Bad_Wulf Posted March 27, 2016 Share Posted March 27, 2016 FYI - 5.4.0.01 is still having the issues with smoke ring mod. Quote Link to comment
BirdForce Posted March 27, 2016 Share Posted March 27, 2016 (edited) v5.4.0.01 (26-03-2016): - added Smoke screen boundaries (by Tarki_Tau) [DLC] [it's a test version, might be buggy!] - added semi-transparent fading minimap by fugetsu - updated Extended Tech-Tree Pretty sure when he put in the bolded to the update notes.. it was expected it would be buggy. Also.. the same issues as before?? different issues.. a little more info would probably help. Edited March 27, 2016 by BirdForce 1 Quote Link to comment
Grump_Wagon Posted March 27, 2016 Share Posted March 27, 2016 Pretty sure when he put in the bolded to the update notes.. it was expected it would be buggy. Also.. the same issues as before?? different issues.. a little more info would probably help. For me it is the same issue as before, the game locks up upon exiting a match. 1 Quote Link to comment
Administrator Aslain Posted March 27, 2016 Administrator Share Posted March 27, 2016 Have you tried with reduced GUI refresh rate? Some people claims that they stopped to crash when they have it enabled. (they crashed due to navigator but maybe it can help here too) Quote Link to comment
mjf_shadow Posted March 27, 2016 Share Posted March 27, 2016 Reducing the GUI refresh rate does indeed seem to fix the problem, with the only compromise being that the minimap stutters a bit. Well worth the trade off. Quote Link to comment
mjf_shadow Posted March 27, 2016 Share Posted March 27, 2016 nope, it still happens but its just more rare. 1 Quote Link to comment
Grump_Wagon Posted March 27, 2016 Share Posted March 27, 2016 Confirmed, still locks up, just not as often. Probably every 3rd or 4th game. Quote Link to comment
Administrator Aslain Posted March 28, 2016 Administrator Share Posted March 28, 2016 I only wonder why the maker of smoke circles cannot fix it for such long time, especialy that he is also official WoWs developer. 2 Quote Link to comment
Vlajko Posted March 28, 2016 Share Posted March 28, 2016 (edited) Is he notified at all? He might not be aware of the issue or something. If he is, I'd love to hear some input from him about what he thinks is causing problems, someone might be able to help. This mod makes me sad for being broken, it's THE most useful mod in game imho. I consider it a thing that should be implemented in game by default, not only as part of mod pack. Smoke is nearly impossible to see from within, no matter what I do with the settings. edit: sadly, GUI refresh rate doesn't help me one bit, hangs every time I exit the match. Edited March 28, 2016 by Vlajko Quote Link to comment
Grump_Wagon Posted March 29, 2016 Share Posted March 29, 2016 I only wonder why the maker of smoke circles cannot fix it for such long time, especialy that he is also official WoWs developer. Especially odd that a marker for graphics (circles for the smoke) would cause issues that make program hang. Such behavior from a rather benign visual effect would indicate to me that there are underlying stability issues in WoWs. The game is obviously still a major work in progress. Quote Link to comment
Administrator Aslain Posted March 29, 2016 Administrator Share Posted March 29, 2016 Is he notified at all? He might not be aware of the issue or something. If he is, I'd love to hear some input from him about what he thinks is causing problems, someone might be able to help. This mod makes me sad for being broken, it's THE most useful mod in game imho. I consider it a thing that should be implemented in game by default, not only as part of mod pack. Smoke is nearly impossible to see from within, no matter what I do with the settings. edit: sadly, GUI refresh rate doesn't help me one bit, hangs every time I exit the match. When I read his topic, there are many posts from people who got issues, so yeah he definitely knows about it. 2 1 Quote Link to comment
Vlajko Posted March 31, 2016 Share Posted March 31, 2016 Good to know. Let's hope he cares/knows how to fix it. :) Quote Link to comment
Grump_Wagon Posted April 2, 2016 Share Posted April 2, 2016 Well, I just got an email survey from WG and one of my big gripes was the invisibility of smoke. So maybe something, someday... 1 Quote Link to comment
Grump_Wagon Posted April 3, 2016 Share Posted April 3, 2016 FYI, the latest smoke circles mod in today's Mod Pock [v5.4.1.01 (03.04.2016)] caused WoWs to crash as soon as I opened the program. See attached error message. Quote Link to comment
BirdForce Posted April 3, 2016 Share Posted April 3, 2016 yea I get it too.. the post on the WoWs website says to delete some code which does not work either.. Quote Link to comment
savingj Posted April 4, 2016 Share Posted April 4, 2016 Just tried the latest patch and the smoke mod is still not working. Crashes at the beginning during the loading screen (before port). Removed it and it is working again. Quote Link to comment
