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kupjones

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Everything posted by kupjones

  1. I can confirm that Auxilium **IS NOT** performing as we expect. I just had this happen -- plenty of "gold camo" sitting there, I switched tanks in the carousel, NO tanks in battle and the mod purchased new gold camo for all three seasons. And, gold locker was enabled. This mod can end up being VERY expensive for anyone who keeps some gold hanging around. I have posted this on the Auxilium NA forum. Aslain, I would highly recommend disabling the inclusion of the AutoCamo piece of the mod until such a time as this feature is fixed.
  2. Tanks.gg does present armor angles and you can get it to display the angles when the model is situated at 90degrees. But this begs the question -- where does Tanks.gg get its data? I think the real tank data with ALL armor info is in the games tank models themselves. The old tank code would read the model data and present it. Even Smelly Rivers's code reads the current model data and builds the tank models. It seems to me the task here is to figure out/have someone divulge the method of reading the model data then automatically filling in the armor arcx details. Wish I were that smart to be able to figure it out.
  3. Are the Gun Reload Sounds available just as a standalone mod that can be installed manually (not via the modpack) -- or are the sounds so intertwined with all of the other WOT sound files? I was curious so I built a virgin copy of WOT, ran the modpack and only selected those reload sounds, but it looks like the dependencies are all of the sound files plus some modified ones, but it wasnt apparent which ones were modified. Guess I could do a diff against the audio file -- but thought I would ask first. Thanks!
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