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Capt_Oveur

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Everything posted by Capt_Oveur

  1. Shirley you can't be serious?
  2. They are saved if you disabled auto-reset in Session Stats v1. You can select auto-reset, then the mod will reset your session stats when the client starts. You can also disable auto-reset, then the mod will save your session stats until you manually reset them.
  3. I submitted a false positive once to BitDefender. I tried to download and install an hour later and it worked Anything but modern and secure. ESET LiveGrid and other 'reputational' or AI based systems are basically admissions they got no idea what's going on and until there are many recorded problem free downloads approved by the big AV players they'll block the file in question. Why not? Indentured servitude? Digital bondage? Shareholder or employee?
  4. Yeah, So why don't you post on ESET's website? It has nothing to do with Aslain, you are just fearmongering here. https://support.eset.com/en/kb141-submit-a-virus-website-or-potential-false-positive-sample-to-the-eset-lab#SubmitFile
  5. For future reference: https://support.eset.com/en/kb141-submit-a-virus-website-or-potential-false-positive-sample-to-the-eset-lab#SubmitFile
  6. This request comes up regularly but this mod is not allowed by WG.
  7. Checked with v.13.3.0 #05 and it works for me. Did you turn them on? Now the panel shows hydro/locator/sonar/radar in separate columns so there are two extra checkboxes in the settings window. Hold Ctrl and left click on the gear icon on the top left, then make sure the checkboxes are selected
  8. Oh man. As an April's Fool Day hoax this one failed big time: those are supposed to be funny! Your post made me sad. Not your fault, many of your observations and ideas are spot on. Let's hope someone from WG will read it... 👍
  9. So the detection range displayed for an enemy ship will be equal or less to his actual detection range because CE is taken into account whether applied or not.
  10. WG has changed - yet again - what concealment values can be seen in the client during battle. The change is for the better, the mods will follow, the old method is buggy. For your own ship and for your team-mates you are shown the actual detection ranges. For enemies it is their best possible concealment, taking into account commander skills like CE (whether aquired or not) and upgrades like CSM1 (whether mounted or not). Audacious, Gearing and Kléber also have Legendary upgrades that reduce visibility. That's why you will see 6.2 km visibility for all enemy Klébers even though probably very few players mount the Legendary upgrade.
  11. 13.1.0_10: Updated AutoSpy Minimap, Target Info Panel and BADoBEST Style Side Panels with newest consumables data and added the ability to show the new cruiser mounted submarine locator. Let us know if you get any donations, now that their grievances were alleviated, from any of these guys complaining!
  12. Just three weeks ago you wanted to learn how to mod!? I don't blame you, this game can be frustrating, I have left more than once. However, I see some rays of hope for WoWS. Recently WG started to address the biggest issues: the lack of counterplay against CVs, subs shotgunning and CV squadrons spotting just to name a few. They are making some very encouraging changes, hopefully the game will be fun to play again. BTW, I have recently updated some AutoSpy mods: Info Panel, Minimap and BADoBEST Style Side Panels.
  13. This feature was added in modpack version 13.1.0_10
  14. I cannot reposition the hiding timer. Is that normal?
  15. I'll translate. If a mod is included in a (the latest) version of Aslain's modpack then Aslain thinks it is working. I bet he tried it. But if he thinks it's not working it will simply disappear from the modpack. Your only warning comes in the release notes. It would be a nuisance if you had to go to his website to read those. Thank God you can read them in game if you have Aslain's Version Checker installed.
  16. Lesta changed how the ship boxes are generated in the carousel, it used to be coded in Unbound1 now it's Unbound2. So two former Carousel Extended features, fast scroll and the 3D ship images, are now implemented by separate Ub2 mods: Carousel Fast Scroll XP to next ship + 3D ship icons on compact carousel Both are in Aslain's modpack.
  17. Lesta changed how the ship boxes are generated in the carousel, it used to be coded in Unbound1 now it's Unbound2. So two former Carousel Extended features, fast scroll and the 3D ship images, are now implemented by separate Ub2 mods: Carousel Fast Scroll XP to next ship + 3D ship icons on compact carousel Both are in Aslain's modpack.
  18. It's already handled by mods: you guys need to create a clan icon (24 x 24 pixels, .png format) and your clan commander has to submit it.
  19. It's not totally wrong. It's the range of the Type93 Mod 3 torp. That's what he mounted. Of course he has access to the 'alternative' Type93 Improved with a 20km range but he can select/deselect that many times during a battle so no mod can report if he did that or not.
  20. I think you have found a 🪳! Does it happen with the BADoBEST player panels too? (It should) You are right. As an easy fix, look in your preferences.xml file, under <elementsGroupExpand> for the entry <showParams> false </showParams> and change it to <showParams> true </showParams>
  21. There is an in-game color picker that could be added to this mod too, but I don't think anyone would use it. You can see it in the settings for AutoSpy's Minimap. I use this minimap but I never changed any of the colors from their defaults.
