Fireholder1 Posted February 10, 2015 Posted February 10, 2015 Heya, Aslain. Just wondering if you can give me the code I need to add WN8 expected win rate to my carousel.I only need the 'v.wn8exp<winrate>xxxxxxxx' part.Thanks in advance. Quote
Administrator Aslain Posted February 10, 2015 Administrator Posted February 10, 2015 Macro: {{v.wn8expd%-4d|--}} My line: { "x": 1, "y": 61, "format": "<font face='XVMSymbol' size='13' color='#CCCCCC'>#</font> <b><font face='$FieldFont' size='12'><font color='#60FF00'>{{v.wn8expd%-4d|--}}</font></b>", "shadow": {"blur":8, "strength": 3} } Quote
Fireholder1 Posted February 10, 2015 Author Posted February 10, 2015 That's the exact same macro you have for expected damage, isn't it? Quote
Administrator Aslain Posted February 10, 2015 Administrator Posted February 10, 2015 Oh, sorry, you wanted wn8 win rate? There is no such macro. You can use only these: Macros available in hangar Legend: TC - tank carousel SQ - squad window 'X' - available ' ' - not available (can return wrong value - '', 'NaN', 'undefined', ...) '.' - TODO '-' - Obsoleted (will be replaced with other macro) ┌────────────────────────────┬───┬───┬───────────────────────────────── │ macro │ TC│ SQ│ Description ├────────────────────────────┼───┼───┼───────────────────────────────── │ {{v.vehId}} │ X │ . │ vehicle id │ {{v.battles}} │ X │ . │ total battles count for current vehicle │ {{v.c_battles}} │ X │ . │ color for battles count │ {{v.kb}} │ X │ . │ number of kilo-battles for current vehicle │ {{v.hb}} │ X │ . │ number of hecto-battles for current vehicle (hecto = 100) │ {{v.wins}} │ X │ . │ total wins count for current vehicle │ {{v.mastery}} │ X │ . │ mastery sign for current vehicle │ {{v.xp}} │ X │ . │ average XP gained on current vehicle │ {{v.fullname}} │ X │ . │ localized full vehicle name │ {{v.name}} │ X │ . │ localized compact vehicle name │ {{v.sysname}} │ X │ . │ vehicle system name (usa-M24_Chaffee) │ {{v.shortname}} │ X │ . │ localized short vehicle name │ {{v.type}} │ X │ . │ vehicle type (text substitution from config) │ {{v.c_type}} │ X │ . │ color for vehicle type │ {{v.level}} │ X │ . │ vehicle level (Arabic numerals) │ {{v.rlevel}} │ X │ . │ vehicle level (Roman numerals) │ {{v.battletiermin}} │ X │ . │ minimal vehicle battle tier │ {{v.battletiermax}} │ X │ . │ maximal vehicle battle tier │ {{v.nation}} │ X │ . │ vehicle nation │ {{v.premium}} │ X │ . │ 'premium' for premium, empty for normal vehicle │ {{v.elite}} │ X │ . │ 'elite' for elite, empty for normal vehicle │ {{v.maxHP}} │ X │ . │ maximum vehicle health points │ {{v.hitsRatio}} │ X │ . │ percent of hits │ {{v.c_hitsRatio}} │ X │ . │ dynamic color for this macro │ {{v.winrate}} │ X │ . │ vehicle win rate (percent of wins on this vehicle) │ {{v.c_winrate}} │ X │ . │ color for win rate │ {{v.tdb}} │ X │ . │ average damage - damage / battles │ {{v.c_tdb}} │ X │ . │ dynamic color for this macro │ {{v.tdv}} │ X │ . │ average damage efficiency - damage / (battles * maxHP) │ {{v.c_tdv}} │ X │ . │ dynamic color for this macro │ {{v.tfb}} │ X │ . │ average frags per battle │ {{v.c_tfb}} │ X │ . │ dynamic color for this macro │ {{v.tsb}} │ X │ . │ average number of spotted enemies per battle │ {{v.c_tsb}} │ X │ . │ dynamic color for this macro │ {{v.wn8expd}} │ X │ . │ WN8 expected tank damage │ {{v.wn8effd}} │ X │ . │ WN8 effective tank damage (avgdmg / expected_dmg) │ {{v.c_wn8effd}} │ X │ . │ dynamic color for this macro │ {{v.earnedXP}} │ X │ . │ earned XP │ {{v.marksOnGun}} │ X │ . │ marks on gun │ {{v.damageRating}} │ X │ . │ damage rating in percents for marks on gun │ {{v.c_damageRating}} │ X │ . │ dynamic color for this macro │ {{v.teff}}, {{v.e}} │ . │ . │ player's per-vehicle efficiency │ {{v.c_e}} │ . │ . │ dynamic color for this macro │ {{v.equipment1}} │ . │ . │ small icon of equipment in 1st slot │ {{v.equipment2}} │ . │ . │ small icon of equipment in 2nd slot │ {{v.equipment3}} │ . │ . │ small icon of equipment in 3rd slot │ {{v.consumable1}} │ . │ . │ small icon of consumable in 1st slot │ {{v.consumable2}} │ . │ . │ small icon of consumable in 2nd slot │ {{v.consumable3}} │ . │ . │ small icon of consumable in 3rd slot │ {{v.xpForTop}} │ . │ . │ XP points required for top tank │ {{v.xpForExpert}} │ . │ . │ XP points required for expert tank │ {{v.shootRange}} │ . │ . │ actual shoot range │ {{v.viewRange}} │ . │ . │ actual view range │ {{v.dpm}} │ . │ . │ actual damage per minute │ {{v.gunAvgDamage}} │ . │ . │ average damage for current gun AP/CR/HE │ {{v.gunAvgHit}} │ . │ . │ average penetration for current gun AP/CR/HE │ {{v.gunDispersion}} │ . │ . │ base dispersion at 100 m for current gun │ {{v.gunAimingTime}} │ . │ . │ base aiming time for current gun │ {{v.selected}} │ X │ . │ 'sel' for selected, empty for others │ {{l10n:ID}} │ . │ . │ localizated text, see en.xc for id └────────────────────────────┴───┴───┴───────────────────────────────── 1 Quote
