Jump to content

Quaksen

Moderator
  • Posts

    5575
  • Joined

  • Last visited

  • Days Won

    218

Everything posted by Quaksen

  1. I just read it somewhere.. probably took iit out of context, and I see the troll face on the post now too, hehe... oh well, nevermind my previous post then http://forum.worldofwarships.eu/index.php?/topic/52055-cheating-and-illegal-modifications/page__st__40__pid__1046904#entry1046904
  2. I think over target reload would probably get you banned in WoWs. Didn't people get banned for using "running lights" that showed if the ship was moving or not?
  3. From what I can tell, this mod just adds a second inner circle, showing where majority of hits will end up. The 66% (or so) circle, basically. Some crosshairs already have this, I think Jimbo has the 2 circle option, for example. Deegie's show it when fully zoomed in.
  4. Not sure I would see any difference. My shots land within the aiming circle. Using Deegie's + ServerCrosshair. There's always a difference between your own aiming and the server aiming, because the server is behind. Depending on lag, it might be further behind. The cases where people see their shots not landing in their aiming circle, is because of lag, and they don't use server crosshair
  5. It's quite odd that you have differences really... I can't imagine SD/HD having an effect on things.. but maybe someone else knows better A comparison between the log files, show they're identical (apart from the timestamps, obviously, but ) So hope someone else has some idea or knows
  6. Well, then the only difference is the SD/HD thing.. but that really shouldn't affect mods in any way. Another difference is you had World of Tanks running while installing on the WORKPC.
  7. Just throwing this in here: Are the two computers running the same settings in the World of Tanks settings menu? One could have the WoT minimap enabled, and the other does not?
  8. They did tell you, in detail, how the change to the dispersion was done. The circles stayed the same size, but less shots would go straight down the center of the aiming circle. Overall, not much was really changed.
  9. Paying attention to the installer is a good idea :-) After selections on the list, clicking next takes you to the page showing clean install (recommended), clean install without XVM, and so on. Its guesswork really, since you didnt attach logs
  10. The dir structure inside the zip should be the path to the file(s), as in your example. The zip name itself could be "timer mod" or anything else. Those custom mods are installed last, and overwrite anything else :-)
  11. World of Tanks\Aslains_Custom_mods can be used for your "side note" Same goes for the timer.cfg, until or if Aslain does not adds it to the installer.
  12. No logs posted. Wrong section (Warships, instead of Tanks). So it'll be a guess: You selected Clean Install WITHOUT XVM. Don't. The gold lock, two row carousel and xft damage log needs XVM.
  13. Looks like someone is using Clean Install without XVM. Check the page where Clean Install and what not is selected... check your selection on that page. The XVM remover was fixed in .06, which is between thw two versions
  14. Sounds like something on your computer is preventing the installer from doing it's thing... an aggressive anti-virus program maybe? How long have you waited after clicking Finish? When Finish is clicked, the last few things are being done, such as cleanup, and what not, also the log creation.
  15. Because there's no expected WN8 for the Grille 15 yet. See: http://www.wnefficiency.net/wnexpected/
  16. Could you remove the mods that are not part of the modpack, and try/see if the game still has the same issues? If it does, then post the new logs here
  17. Not quite mysteriously and without explanation... They disappeared because World of Tanks switched from one sound engine, to a brand new one, using different kinds of sound files. Many of them are abandonned long before that, and thus won't get updated. Many of them won't get updated due to the large amounts of work converting from one type to the other. And so on..
  18. Should be fine again in .11 installer. It's an issue with those 2 mods selected together, the english for Vehicle Exp Extended doesn't get put in
  19. The logs in question is always found in my signature link, or the pinned/sticky in this forum section.. but your screenshot is enough (in this case )
  20. That shouldn't be Russian... hmm. I'll have to poke Aslain about that
  21. Then you shouldn't be seeing Russian there. Hmm. Could you please attach your logs, to make replicating this easier?
  22. What version of the installer are you using?
  23. Does it matter? I mean, I just looked at all the tooltips ingame, and even though I still have it in my config, nowhere is "camo_coeff" shown as an error of some sort? If you're seeing it, could you screenshot it, to show?
  24. No.. use the link in my signature. Or go to the pinned/sticky thread in this forum section, at the top.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.