  22. Nomogram Classic High Visibility dynamic crosshair mod by MegaDommagam This is a slightly modified version of the Nomogram Classic dynamic crosshair mod. The mod was requested on Aslain's Discord by a player with a visual impairment: https://discord.com/channels/305615825413603338/477424933656461322/1071789455297491035 The mod makes the lines thicker, the numbers bigger, and everything is brightly colored. Installation The easiest way to install the mod is using Aslain's Modpack To install the mod manually: download it from the title link at the top of this page unzip it copy the file ng-classic-hv.png into the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\crosshairs\" folder copy the files common_ng.unbound hv_classic_ng.unbound hv_horizontal_ng.unbound hv_marks_ng.unbound hv_scales_ng.unbound target_tracker_ng.unbound into the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\unbound2\pc\crosshair\" folder and add <crosshair name="Nomogram Classic High Visibility" renderer="NgClassicHVRenderer"> <textures> <texture>../crosshairs/ng-classic-hv.png</texture> </textures> </crosshair> under the <dynamic> tag to the crosshairs.xml file in the "..\World_of_Warships\bin\nnnnnnn\res_mods\gui\" folder. Uninstallation Reverse all the changes you made. p.s. where nnnnnnn is the build number. You have two folders named (numbered) like that in the bin folder. Most of the time you will have to use the bigger number because that's what's active, unless it's close to the date of a new release and you have pre-installed the update.
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  23. Good News! mod by Capt_Oveur "No News is Good News!" The mod gives you the choice to hide or display the red 'NEW ITEM' notification markers in the UI. Just RIGHT-CLICK on the 'NEWS' banner to toggle SHOW/HIDE. The mod also adds the mouse instruction to the tooltip. IMPORTANT: The 'NEW ITEM' markers are used not only for news, but for other new elements too. The mod does not hide the markers showing the number of undistributed commander skill points, those remain visible, but it will hide the same widgets for everything else, like unread news, new modules, collection items, emblems and badge elements, etc. Installation: The best way to get the 'GoodNews!' mod is from Aslain's modpack Manual installation: download the mod from here: Good News! Make sure that the version of the mod and the version of your WoWS game client are the same. Make sure the game client is not running. Unzip the mod and: Copy the files good_news.xml and good_news.swf to the folder ..\World_of_Warships\bin\nnnnnnn\res_mods\gui\unbound\mods Check if there is a uss_settings.xml file in ..\World_of_Warships\bin\nnnnnnn\res_mods\gui If no, copy uss_settings.xml from the mod to ..\World_of_Warships\bin\nnnnnnn\res_mods\gui If you already have the uss_settings.xml file, then you have to edit it. Add the following two lines to it under the <mods> tag <xmlfile>../unbound/mods/good_news.xml</xmlfile> <swffile>../unbound/mods/good_news.swf</swffile> (You have to create these sub-folders if they do not exist. The compressed file contains the directory tree for your convenience. nnnnnnn is the build number. There are two such folders and usually the latest build, the one with the larger number, is used, except when you chose to pre-install an upcoming release.) Uninstallation: Undo the changes you made.
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  24. Adjustable Division Window mod by MegaDommagam If you find that the draggable Division window always covers up something, because it’s too big and it’s usually at the wrong spot, this mod is for you! Mod info: The mod allows you to make the Division window smaller, both vertically and horizontally, by dragging one of its edges (you may have to scroll to see all div members) The mod adds clickable ‘Zoom in’ and ‘Zoom out’ buttons to the 'Chat Box Drop-down Menu' that allow you to scale (zoom out and zoom back in) the Division window’s original BIG size down to MEDIUM or SMALL As some teams use voice chat exclusively, the mod adds a clickable 'SEEING EYE' icon to the 'Chat Box Drop-down Menu'. By selecting and de-selecting the 'SEEING EYE' icon, the player can hide or display the chat half of the Division window. Installation: The best way to get the 'Adjustable Division Window' mod is from Aslain's modpack Manual installation: Download the mod from here: Adjustable Division Window Make sure that the version of the mod and the version of the WoWS game client are the same. Make sure the game client is not running and install any other mods you want to use. Unzip the mod and: Copy div_chat.xml to C:\Games\World_of_Warships\bin\nnnnnnn\res_mods\gui\unbound\mods Copy div_chat.swf to C:\Games\World_of_Warships\bin\nnnnnnn\res_mods\gui\unbound\mods Check if there is a uss_settings.xml file in C:\Games\World_of_Warships\bin\nnnnnnn\res_mods\gui If no, copy uss_settings.xml from the mod to C:\Games\World_of_Warships\bin\nnnnnnn\res_mods\gui If yes, then add the following two lines to it under the <mods> tag <xmlfile>../unbound/mods/div_chat.xml</xmlfile> <swffile>../unbound/mods/div_chat.swf</swffile> (nnnnnnn is the build number of the client, the larger one is the latest, the previous one may still be used by servers in different regions during roll out of a new version. You have to create these sub-folders if they do not exist. The zipped mod file contains the directory tree for your convenience.) WoWS Adjustable Div Chat demo movie.mp4 Uninstallation: Reverse the changes you made during installation.
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