m0nstertr4x Posted March 24, 2019 Posted March 24, 2019 (edited) see next post (deleted my original issue which i solved) _Aslains_Installer_CompList.log python.log Edited March 25, 2019 by m0nstertr4x Quote
m0nstertr4x Posted March 24, 2019 Author Posted March 24, 2019 (edited) removing the skin got rid of this.. error 2019-03-25 03:07:09.463: ERROR: File "scripts/client/vehicle_systems/CompoundAppearance.py", line 1204, in __onPeriodicTimer 2019-03-25 03:07:09.463: ERROR: File "scripts/client/Vehicle.py", line 899, in isAlive 2019-03-25 03:07:09.463: ERROR: AttributeError: 'Vehicle' object has no attribute 'isCrewActive' --- bug with the remodel.. but other errors with battle observer's penetration calc still there 2019-03-25 03:33:50.785: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "mods\mod_armagomen_battle_observer\TeamsHP.py", line 91, in __onVehicleKilled File "scripts/common/Event.py", line 44, in __call__ File "mods\mod_armagomen_battle_observer\ArmorCalculator.py", line 61, in onPlayerVehicleDeath File "mods\mod_armagomen_battle_observer\ArmorCalculator.py", line 91, in clearView File "scripts/common/Event.py", line 44, in __call__ File "mods\mod_armagomen_battle_observer\BattleView.py", line 27, in __update File "mods\mod_armagomen_battle_observer\BattleView.py", line 71, in as_armorCalcS Exception: PyGFxValue - Failed to invoke method as_armorCalc. --- strange that battle observer was crying as i had set my penmarker to PMOD :) im gonna try switch back to BO and see if that makes the script happy. also whats with change owner spam? seems new since 1.4.1 2019-03-25 03:36:18.576: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2019-03-25 03:36:18.576: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleCrosshairsApp.swf' 2019-03-25 03:36:18.675: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2019-03-25 03:36:18.675: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleVehicleMarkersApp.swf' 2019-03-25 03:36:18.960: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2019-03-25 03:36:18.960: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battleDamageIndicatorApp.swf' 2019-03-25 03:36:19.043: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2019-03-25 03:36:19.043: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/battle.swf' 2019-03-25 03:38:37.930: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2019-03-25 03:38:37.930: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/mod_enemy_indicator.swf' --- i tried filtering it with scriptloader rules but doesnt want to go away, got any suggestions? Edited March 25, 2019 by m0nstertr4x Quote
Administrator Aslain Posted March 25, 2019 Administrator Posted March 25, 2019 It's WG spam, they added it to debugging in 1.4.1.0 As for BO errors, nothing really can do about it. Should have been reported to Armagoman too, on ru forums. I don't talk with him. Quote
m0nstertr4x Posted March 25, 2019 Author Posted March 25, 2019 1 hour ago, Aslain said: It's WG spam, they added it to debugging in 1.4.1.0 As for BO errors, nothing really can do about it. Should have been reported to Armagoman too, on ru forums. I don't talk with him. As tested, if i disable PMOD pencalc and change to BO pencalc it removes this error. Quote
Administrator Aslain Posted March 25, 2019 Administrator Posted March 25, 2019 I really feels like to remove BO completly from the modpack. This mod is in neverending beta, and the author doesn't care for the compatibility with other mods. Quote
m0nstertr4x Posted March 25, 2019 Author Posted March 25, 2019 5 hours ago, Aslain said: I really feels like to remove BO completly from the modpack. This mod is in neverending beta, and the author doesn't care for the compatibility with other mods. I looked at the configs, seems the author is trying to re-create another PMOD. I only care that it has a nice HP pool representation, the rest is useless :) Quote
Administrator Aslain Posted March 25, 2019 Administrator Posted March 25, 2019 Yeah, and he is doing it a poor way, he should pay more attention to not call any functions if they are not used/enabled in the config. Clumsy programming... 1 Quote
m0nstertr4x Posted March 25, 2019 Author Posted March 25, 2019 23 minutes ago, Aslain said: Yeah, and he is doing it a poor way, he should pay more attention to not call any functions if they are not used/enabled in the config. Clumsy programming... I changed my setup to not use BO, and while looking for a new debug panel I noticed you currently have 2 places with debug panels. 1. XVM other settings 2. Crosshairs (bottom). Perhaps the other 2 dont need XVM to work but it probably still makes sense to put them together Quote
Administrator Aslain Posted March 25, 2019 Administrator Posted March 25, 2019 I cannot mix XVM mods with the rest of modpack. It's made that way to let the people to install without XVM. 1 Quote
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