#FFFFFF\">Primary conditions:</font>", "SPG": "SPG", "_and_": "and", "_or_": "or", "_plus_": "and", "avatarDamageDealt": "Cause damage with battle reserves", "avatarKills": "Destroy with battle reserves", "byShot": "By shot", "capturePoints": "Capture points", "classes": "class:", "classesDiversity": ", by different classes", "correspondedCamouflage": "Active camouflage", "critsCount": "Damage modules and crew", "crits_destroyed_track": "Detrack", "damageAssistedRadio": "Make Assisted damage", "damageAssistedRadioWhileInvisible": "Make Assisted damage, being invisible", "damageAssistedTrack": "Make Assisted damage on technique, detrack", "damageAssistedTrack _plus_ damageAssistedRadio, damageDealt": "The amount of damage done, as well as assisted damage or after you shoot down the tracks", "damageBlockedByArmor": "Blocked damage", "damageDealt": "Make damage", "damageDealt _plus_ damageReceived, damageBlockedByArmor": "The amount of the damage dealt, damage received and damage blocked", "damageDealt_max": "Get to the top by damage", "damageReceived": "Damage received", "damaged": "Cause damage", "damagedByShot": "Deal damage", "damagedVehicleCntAssistedRadio": "Assisted damage on technique", "damagedVehicleCntAssistedTrack": "Assisted damage on technique, detrack", "damagedVehicleCntAssistedTrack _plus_ damagedVehicleCntAssistedRadio": "Make assisted damage or force down the tracks on technique", "deathCount": "Lost vehicles", "death_zone": " Death zone", "directHits": "Direct hits", "distance": ", distance", "droppedCapturePoints": "Defense points", "drowning": " drowning", "enemyImmobilized": ", enemy must be immobilized", "enemyIsNotSpotted": ", <font size=\"{FONT_SIZE}\" face=\"$IMELanguageBar\" color=\"#D4AF37\">which was not detected</font>", "enemySpeed": ", enemy speed", "eventCount": ", in an amount", "fire": " by fire", "flagCapture": "Capture the flag", "gas_attack": " by gas attack", "greater": "more ", "greaterOrEqual": "no less ", "heavyTank": "HT", "inBattleMaxPiercingSeries": "Number of consecutive penetrations", "innerModuleCritCount": "Damage the internal module or crew member", "innerModuleDestrCount": "Destroy the internal module or crew member", "installedModules": "Installed modules", "isAlive": "Survive", "isAnyOurCrittedInnerModules": "No damage to the internal modules of own vehicle", "isEnemyBaseCaptured": "Capture the enemy base", "isNotSpotted": "Not being detected entire battle", "killedByShot": "destroy", "kills": "Destroy enemy", "killsAssistedRadio": "Do assisted damage, until it is destroyed", "killsAssistedTrack": "Shoot down the enemy tracks until it is destroyed", "killsAssistedTrack _plus_ killsAssistedRadio": "Do assisted damage to enemy or break his tracks until it is destroyed", "km/h": "km/h", "less": "less ", "lessOrEqual": "no more ", "lightTank": "LT", "limittedTime": ", в первые", "lvlDiff": ", on vehicle to %s Tiers higher", "lvlDiff_one": ", on vehicle to 1 Tier higher", "lvlDiff_self": ", on vehicle on same Tier or higher", "mediumTank": "MT", "meter": "m", "percentFromTotalTeamDamage": "Percentage of the total damage of allies", "ramming": " by ramming", "shot": " by shot", "soloFlagCapture": "Capture the flag", "spotted": "Spot enemy", "spottedAndDamagedSPG": "Detect and cause damage to the SPG", "spottedBeforeWeBecameSpotted": "Detect the enemy before you are spotted by someone from the opposing team", "total": " among all the teams", "unitVehicleDamage": "Cause damage while in platoon", "unitVehicleKills": "Destroy the enemy while in platoon", "vehicleDamage": "Deal damage", "vehicleDamage_fireStarted": "Set an enemy vehicle in fire", "vehicleKills": "Destroy enemy", "whileEnemyFullHealth": ", while enemy is at full HP", "whileEnemyMoving": ", while enemy is moving", "whileEnemyWithFlag": ", the enemy must carry the flag", "whileFullHealth": ", without losing HP up to this point", "whileInvisible": ", <font size=\"{FONT_SIZE}\" face=\"$IMELanguageBar\" color=\"#D4AF37\">unspotted</font>", "win": "Win", "winPoints": "Win points", "world_collision": " by falling", "xp_max": "Get to the top by EXP" }
  18. Did you bother looking in the settings first? Flora density: turn it down. Grass in Sniper Mode: untick it.
  19. Doubt it would be considered a cheat - unless they changed rules about hitzone skins..
  20. ActionScript / Flash is what Wargaming is using for their game, yes.
  21. "vehicleDamage_fireStarted": "Set an enemy vehicle in fire", That one? Yeah it is a bit off, hehe.
  22. My installer is a few versions old, but I'll give an example from it anyways MajorRenegade's Rainbow Crosshair v1, for example, has this in the description: "To use, go to game options - controls and select Type 1 crosshair"
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