mosetsuki Posted April 27, 2015 Share Posted April 27, 2015 Updated to 4.3.3. Bug still present. Happened as soon as I saw a Pz IV H die from spectator mode. Also still don't have a _Aslain_logs.zip, no idea what's up with that. _Aslains_Installer_CompList.log python.log Quote Link to comment
bigdata Posted April 27, 2015 Share Posted April 27, 2015 Same problem, was locked onto an ST-I when it happened. Will try to record more but I don't recall any JPE's being involved. Quote Link to comment
Raven_Scythe Posted April 27, 2015 Share Posted April 27, 2015 Switched to using Odem Mortis Modpack for now. Using MeltyMath sights, 30X max zoom, AA indication, AA Extended. Basically, all the mods one might expect to be related to this issue either by function or troubleshooting reports. I am having the occasional crash to desktop, on particular maps only, (haven't figured out triggering factor yet), but the camera/turret/mouse issue has not occured for me with that pack. I think it's likely the combination of mods I have selected, rather than that pack being immune, but just wanted to let you know that I am using some of the suspect mods via that pack and this issue is not occuring there. I DON'T have BalCalc activated, not sure if it's not part of the pack, or I didn't select it. Here is the log of mods installed using that pack, in case the comparisson helps narrow down the offending mod(s): WoT at same Folder: YESCollection version: 0.9.7Current Date and Time 26.04.2015 20:50ModPack Installer version 1.2.6.2 / Built Date: 16.04.2015 19:28:03DefList 1Clear res_mods Folder: YES---------CleanInstallationXVM Section XVM Main Files v6.1.0-dev 4200 enable statistics and winrate on xvm website http://www.modxvm.com XVM ClanIcons FULL NA-Server 2015-04-20 OMC XVM Config 2015-03-13 Minimap Extension HP and Tanknames All show lost Enemy (last known position) Over Target Marker Extension OM Edition QuickColorMarker ENABLE Focus/Support Marker DISABLE PlayersPanel and Statistic Display (Battleloading + Tab Window) OM Edition with HP-Bars Big Highlight own and squad VehicleIcons OMC starting Battle Logo DISABLE Colorscale Wotlabs OLD - WN8 scale (6 Colorsteps) LogIn Autologin ENABLE Skip Intro ENABLE Save last Server ENABLE Tank Carousel 1 Row show BattleTier show Tank Mastery show Winrate show Battles show Average Damage show WN8 effective tank damage (avgdmg / expected_dmg) Battle Results Window by default Team ScoreSixthSense SoundMod OMC signal (12 sec)Sixth Sense Icons yellow warning signContour Tank Icons PNG Style light ContourIconsCrosshairs Crosshair Arcade & Scope/Sniper view MeltyMaps MathModEnhanced Penetration Indicator includes enemy tank angle into penetration calculation With Number - shows difference in penetration (effective armor - average penetration)GunConstraints SPG/AT MeltyMaps blue TypeServerside Crosshair MeltyMapsMathModZoom ZoomOut Configs max 500m ZoomIn Configs x10 Zoom factor 0.9-30 Zoom Level Indicator Mouse Wheel behavior with Mousescroll to SniperscopeDamage Panel Soulzas Hybrid Damage Panel (for res 1920x1080)Damage Indicator DamageIndicator by qdlyInfoPanel (Target Informations) (only alive enemy) by masheene v2Effective armor calculation from MeltyMap's MathMod 094.02BattleShell Cooldown Button Mods exact reloadtimesSpot Messenger v2015-02-15 (chat message: "Spotted at.." ) Default mod activation status Default activated - deactivate with F11 Works in the following Battle Modes Random in platoon chat only Works in the following Tank Types Tank Destroyer Medium Tank Heavy Tank Light Tank ArtilleryReceived Damage Announcer v2.5 by Omegaice NA-Version (restricted - only spotted enemies)Armoring Extended - Display Blocked Damage v1.08Spotted Extended (Firefly Mod) v2.03Battlescore Display Team HP Pools v094 by Locastan DefaultEnemy Direction Mods ATAC! (warning if enemy spotted behind you + distance) Spotted vehicle direction on aim circle + Enemy ViewDirections on Minimap Minimal - Spotted vehicle direction on aim circle only Direction Indicator Extended - shows nearest enemy (green) and if they can shoot you (purple)Aiming Help for disappeared tanks Advanced Aiming System Beta - saves last position of spotted tank stops twitching of crosshair when aiming at an disappeared tank for spotted tanks Autoaim Indication+ (disable whole mod with F10) standard ingame autoaim now works on nearest vehicle to actual aiming circle displays that autoaim on an enemy is enabled Autoaim Extended v2.04 displays your autoaim target RedChat Modification BattleMessenger - Chat filter & antispam - v2.7.6Safeshot Config friendly fire allowed / 1 sec no corpse shotProgress Indicator Text Mod improvement of results and achievements progress visibilityHighlight selected Tank in Tank Carousel BlueCrew Exp Extended v3.07 EnglishVehicle Exp Extended v2.01 EnglishQuest Extended v1.07 automatic individual missions activation based on tank typeDetailed Tank TooltipsMap Textures Minimaps HD Minimap (only the Maps) by locastanAmmo, Shell, Consumables and Equipment Icons Ammo and Equipment Icons by GrandpaHangar Icons Hangar Crew Icons Female Crew ModVisibility Modifications Mav's Ultra Fog RemoverLoadingscreen Maps with Battletactics 9.6TrainWagons Train Wagon Visibility Mod by locastanBaseCap Circles Version 4Gold Ammo Visibility Mod by lgfrbcsgo (APCR/HEAT) Silver/GoldColored penetration and ricochets on TanksDead White Tanks (NO use in ESL!)Voice Addons UT voices by Locastan Generation 0.9.4a and 3min, 1min, 30sec counterno SoundMod Quote Link to comment
DocHollidey Posted April 27, 2015 Share Posted April 27, 2015 I am having most of the same problems the rest of you are listing here. Tried OMC pack last night and most of the same problems listed here happened to me in OMC, too. The zoom-in turret freeze is debilitating, but like another poster here, I figured out how to get out of it, albeit dangerously - just start driving and in a few meters (I think about 75 meters for me, as I remember) your zoom will unfreeze and you can go back to arcade mode. Either both OMC and Aslain missed something (which Aslain cannot check until Europe gets 9.7) or something is new in 9.7 that is confounding modders atm. OMC is a great mod, but Aslain's is the greatest. Aslain's type is larger and easier to read than OMC's and Aslain has a 60X Zoom, OMC does not. Aslain's also supports his mod a bit better and with more personal service. I am confident Aslain will fix this stuff and I thank him for doing all this work so I don't have to! Keep it up, Aslain! Quote Link to comment
Nutkase Posted April 27, 2015 Share Posted April 27, 2015 Happened to me once today, same as a few others. When I tried to Auto aim onto a Jpg E100. Seems to be a issue with the new HD models and Auto aim then. Quote Link to comment
Han_So_LOWE Posted April 27, 2015 Share Posted April 27, 2015 De-selected all mods - Aim Helping mods AutoAim Indication+ Autoaim extended v2.04 by spoter [DLC] (use with care, the mod may cause issues on some computers!) Spotted extended v2.03 by Spoter (buggy, live wrecks etc, use at your own risk!) Spot indicators Direction indicator extended v1.06 by Spoter Armoring extended v1.07 by Spoter Realtime Achievement Announcer (RTAN) by Aim_drol Battle Assistant for SPG triggered by both 'G' and 'Mouse-wheel' button Tank gun directions on minimap (illegal on NA server) Show on enemy vehicles Show on allied SPG's Show on allied TD's Show spotting indicator GTO's Penetration marker Mav's Ultra Fog Remover And don't use koshnaranek script Still having same issue with screen lock..... Quote Link to comment
xKapi Posted April 27, 2015 Share Posted April 27, 2015 Just happened with an IS-4... I think it is the HD models... Also I was using stock reticle but with aim mods, so it's something to do with the aim. Maybe IT IS the balcalc? Quote Link to comment
Raven_Scythe Posted April 27, 2015 Share Posted April 27, 2015 The trigger for Crash to Desktop is definitely activating Auto Aim, but it seems to happen more on certain maps, It doesn't happen all the time. Hard to eliminate both bugs at the same time, seems if you eliminate one, you get the other. Quote Link to comment
