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Auto aim


Sal

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  • Moderator
Posted

If you're expecting to find the feature that lets you easily activate autoaim, without highlighting the enemy, you won't find it.

It's against the Fair Play Policy, and was edited out of the mod.

The mod still exists, since it provides other features still.

It'll probably be back tomorrow:

"- temporary removed mods (for update/checking): AutoAim Indication+"

Posted
11 hours ago, Quaksen said:

If you're expecting to find the feature that lets you easily activate autoaim, without highlighting the enemy, you won't find it.

It's against the Fair Play Policy, and was edited out of the mod.

 

 

What!?!?!?!?!?

What's the closest substitute?  The game is no fun without it.

  • Moderator
Posted
1 minute ago, hairTrigger said:

What!?!?!?!?!?

What's the closest substitute?  The game is no fun without it.

Yup. WG has gone insane, hehe.

No clue what a substitute would be - in either case - a substitute would be forbidden by the Fair Play Policy, and won't see its way into the modpack.

 

Maybe WG will do the smart thing, and add it to the game... it's a bit crazy to forbid the easier autoaiming feature, when autoaim is already in the game... but then go ahead and allow seeing the enemy turret direction on the minimap... sigh. WG. :)

Posted

What about the "not shooting wrecks or allies" option on Autoaim+?  I thought under the fair play policy those options would be considered to be the same as the Safe Shot mod (which is considered illegal).

  • Moderator
Posted
1 minute ago, PorkchopSammich said:

What about the "not shooting wrecks or allies" option on Autoaim+?  I thought under the fair play policy those options would be considered to be the same as the Safe Shot mod (which is considered illegal).

Safeshot is NOT considered illegal.

 

It's on their allowed "legal" list.

 

"Mods that prevent you from shooting allies"

http://forum.worldoftanks.asia/index.php?/topic/69622-fair-play-policy-faqs/

 

Don't know about the wrecks part.

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