Grump_Wagon Posted April 4, 2016 Share Posted April 4, 2016 FYI, the latest smoke circles mod in today's Mod Pock [v5.4.1.01 (03.04.2016)] caused WoWs to crash as soon as I opened the program. See attached error message. Reloaded the smoke mod with the "dirty" update (4-4-2016) and got the same crash error as I reported earlier. Quote Link to comment
Administrator Aslain Posted April 5, 2016 Administrator Share Posted April 5, 2016 http://forum.worldofwarships.com/index.php?/topic/74605-psa-na-server-version-differs-from-euasiaru-servers/ Quote Link to comment
ICerno78 Posted April 7, 2016 Share Posted April 7, 2016 The circles don't dissapear after the smoke has dissapeared. So if many smokes are used the map ist getting spammed with circles :-( Quote Link to comment
Fangbo Posted April 8, 2016 Share Posted April 8, 2016 Working well for me on SEA server, rings even show up on navigation map (the one after you press M and can plot your course). My mod selection follows: Selected components: Ship Contour Icons [DLC] by AutoSpy advanced version Crosshairs by Bowser Green Lemon Gun marker shapes marker #9 (by ephex) Mods sharing hud_lib.swf file Red-Blue Sense Minimap mods Minimap with ship names and last position Minimap by kvalme Display direction lines (fps intensive!) Semi-transparent Minimap minimap by autospy Tracers Colored tracers #1 (by atmaxx) Fire alert frame Fire Alert frame (by vito74m) Cruise control More visible cruise control (by Mebius_LW) Sound mods [DLC] Gun Sounds by vito74m Ambient Sound by vito74m Crew Voices Star Wars (by MajorRenegade) Chat Improved Chat (Displays ship name in brackets) Colored Borders Of Maps red solid borders Various mods More visible torpedoes in water [DLC] Blue torpedoes in water by Anthropologe Fog Remover by MajorRenegade Base capture timer (by Tarki_Tau) Over target torpedo & gun markers Torpedoes reload counter over guns Damage counter + in-battle clock (alt header by W03L0BED) Display damage done in battle results screen Colored Kill Messages with ship name Smoke screen boundaries (by Tarki_Tau) [DLC] [test version] Additional tasks: Installation type Clean install (clean up res_mods folder - RECOMMENDED!) Remove the contents of DLC cache (Aslains_DLC_cache folder) Quote Link to comment
Grump_Wagon Posted April 10, 2016 Share Posted April 10, 2016 Working well for me on SEA server, rings even show up on navigation map (the one after you press M and can plot your course). My mod selection follows: Selected components: Ship Contour Icons [DLC] by AutoSpy advanced version Crosshairs by Bowser Green Lemon Gun marker shapes marker #9 (by ephex) Mods sharing hud_lib.swf file Red-Blue Sense Minimap mods Minimap with ship names and last position Minimap by kvalme Display direction lines (fps intensive!) Semi-transparent Minimap minimap by autospy Tracers Colored tracers #1 (by atmaxx) Fire alert frame Fire Alert frame (by vito74m) Cruise control More visible cruise control (by Mebius_LW) Sound mods [DLC] Gun Sounds by vito74m Ambient Sound by vito74m Crew Voices Star Wars (by MajorRenegade) Chat Improved Chat (Displays ship name in brackets) Colored Borders Of Maps red solid borders Various mods More visible torpedoes in water [DLC] Blue torpedoes in water by Anthropologe Fog Remover by MajorRenegade Base capture timer (by Tarki_Tau) Over target torpedo & gun markers Torpedoes reload counter over guns Damage counter + in-battle clock (alt header by W03L0BED) Display damage done in battle results screen Colored Kill Messages with ship name Smoke screen boundaries (by Tarki_Tau) [DLC] [test version] Additional tasks: Installation type Clean install (clean up res_mods folder - RECOMMENDED!) Remove the contents of DLC cache (Aslains_DLC_cache folder) As Aslain linked to a forum post that stated: NA is on version 54.157145 because of the basketball thing, EU, Asia, RU is on version 54.157143. This means script-related mods like camera mods WILL NOT WORK on NA if it's made for 143 (EU/Asia/RU,) and it WILL NOT WORK on the other clusters if it's made for 145 (NA.) It also means that the NA client cannot connect to EU, Asia, RU servers, vice versa those cannot connect to the NA server. Similarly the smoke circle mod will probably break the NA port/event since it's based on build 143, not 145 and will lack the basketball camos, the xvm mod will also not work. This is a deja-vu from the Halloween Event. So yes, the molds works on the SEA server. However, that said, it says something that WoWs breaks so easily. Never mind the fact that it wouldn't be a necessary mod if WG would just render smoke properly so you could see your own smoke screen. I mean really, as a practicing engineer that speaks to me as a rather low competence level. Quote Link to comment
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