bigdata Posted April 27, 2015 Share Posted April 27, 2015 Just locked up after getting tangled with a JPE. Even after we both died I could not rotate the screen. Quote Link to comment
Stiles Posted April 27, 2015 Share Posted April 27, 2015 My camera became locked just now while zooming in on a T49. Was stuck in sniper mode and camera only moved along the ground. I will sometimes have control of my tank (but no turret control) and sometimes won't. I am able to fire and that's about it. Am obviously not able to hit anything though. This zoom error will happen every 2 to 5 battles for me and could be at any point in the game (near the start, mid or near the end). I would guess that at this point it is a WoT problem and not an Aslain problem. It could be a mod problem that Aslain has in his pack but anything right now is probably guesswork. Appreciate your hard work Aslain. I am just not going to play until there is a fix. It is very frustrating. The default WoT GUI stinks in my opinion and I would just rather not play with it. Quote Link to comment
Raven_Scythe Posted April 27, 2015 Share Posted April 27, 2015 I've only tested this in six matches, but positive so far. I remapped Autoaim to a key, rather than the right mouse button. So far, no crashes. Need a lot more matches to know if it's coincidence or not, just thought I'd toss that out there. Quote Link to comment
Spartocus Posted April 27, 2015 Share Posted April 27, 2015 I tried reinstalling several times. Thought it might have been fixed since last 5 games worked, but it just happened again. I'm not playing again until we know what is causing this, totally destroys your game. Quote Link to comment
Stiles Posted April 27, 2015 Share Posted April 27, 2015 Just to add, *none* of my camera lockups were when autoaim was being used. Quote Link to comment
mosetsuki Posted April 27, 2015 Share Posted April 27, 2015 I've only tested this in six matches, but positive so far. I remapped Autoaim to a key, rather than the right mouse button. So far, no crashes. Need a lot more matches to know if it's coincidence or not, just thought I'd toss that out there. I've had autoaim mapped to shift since WoT 9.6, so I doubt that's the issue. Quote Link to comment
Raven_Scythe Posted April 27, 2015 Share Posted April 27, 2015 I've had autoaim mapped to shift since WoT 9.6, so I doubt that's the issue. Are you having crash to desktop occassionally when autoaiming? Since remapping, no crashes, even on maps I know I was frequently crashing on before. 11 matches now since remap, no issues. Could be a bug in the way the game handles mouse inputs, risidual from the engine they are using? Need a break, but I'll keep testing. If this indeed fixes the crash on aotoaim for me, I'll reinstall the config for Aslain's that was causing my turret/zoom/camera lock and see if the bug returns. (There could be more than on conflict or bug causing this issue. My current mix of mods has not had the stuck issue, even with out the remap, but the remap does seem to have had an effect on the crash issue). Quote Link to comment
SoftwareSimian Posted April 27, 2015 Share Posted April 27, 2015 My stuck-turret issues have not occurred with with either auto-aim or JPE100. Just now it was in an M12, a few hours ago it was in an Achilles. Quote Link to comment
Belenas Posted April 27, 2015 Share Posted April 27, 2015 Using a certain mod that cant be mentioned makes this error occur nearly every battle. Using the legal auto aim+ in combination with custom crosshairs also produces the error in varying forms every few battles. In tanks it happens one of three ways for me: Third person view: Switching between auto locked targets for shooting n scooting, it will invariably at some point lock the turret in place and the tank itself will stop responding to any controls. It will continue to drive in the last direction it recieved input from, until battle ends or I die. Alt+Tab while still alive to close client and restart causes the client to freeze on loading screen with a full loading bar, but you can hear the game without issues. Also if you move the mouse