Fireholder1 Posted February 10, 2015 Author Posted February 10, 2015 Aw, well that sucks. Thanks for this list, though. Will certainly come in handy. :-) Quote
Fireholder1 Posted April 2, 2015 Author Posted April 2, 2015 Have macros been changed? My WN8 expected aren't working any longer.EDIT: Just checked, and the macro is still the same, but all that is showing on my tanks for expected damage is '--' instead of a numerical value.Here's a picture of what I mean and my customized carousel script.If you have a moment, I'd appreciate if you could take a peek and let me know if anything is incorrect. Thanks in advance. { "carousel": { // false - Disable customizable carousel. "enabled": true, // Scale of carousel cells. "zoom": 0.8, // Number of rows at carousel. "rows": 4, // Spacing between carousel cells. "padding": { "horizontal": 2, "vertical": 2 }, // true - show filters only if all tanks do not fit on the screen. "alwaysShowFilters": true, // true - hide cell "Buy tank". "hideBuyTank": false, // true - hide cell "Buy slot". "hideBuySlot": false, // Visibility filters. "filters": { // false - hide filter. "nation": { "enabled": true }, // nation "type": { "enabled": true }, // vehicle class "level": { "enabled": true }, // vehicle level "favorite": { "enabled": true }, // favorite tanks "prefs": { "enabled": true } // other filters }, // Standard cell elements. "fields": { // "visible" - the visibility of the element // "dx" - horizontal shift // "dy" - vertical shift // "alpha" - transparency // "scale" - scale // // Vehicle class icon. "tankType": { "visible": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, // Vehicle level. "level": { "visible": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, "multiXp": { "visible": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, "xp": { "visible": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, // Vehicle name. "tankName": { "visible": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 } }, "extraFields": [ { "x": 41, "y": 0, "format": "<b><font size='11' color='#C8C8B5'>[{{v.battletiermin}}-{{v.battletiermax}}]</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 3, "distance": 0, "angle": 0 } }, { "x": 0, "y": 15, "format": "<font face='XVMSymbol' size='16' color='#CCCCCC'>$</font><b><font size='11' face='$FieldFont' color='{{v.c_battles}}'>{{v.battles|--}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } }, { "x": 0, "y": 30, "format": "<img src='img://gui/maps/icons/library/Wins.png' width='13' height='13'>" }, { "x":15, "y": 32, "format": "<b><font size='11' face='$FieldFont' color='{{v.c_winrate}}'>{{v.winrate%2d~%}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } }, { "x": 0, "y": 45, "format": "<img src='img://gui/maps/icons/library/Damage.png' width='13' height='13'>" }, { "x": 13, "y": 46, "format": "<b><font size='11' face='$FieldFont' color='{{v.c_tdb}}'>{{v.tdb%4d}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } }, { "x": 37, "y": 46, "format": "<b><font size='11' face='$FieldFont' color='#FFFFFF'>/ {{v.wn8expd%-4d|--}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } }, { "x": 69, "y": -3, "format": "<img src='img://gui/maps/icons/library/proficiency/class_icons_{{v.mastery}}.png' width='20' height='20'>" }, { "x": 72, "y": 15, "format": "<img src='cfg://Aslain/icons/mog{{v.marksOnGun|empty}}.png' width='12' height='14'>" }, { "x": 87, "y": 15, "format": "<b><font size='11' face='$FieldFont' color='{{v.c_damageRating}}'>{{v.damageRating%-2.2f~%}}</font></b>", "shadow": { "color": "0x000000", "alpha": 0.8, "blur": 2, "strength": 5, "distance": 0, "angle": 0 } } ] }} Quote
Administrator Aslain Posted April 2, 2015 Administrator Posted April 2, 2015 Got new info from xvm devs: they turned it off for 9.6. Will work again after 9.7 release. 1 Quote
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