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Posts
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Everything posted by Quaksen
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Translating WoT modpack / installer language files
Quaksen replied to Aslain's topic in General Discussion
Looks nice :) -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
The ones below 99% should be correct too, but it'll only show XP needed for a 1% increase, otherwise you'll need to use the total XP one, which will then be a bit off, compared to what you have vs what you need. -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
:angry: :( :wacko: :blink: < That's about the emotions I'm going through, lol....... (and sorry if I'm wasting your time.. :mellow:) Well, here's a google translate of the macro list... I'm out of suggestions, and too pissed off to try anymore :P // {skillicons}: (only in "barracks_crew") icons skills // {training-level}: the current level of skill without bonuses // {basic-training-level}: the current level of skill bonuses // {firstname}: Name // {lastname}: Surname // {rank}: Title // {exp-total}: the total amount of experience to the next skill (rounded) // {training-battles}: the number of fights to the next skill, taking into account the prem status (rounded) // {nxtskillvlv}: The next available level of skills // {skillsCnt}: the current number of skills // {training-progress}: the current level being studied at this time skills // {role}: Position // {curexp}: dialed experience // {vehicleType}: class of technology // {exp-step}: amount of experience to the next level of skill is studied // {exp-step-battles}: the number of fights to the next skill level, taking into account the prem status (rounded) // {exp-free}: free, not the distribution of experience // {lastSkillLevel}: the current level of skills -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
and if that's not the proper one.. then I'm not sure there is a better one. That one shows the exact XP needed to increase skill level by 1%. -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
Derp.... my bad. Looked at the wrong thing, haha. {exp-step} is the current one :P And it was this line that needed fixing: "role_string": "[<font color=\"#00FF00\">{training-battles}</font><img align=\"top\" src=\"img://gui/maps//icons/library/BattleResultIcon-1.png\" height=\"14\" width=\"14\" vspace=\"-3\"/><font color=\"#FFFF00\">{exp-step}</font><img align=\"top\" src=\"img://gui/maps//icons/library/XpIcon-1.png\" height=\"16\" width=\"16\" vspace=\"-3\"/>]{role}", -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
\World of Tanks\res_mods\configs\spoter_mods\crew_extended\ in there :P -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
Scratch that, you can change it yourself. By default it's using this macro: {exp-step} (amount of experience to the next level of skill is studied) The one you need to use is this macro: {training-progress} (the current level being studied at the moment skills) So under this section: "hangar_crew": { Find this line: "rank_string": "[{exp-step-battles}|{exp-step}] {rank}", And change it to: "rank_string": "[{exp-step-battles}|{training-progress}] {rank}", -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
The tooltip is showing what you need from 99 to 100. "You will need roughly 9,550 exp from 99% to 100% of First skill" The window shows the exact number. I'm guessing he has no way of dynamically updating the tooltip number. -
OP's link is gone due to inactivity, here's a fresh upload of it: https://www.mediafire.com/?abpyf67ipe1m035 ^_^
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Remembered to activate services on modxvm.com? It's something you need to do every 2 weeks. After changing the settings most likely as well.
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Graphics and steering sometimes completely damaged
Quaksen replied to dts2805's topic in Issues & bug reporting
Fixed in the newest installer. It's due to a bug in Mav's Ultra Fog thingie. Ruinberg gets blue fog, El Halluf gets blackness with white nature. :P But as I said.. fixed in the newest. -
Get in my belly! :P https://www.youtube.com/watch?v=Ea7XIUuj7ag
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Anyone with half a brain has a good idea how long peoples reload are, and you can hear them shoot.
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Not going to happen. EVER. Learn to play, WITHOUT CHEATING. And if you're going to cheat, don't bother asking here. Find them for yourself.
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Hijacking his thread, tsk tsk :P Step 1: Open eyes. :P Step 2: Scroll to the very bottom of the modlist. Step 3: Section 3 above the XVM Icons, are the HD Minimap options. Step 4: Profit?? :P
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Already in the modpack (Angel Extended), but it's not 100% reliable, since much of the info is guess-work.
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By "Angel Extended" he means "Angel Extended", the mod by spoter. :P
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Yeah, the feature in Autoaim Indication+ should be legal though, since it's not automatic, but you still need to press a key, it doesn't activate things for you. :)
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Yeah, and, not a banned mod :) Unlike the other one :P
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Don't get spotted too often on purpose... :P lol... Right-click, Save As, Rename and Replace at: \World of Tanks\res_mods\mods\shared_resources\xvm\res\SixthSense.png
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Please help reposition screen reports in the game window (Spoter's?)
Quaksen replied to GDavid's topic in General Discussion
-313 (or close to it) should work fine, if you set the align to "right" instead of left. Should give the same position. Though, to be honest, it doesn't matter... it's just to make it easier for adjusting the X/Y, and since you already moved it, ignore this :P hehe. Not sure why the damage blocked thingie would have an overlap - perhaps someone that uses that/those mods, will know which two it is :)