you can see some OTM markers fly around the battle loading screen. Not restarting the error persists in post-mortem mode, unable to change to other tanks view. Only waiting until battle ends allows you to control your client. I also note that unlike the old but rare meltymap bug where the reticle gets stuck on even while in the garage preventing you from moving the mouse, once you go to garage everything works normally. Sniper view: The turret will lock and all turret controls stop responding but I can still control my tank. I am able to turn the camera to look around, but I am stuck in whatever xZoom I was. Using no scroll am unable to shift out of sniper, unable to scroll zoom level, left click does not produce any gun firing sounds. I recently finished a stronghold like this using the minimap to drive my tank on cap circle so I could at least be useful since I could no longer see or fire. This is where screen tearing occurs typically. Batte Assistant Arty View: The camera locks in place. Can not look around at all, tank still fully controllable. Was able to drive my arty across the map using mini-map, and could hear the gunfire when left clicking. Have tried a vanilla client last night and the bug disappears during a 2 hour play session, can't play more than 5 games with mods. Completely deleted the folder and DL new client, tho I did not clear cache, and played for about 2 hours. Unable to reproduce. The first game after doing a clean install of 4.3.2 I got the first variety locking. If you are unable to reproduce I can direct you via PM to a certain illegal mod that will reliably produce it. 1 Quote Link to comment
arthurHwot Posted April 27, 2015 Share Posted April 27, 2015 I have both autoaim+ (but not the two options under the first one), and Jimbo's sight mod. Clean install, cleared both caches. Was in a tier 4-6 game, 5 games in a row without problems. On the sixth game, perspective lock-up after attempting auto-aim. The bug is completely game breaking. Quote Link to comment
mosetsuki Posted April 27, 2015 Share Posted April 27, 2015 Are you having crash to desktop occassionally when autoaiming? I haven't had any CTD issues at all, I was talking about the turret and camera locking. Quote Link to comment
StorminnNorman Posted April 27, 2015 Share Posted April 27, 2015 I am running 4.3.3 in my T95. came across a waffle and mouse was disabled. Unable to turn my view on screen in 3rd person. No zoom. All mouse functions disabled. ouse is functional once I get back to garage when battle ends. I have come across this bug with 4.3.1 and 4.3.2 also. python.log attached ...........would be better if it were date/time stamped python.log Quote Link to comment
DamnYankee Posted April 27, 2015 Share Posted April 27, 2015 Aslain, what is the common factor in all these errors? Not the effects but the root cause. Could it be that WG's developers have written in some code into the game that unintentionally/intentionally causes problems for mods in the Res folder? Did WG put code in with their new 'BigWorld' that is aimed at preventing 'certain' mods from working? Or did they just put an update out that was broken from the start? I know you and others are looking hard at resolving these issues of which I commend. However, could everyone be looking in the wrong place for the root cause? Quote Link to comment
StorminnNorman Posted April 28, 2015 Share Posted April 28, 2015 uninstalled the modpack and did a clean install. First game same issue. In my T95. As soon as I went into sniper mode on JpE100 all mouse functions disabled. Here are the last few entries from python.log. Not sure if this will help. NFO: =============================INFO: 2015-04-27 19:57:22: [ERROR] ./res_mods/mods//xfw/python\xfw\events.pycERROR: Traceback (most recent call last):ERROR: File "mods/xfw/python/xfw/events.py", line 54, in __event_handlerERROR: File "scripts/client/game.py", line 489, in handleKeyEventERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 298, in handleKeyEventERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1429, in handleKeyEventERROR: