Shadowhisper Posted November 2, 2018 Posted November 2, 2018 I don't have any problems modifying the fonts and shadows on the OTMs. For some reason though, I cannot get anything to work on the player panel. I would really like to be able to have black font with rating colored shadows. Quote
Ress Posted November 2, 2018 Posted November 2, 2018 @Shadowhisper What is the issue? on each panel (small, medium, med2...) for each field you have format and shadow option (frag,nick,vehicle...left,right) on format use <font...color='black code'>{{xxx}}</font> (xxx=name,frags,vehicle...whatever) on shadow use "color": "{{rating}}" (rating=c:r,c:wtr,c:wn8,c:eff...) Just make sure that fields you are trying to modify are actually enabled/added inside "standardFields" (for that panel) Quote
Shadowhisper Posted November 8, 2018 Author Posted November 8, 2018 I thought I had it there for a minute. What am I missing? Also, I'll probably want to adjust the shadow options. "nickFormatLeft": "<font color='0x000000' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font> <font alpha='#A0'>{{clan}}</font>", "nickFormatRight": "<font alpha='#A0'>{{clan}}</font> <font color='0x000000' alpha='{{alive?#FF|#80}}'>{{name%.12s~..}}</font>", "nickShadowLeft": "color": "{{c:wn8}}", "nickShadowRight": "color": "{{c:wn8}}", Quote
Ress Posted November 8, 2018 Posted November 8, 2018 12 hours ago, Shadowhisper said: "nickShadowLeft": "color": "{{c:wn8}}", "nickShadowRight": "color": "{{c:wn8}}", Sorry i forgot to mention that you have to put shadow settings inside brackets { } Example with all settings you might need: "fragsShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "fragsShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "nickShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "nickShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "vehicleShadowLeft": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, "vehicleShadowRight": { "enabled": true, "color": "{{c:wn8}}", "alpha": 75, "blur": 2, "strength": 2, "distance": 0, "angle": 90 }, You can adjust alpha, blur, strength, distance, angle. Preview with black font and wn8 shadows: Quote
Shadowhisper Posted November 8, 2018 Author Posted November 8, 2018 Thank you so much. I knew it was right in front of me. 1 Quote
Shadowhisper Posted November 9, 2018 Author Posted November 9, 2018 Unfortunately, that's not the black I had in mind. I was able to make my OTM black, even with a shadow. But, changing the player panel font color from FFFFFF (white) to 000000 (black) doesn't seem to do anything. Quote
Ress Posted November 9, 2018 Posted November 9, 2018 On 11/9/2018 at 1:10 AM, Shadowhisper said: Unfortunately, that's not the black I had in mind. I was able to make my OTM black, even with a shadow. But, changing the player panel font color from FFFFFF (white) to 000000 (black) doesn't seem to do anything. Tested it with shadow off, works fine. Use #000000 as color (not 0x000000), also hex alpha might not work very well with black.https://www.color-hex.com/color/000000 Btw forgot to colorize clan tag, but you get the idea. Now i don't know what exactly are you trying to achieve, but you can do the same things with OTM and PP (with font & shadow). Quote
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