_Kirby Posted December 12, 2014 Share Posted December 12, 2014 Title. I've got a lot of little tweaks I like to apply over the default configs as included in the installer, like different keybinds for mods, minimap icon size/alpha reduction and such, and right now I have a .zip for each tweak, one for each mod that might get changed and one for all the XVM changes. Keeping track of what is what is incredibly annoying when I have to open each zip and click through the folder tree to check and see which mod is in what zip file. Being able to name them anything would be a great help, mod1.zip mod2.zip mod3.zip could be xvmtweaks.zip verticaltechtreelayout.zip hangarchangerremover.zip etc. Quote Link to comment
Administrator Aslain Posted December 14, 2014 Administrator Share Posted December 14, 2014 Currently it only works with mod1 - mod10, I can add more, like up to 20 if it's necessary, but cannot make it to use any name you put into the zip. I guess it's an easy task for a delphi programmer. Quote Link to comment
_Kirby Posted December 14, 2014 Author Share Posted December 14, 2014 I guess it's an easy task for a delphi programmer. Easy task as in it can be done, but you lack the knowledge of how to do so? If that's the case, what installer package are you using and can you tell me how the custom mods are being dealt with now? I'd gladly take a swing at making this if it can be done. I'm halfway guessing right now there's a Delphi script somewhere that's essentially if file mod*.zip exists then unzip $files ? Quote Link to comment
Administrator Aslain Posted December 15, 2014 Administrator Share Posted December 15, 2014 Implemented in 4.0.31 :) Quote Link to comment
_Kirby Posted December 15, 2014 Author Share Posted December 15, 2014 And this is why cooperation is an awesome thing. Thanks a lot, I really appreciate how quickly you got back to me with the information and how willing you were to accept my assistance with this. 1 Quote Link to comment
Administrator Aslain Posted December 15, 2014 Administrator Share Posted December 15, 2014 Anytime mate, hope it will help a lot more users now :) Quote Link to comment
Ice_serbia Posted December 16, 2014 Share Posted December 16, 2014 ok, is there any additional info on how mods need to be named and/or how many of them can be? btw thx for helping _Kirby and BegiN Quote Link to comment
Administrator Aslain Posted December 16, 2014 Administrator Share Posted December 16, 2014 From new readme in this folder: This is special folder called Aslains_Custom_mods It's feature is to install your custom made mods automaticaly via my installer. To make it work simply pack your mod with full path (must begin with res_mods) and put to this folder, then launch the installer as usuall and select the mods you usually install. Installer will automaticaly install your custom mods at the end of main installation. Note that supported formats are zip and 7zip only. The count of files is unlimited, or at least super high..... :) Quote Link to comment
Ice_serbia Posted December 16, 2014 Share Posted December 16, 2014 i know for usage of custom mods, i use them for 2-3 months now, but didnt know what is exactly changed now (what rule is now). Can mods have spaces or need to be one word? And is it still valid that they can be zip and 7zip Quote Link to comment
Administrator Aslain Posted December 16, 2014 Administrator Share Posted December 16, 2014 You don't have to change anything, unless you want to. The main difference is you are not forced to use mod in file name, and you are not limited to 10 files only, you can use any name you wish now. For example, these files these are files you have had before: - mod1.zip - mod2.zip - mod3.zip Now you can rename them to something more human: - my_6th_sense_icon.zip - better_damage_panel.zip - cheatpack.zip ;) Quote Link to comment
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