AssertionErrorINFO: =============================ERROR: TypeError: Personality handleKeyEvent retval must be set to a boolERROR: [EXCEPTION] (scripts/client/VehicleAppearance.py, 1180):Traceback (most recent call last): File "scripts/client/VehicleAppearance.py", line 1178, in __onPeriodicTimer File "scripts/client/VehicleAppearance.py", line 1110, in __updateWaterStatusAttributeError: 'NoneType' object has no attribute 'matrix'ERROR: [EXCEPTION] (scripts/client/VehicleAppearance.py, 1180):Traceback (most recent call last): File "scripts/client/VehicleAppearance.py", line 1178, in __onPeriodicTimer File "scripts/client/VehicleAppearance.py", line 1110, in __updateWaterStatusAttributeError: 'NoneType' object has no attribute 'matrix'INFO: =============================INFO: 2015-04-27 19:57:23: [ERROR] ./res_mods/mods//xfw/python\xfw\events.pycERROR: Traceback (most recent call last):ERROR: File "mods/xfw/python/xfw/events.py", line 54, in __event_handlerERROR: File "scripts/client/game.py", line 489, in handleKeyEventERROR: File "scripts/client/AvatarInputHandler/__init__.py", line 298, in handleKeyEventERROR: File "scripts/client/AvatarInputHandler/control_modes.py", line 1429, in handleKeyEventERROR: AssertionErrorINFO: =============================ERROR: TypeError: Personality handleKeyEvent retval must be set to a bool Quote Link to comment
StorminnNorman Posted April 28, 2015 Share Posted April 28, 2015 forgot to attach the _Aslain_logs.zip _Aslain_logs.zip Quote Link to comment
Raven_Scythe Posted April 28, 2015 Share Posted April 28, 2015 I haven't had any CTD issues at all, I was talking about the turret and camera locking. Do you use the right mouse button for anything else? Sometimes there will be something hardcoded to an input by mistake, like the right mouse button. We've been thinking it's an auto aim issue, but it might by a problem with the right mouse button as it's parsed by the game. The crash bug has ended up in my replies in this thread, because, for me anyway, it seems that if I fix the lock bug with a mod combination, I get the crash bug. If I have the lock bug, I don't have the crash bug. Since remapping auto aim and not using RMB for anything, I've had neither bug. A page or two back I put up a list of mods I'm using now via another mod pack, which includes many of the mods we thought might be causing the lock and/or crash bugs. I was getting crashes, but no locked turret/camera/zoom with that combo of mods. Since removing RMB from my bindings, 20+ games now, I also eliminated the crash bug. Later, I'll back up my current mods folder and try to reisntall Aslain's. with RMB unbound, and see what happens. Quote Link to comment
Boraxed` Posted April 28, 2015 Share Posted April 28, 2015 Not sure if this would help, but it seems that I can usually fix the lock issue when in an SPG and I am aimed in. If you click on the map to view another area and it forces the gun turret/crosshair to move, it will then unlock the camera. It is definitely an elusive bugger. Quote Link to comment
KrK Posted April 28, 2015 Share Posted April 28, 2015 Just wanted to add real quick, it happened to my in my Wolverine the second a Pz. IV H exploded on my own team. I wasn't looking at him, I was in mid turn to face an approaching Sherman III. I watched the replay several times, it happened the exact second the Pz. IV H on my own team died. Quote Link to comment
Stevefin Posted April 28, 2015 Share Posted April 28, 2015 I am having the same problem on the x16 zoom mod if I am zoomed in on a target in sniper mode as it dies Quote Link to comment
Willjo007 Posted April 28, 2015 Share Posted April 28, 2015 same. Have tried various aim mods including Jimbo, standard and more, harpoon. It could be a problem with mini map mods/settings Quote Link to comment
Willjo007 Posted April 28, 2015 Share Posted April 28, 2015 or perhaps zoom mods Quote Link to comment
Dead_Zombie Posted April 28, 2015 Share Posted April 28, 2015 glad I am not the only one having this problem Quote Link to comment
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